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VWoodsong
4 years agoSeasoned Observer
"Chicklet453681;c-18016138" wrote:"friendlysimmers;c-17993496" wrote:
no super naturals unless they include toglesto turn them off in game for players that do not went to play them as a player thats my case since i do not play supernatural sims
The nice thing is, that packs are optional. It's not like a basegame update that forces you to have content you don't want. You could just not buy the pack and the problem would be solved about not having occults in your game.
Excellent advice. I would also strongly advise people not to just rush out and get The Next New Thing without really knowing what they're getting into.
For example, the way Get To Work was generally marketed, I got the mistaken notion that aliens were directly related to the Scientist career, but it didn't occur to me that they'd be far more pervasive than that, with or without a sim in the Scientist career. Still, when I got the pack at first I shrugged and decided it was fine to have aliens everywhere, and that maybe they'd be fun. Boy was I wrong, though, and I now ban most of them from most of my saves (via modding). They turned out to be excruciatingly annoying to me in a variety of ways, but the one thing that made me ban them was the filter used to create their voices. It makes my ears and head hurt, and I do mean quite literally. Even if they had been more fun they wouldn't have been worth that kind of pain.
But at the end of the day, the fault is still at least partially on me because I could have researched the pack more thoroughly and didn't.
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