Forum Discussion

gloomfemme's avatar
7 years ago

Love Life Game Pack

- released along with couples autonomously cuddling while sleeping in a patch

- attraction system (turn ons/turn offs)
- simder (matchmaking app, ya-elder)
- several new romantic interactions including cheek-to-cheek slow dancing
- new social events: prom, bachelor/bachelorette party, double date

- teens can play spin the bottle and ask each other to prom
- children can get play-married and play house

- 2 wedding chapels (one kitschy, one fancy)
- reception hall (rentable venue for prom and weddings and birthdays)
- movie theatre (the actual screening rooms are rabbitholes but the lobby and concessions are interactive)
- honeymoon hotel with a bar, swimming pool, and room service

- new CAS trait: dramatic
- new reward trait: faithful
- new skill: nectar making
- new rabbithole career: hotelier (bottom tier = housekeeping, top tier = manager)
- new aspiration: master vintner
- new foods: red velvet cake, cheese and grapes plate, strawberries and chocolate fondue
- date night, prom, wedding, and career-related CAS stuff
- venue and activity related B/B stuff

I'm basically dying for this <3 What do you think? Yes, no, maybe but different?

66 Replies

  • Erja888's avatar
    Erja888
    Seasoned Ace
    6 years ago
    I like the ideas I read in this thread. However, I'd love to have the "Sims 2" NPC matchmaker back instead of "Simder".
    I'd also like the return of buying presents for your crush or for friends (like in "The Sims: Hot Date").
    New bedroom and bathroom stuff along with new sleeping attire should be added as well (cf. The Sims 3: Master Suit Stuff").
  • "2HubbiesNLove;c-16516997" wrote:
    Romance should be a skill IMO. Start out with horrible pick-up lines and awkward interactions. Be labeled as 'the creep' and eventually building up becoming the 'master romancer'. Once our sim has mastered the romance skill then proposals could be more extravagant like lightning flies spelling out 'Marry Me'. If your sim proposed on level 1 skill they could propose while looking at another sim, or say the wrong name- awkward.

    And a matchmaker career would be very fitting for a Finding Love/Romance pack. Set up speed dating events, build up a clientele of hopeless romantics and learn about each sim that comes to you in search of a soulmate. Our sims could play around with different chemistries and either find the 'Match made in Heaven', or 'Match from hell". Our matchmaker could also mentor in relationship advice, help sims with their romance skill, and write books on romance, dating and relationships.


    I really like this idea!
  • A new trait . "Irresistible" or something along those lines. Irresistible sims attract many suitors. And their good looks makes dating a breeze.

    Unlucky in love, these sims have a hard time dating because other sims find them dull and unattractive.
  • "ghjdied;c-17068392" wrote:
    How should the attraction system work? Like in the Sims 3 or the Sims 2? Maybe a combination of both? What sort of turn ons and turn offs should there be? Also how about being able to make chocolates or have the chance that Sims would get cold feet at the alter. Also I like the idea of a romance skill. New wedding cakes and foods would be nice.


    I'd say attraction could work mostly like TS2 (to be fair I've never played TS2, only read how it works). The ability to make chocolates would be fun - it could just be a new meal for the existing cooking skill and optionally given as gifts. And a "cold feet" emotion based on chance would be awesome.

    @EnjoyfulSimmer I love the idea of "unlucky in love" as a trait. Now I'm dying for that trait :lol:
    @Teena94 Thank you, I agree! :smile:

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