Forum Discussion
EnkiSchmidt
3 years agoHero
Random basic thing: A soccer net for two teams of up to 8 players
The full thing:
The full thing:
Spoiler
- A way to group worlds to tell the game how far they are from each other and what climate they have. There was a thread about this sometime ago, basically sims, both played and unplayed, can only travel freely between worlds in the same group, everything else requires transportation. This comes with a plane and train update - click on the plane/train and choose between "fast travel" (everything works like it used to do, but costs 200 simoleons now) and "immersive travel" - sims enter a plane/train lot with special shop. If players do not define groups, all worlds are in the same group by default.
- Neighborhood story phonecalls can get toggled off in the game options
- The fears toggle will be fixed and it will not just hide the wants/fears for the current household, but completely remove them from the game
- Several phonecalls and spawners that can now target played sims will only be allowed to target unplayed sims from now on (Case in point: Yesterday the game chose my played sim as competitor in a cow contest, despite that sim not owning a cow.)
- Werewolves can get forced into human form in Moonwood Mill same as we can force them in the other worlds
- TOOL gets integrated into the main game
- The buymode gets collection folders for better management
- When the game needs an npc or townie, it is now reuquired to ask. Options: "Use this sim (simpicker opens)", "Randomize a new sim, please" and "Don't generate a sim for this role, yes, I'm aware that might cause a LE"
- When sims's motives drop red, the game forces interactions on them even though free will is off. That won't happen anymore, from now on free will off means exactly that
- Sims no longer will choose random actions during loading screens, instead they will start at their spawn point (usually outside the house). The spawnpoint for the police station and Finchwick will get moved closer to the building resepctively stalls
- Finchwick Vendor Stalls now work in all worlds and also off lot
- All bodies of water are at least wadeable
- Several unlockable Batuu interactions work in the main world now
- The following objects always get loaded with a non-played sim's inventory: Voidcritter cards, lightsabers, wands and brooms others I don't remember on top of my mind
(that prevents children with leveled cards from being forced to play with a random one and spellcasters using wands other than the ones they own)
- An object will get added that lets teams of up to eight players play against another team. That could be a soccer goal or volleyball net, I'd perhaps let the players vote on what they want
- The club system is now basegame. This might hurt longtime owners, but from what I understand this is the only way around the non.editable student societies and packs. Get Together owners will receive a voucher for a kit of their choice as compensation.
- Much more to come!
- Neighborhood story phonecalls can get toggled off in the game options
- The fears toggle will be fixed and it will not just hide the wants/fears for the current household, but completely remove them from the game
- Several phonecalls and spawners that can now target played sims will only be allowed to target unplayed sims from now on (Case in point: Yesterday the game chose my played sim as competitor in a cow contest, despite that sim not owning a cow.)
- Werewolves can get forced into human form in Moonwood Mill same as we can force them in the other worlds
- TOOL gets integrated into the main game
- The buymode gets collection folders for better management
- When the game needs an npc or townie, it is now reuquired to ask. Options: "Use this sim (simpicker opens)", "Randomize a new sim, please" and "Don't generate a sim for this role, yes, I'm aware that might cause a LE"
- When sims's motives drop red, the game forces interactions on them even though free will is off. That won't happen anymore, from now on free will off means exactly that
- Sims no longer will choose random actions during loading screens, instead they will start at their spawn point (usually outside the house). The spawnpoint for the police station and Finchwick will get moved closer to the building resepctively stalls
- Finchwick Vendor Stalls now work in all worlds and also off lot
- All bodies of water are at least wadeable
- Several unlockable Batuu interactions work in the main world now
- The following objects always get loaded with a non-played sim's inventory: Voidcritter cards, lightsabers, wands and brooms others I don't remember on top of my mind
(that prevents children with leveled cards from being forced to play with a random one and spellcasters using wands other than the ones they own)
- An object will get added that lets teams of up to eight players play against another team. That could be a soccer goal or volleyball net, I'd perhaps let the players vote on what they want
- The club system is now basegame. This might hurt longtime owners, but from what I understand this is the only way around the non.editable student societies and packs. Get Together owners will receive a voucher for a kit of their choice as compensation.
- Much more to come!
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