Forum Discussion
9 years ago
I meant to post on this 2 years ago lol.
My ideas for werewolf
Pack Mentality - their Skills and title.
Level I Omega - 0% control over the shift
Level II Omega -Howl is pathetic
Level III Omega - 25% control over the shift
Level IV Beta - 50% control over the (Born werewolves are Betas by default starting at Level 4 because shifting comes easier for born Lycans)
Level V Beta - Howl Upgrade; Senses heightened; ability to learn to turn into an actual wolf.
Level VI Beta - 75% control over the shift during a full moon; 100% any other time.
Level VII Alpha - 100% Control over the shift even during the full moon
Level VIII Alpha
Level IX Alpha
Level X True Alpha - Extremely difficult title to achieve
Alpha Only 1 Alpha per pack with the exception of a merger, through marriage, or alliance.
Only Alpha's have the power to turn a Human into a Werewolf, and vice versa, turn a Werewolf into a Human. All it takes is one Willful Bite.
Humans who beg/desire for the Bite, however, are gambling with the Supernatural and Natural Laws.
When a Human begs for the bite, the Alpha isn't always really looking to add a new member to his/her pack. But they'll indulge you. It's a 50/50 shot your sim will either turn, which you pray your sim turns, or your sim will die a possibly rabid death. There is a rare chance your sim will live without turning.
All magic comes with a price, humans just pay a steeper price.
If an alpha scratches a Sims deep enough, a sim also might be able to turn.
Alphas can turn their underlings against their will by howling.
Alpha's can Bury and Retrieve memories using their claws.
Alpha's can shift into an actual wolf
Alphas can bestow their powers onto their Betas. Note: Your alpha will lose their Alpha powers, and all their powers will be transferred to the Beta, and the Alpha will be denoted to Beta.
Alphas who die, the Beta with the next highest rank will succeed the role of Alpha.
Alphas are weaker without a pack, build your pack to grow stronger
for all werewolves
Werewolves, can remove pain from other sims, by a simple touch.
pain as in (Sickness, calm sims down from negative emotions/moodlets)
Werewolves can't get Sick/Drunk - because of their wicked fast healing. Juice won't mess with their emotions
Werewolves are at their weakest During a Lunar Eclipse.
Silver, Wolfsbane are can hurt them
Born wolves, won't turn until the first full moon after their 13th birthday.
13 year old or older, betas can become Alphas if their parent dies.
Betas can challenge their alpha take their powers. doing so will lead to a brawl and the winner is the Alpha,.
the only thing is I don't want Werewolves to be total dogs.
I admit I do like the Belly rub, play fetch, interactions, but I feel like those interactions should only be available if sims are your Best friend(s)/Family/Pack relations. Only then will they rub your belly, scratch you good, play fetch, Of course when I think of pup play other things come to mind.
or if you're a werewolf and a Slob, then you can, roll around in the trash.
but I would love to See werewolves if they were to go fishing they would use their hands or mouths.
http://vignette3.wikia.nocookie.net/teenwolf/images/2/24/Teen_Wolf_Season_3_Episode_17_Silverfinger_Tyler_Posey_Scott_McCall_Scott_Shows_Kira_His_Wolf_Side.jpg/revision/latest/scale-to-width-down/640?cb=20160103231033&path-prefix=de
I'm hoping for Teen Wolf Werewolves
and then Alphas have the power to turn into an actual wolf, and they can teach their betas
And I agree adrenaline could get werewolves shifting Anger, excitement, tense,
even when Flirty, And about to woohoo, you could say they had "a howling good time."
My ideas for werewolf
Pack Mentality - their Skills and title.
Level I Omega - 0% control over the shift
Level II Omega -Howl is pathetic
Level III Omega - 25% control over the shift
Level IV Beta - 50% control over the (Born werewolves are Betas by default starting at Level 4 because shifting comes easier for born Lycans)
Level V Beta - Howl Upgrade; Senses heightened; ability to learn to turn into an actual wolf.
Level VI Beta - 75% control over the shift during a full moon; 100% any other time.
Level VII Alpha - 100% Control over the shift even during the full moon
Level VIII Alpha
Level IX Alpha
Level X True Alpha - Extremely difficult title to achieve
Alpha Only 1 Alpha per pack with the exception of a merger, through marriage, or alliance.
Only Alpha's have the power to turn a Human into a Werewolf, and vice versa, turn a Werewolf into a Human. All it takes is one Willful Bite.
Humans who beg/desire for the Bite, however, are gambling with the Supernatural and Natural Laws.
When a Human begs for the bite, the Alpha isn't always really looking to add a new member to his/her pack. But they'll indulge you. It's a 50/50 shot your sim will either turn, which you pray your sim turns, or your sim will die a possibly rabid death. There is a rare chance your sim will live without turning.
All magic comes with a price, humans just pay a steeper price.
If an alpha scratches a Sims deep enough, a sim also might be able to turn.
Alphas can turn their underlings against their will by howling.
Alpha's can Bury and Retrieve memories using their claws.
Alpha's can shift into an actual wolf
Alphas can bestow their powers onto their Betas. Note: Your alpha will lose their Alpha powers, and all their powers will be transferred to the Beta, and the Alpha will be denoted to Beta.
Alphas who die, the Beta with the next highest rank will succeed the role of Alpha.
Alphas are weaker without a pack, build your pack to grow stronger
for all werewolves
Werewolves, can remove pain from other sims, by a simple touch.
pain as in (Sickness, calm sims down from negative emotions/moodlets)
Werewolves can't get Sick/Drunk - because of their wicked fast healing. Juice won't mess with their emotions
Werewolves are at their weakest During a Lunar Eclipse.
Silver, Wolfsbane are can hurt them
Born wolves, won't turn until the first full moon after their 13th birthday.
13 year old or older, betas can become Alphas if their parent dies.
Betas can challenge their alpha take their powers. doing so will lead to a brawl and the winner is the Alpha,.
the only thing is I don't want Werewolves to be total dogs.
I admit I do like the Belly rub, play fetch, interactions, but I feel like those interactions should only be available if sims are your Best friend(s)/Family/Pack relations. Only then will they rub your belly, scratch you good, play fetch, Of course when I think of pup play other things come to mind.
or if you're a werewolf and a Slob, then you can, roll around in the trash.
but I would love to See werewolves if they were to go fishing they would use their hands or mouths.
http://vignette3.wikia.nocookie.net/teenwolf/images/2/24/Teen_Wolf_Season_3_Episode_17_Silverfinger_Tyler_Posey_Scott_McCall_Scott_Shows_Kira_His_Wolf_Side.jpg/revision/latest/scale-to-width-down/640?cb=20160103231033&path-prefix=de
I'm hoping for Teen Wolf Werewolves
and then Alphas have the power to turn into an actual wolf, and they can teach their betas
And I agree adrenaline could get werewolves shifting Anger, excitement, tense,
even when Flirty, And about to woohoo, you could say they had "a howling good time."
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