Forum Discussion

michaelwhite123's avatar
12 years ago

Magic Expansion Pack NO. 1: Witches

Sorry for the people who aren't interested but this is for people who like these EP's.
I think they should add in witches, werewolves, fairies, vampires, genies all of it.

Witches:

Powers:
Witches should gain powers as they grow and should also be born with 1 power and their powers become way more powerful as they grow.
Examples:

Telekinesis (move objects with your eyes or mind)
Pyrokinesis (make or control fire with your mind)
Shape shifting (turn into other people or animals at will)
Mind control
Astral projection (let your spirit leave your sleeping physical body to do stuff without wasting energy)
These are just my personal favorites. Feel free to comment more.

Potions: I'd like to see these potions
Health
Energy
Sleeping
Explosion
Death
Transformation(of life state, there's already the shape shifting power)
Fattening
Thinning.
Just my favorites, again comment more of what you want to see

Spell books:
These magical journals should be able to come with a lot of spells and a witch should be able to write down powers that she's gained or heard of. They should also be able to write down spells they've seen, learned or created.

Book of Shadows:
Books of shadows are like spell books but they have information on demons and warlocks and all other life states and they have spells and personal entries by members of the family. Books of shadows are passed down through the generations when the eldest child becomes a teenager. then they pass it down to their children. if their is a child in a family of witches who becomes a teenager before their siblings then when they become teenagers
they share the book. I don't know what happens if they all have children and their is still only one family book of shadows. Also only witches have books of shadows, wizards have spellbooks and evil witches and wizards and evil beings have grimoires. Books of shadows have the family symbol on the cover.

Grimoires:
Grimoires are the books of shadows by evil witches that have dark magic. it works the same way as a book of shadows but only evil witches an wizards have grimoires. Grimoires also have the family symbol on the front.

Spells:
Witches should be able to make their own spells and write them in their Spell-books. Their should be an array of effects that you can use when creating a spell. Then you should be able to name it and add an accessory incantation so it seems magical when reading it in a spell book or book of shadows or grimoire.

Covens:
A minimum of 3 and a maximum of about 100 witches. They should be able to cast more powerful spells together. Also they should be able to do the seven wonders to find the covens next supreme. Whoever starts a coven is automatically the first supreme the coven has.

Seven Wonders:
This is my personal seven wonders.
Telekinesis
Pyrokinesis
Divination
Mind control
Teleportation
Descending to the netherworld( hell or a loop of the worst thing ever to happen to them. It could be a breakup, stupid job anything.)
Shape shifting.

Wizards:
Wizards are, but not to different from witches. Wizards are the male equivalent to witches though males can be witches. wizards need to have a staff or wand to harness there energies but if you choose you don't like those objects use a ring. Females can also be wizards (there different life states)
so there's nothing to really talk about.They can do the same spells, make the same potions, use the same powers. it's just they can teach wizards in training and help them while witches mostly work by themselves instead of getting help. Also witches just cast a ritual but wizards need to do preparation with a circle and cast one with chalk and energy.

Evil Witches and Wizards:
These beings are Witches or Wizards who have been born into a family of evil or chose to be evil. their magic is dark and they gain or are born with evil powers. their purpose is to try and kill witches and innocents and all things good but witches and wizards who are good use their magic to seek out and vanquish these evil beings and also demons. thanks for reading next will be my take on demons and angels.

36 Replies

  • "michaelwhite1234;13150799" wrote:
    > @EasyToRead said:

    > michaelwhite1234 wrote: »

    >

    >

    >

    > I care. Plenty of people care. I'm not going to keep my opinion to myself that I rather not have a supernatural EP especially as the first EP.

    i was just telling him keep it to himself and dont hate on what other people think it should be like and that they like it because he was telling me no and anyway i wasn't talking to you i was talking to mikmaker

    There are multiple people here who posted they don't want this as the first EP. It's a forum and there will be always be differing opinions. You shouldn't take it so personal.
  • i am not saying it should be first but there is already a game pack out called oudoor retreat and i am just saying dont say NO to it just say that you don't really like it instead of telling people not to vote for it to be in the game or something. because he litterally posted saying "NO!" to it.
  • I am all for it, later, after toddlers and other base game content that is missing gets added in. If they don't add toddlers, I frankly won't care, as I am not playing (or buying) til there is toddlers. I got the base game because my daughter insisted (premium :/ ) found it boring very quickly and just WRONG. However, back to the thread at hand (rant over ;) ) Supernaturals would be cool, but not the weird wimpy way of sims 3. I want the witches to be able to do spells and make potions. The spells shouldn't necessarily require ingredients. The potions can. Vampires need to be redone too. Fairies are sooo wimpy, but I want them improved not gotten rid of. And werewolves need to be done right. They never have been. Mermaids were just pathetic. They need to be improved considerably.
  • So this idea is sort of like how magic was in sims 2 but more advanced. I really like the idea. I do miss having magic, but I did not like how supernaturals were done sims 3. I hope they do a more modern aspect of magic. I'd also like to have to hide it from normal people instead of it being some cool thing sims talked about openly.
  • > @dg51829 said:
    > So this idea is sort of like how magic was in sims 2 but more advanced. I really like the idea. I do miss having magic, but I did not like how supernaturals were done sims 3. I hope they do a more modern aspect of magic. I'd also like to have to hide it from normal people instead of it being some cool thing sims talked about openly.

    This. I'm glad I'm not the only one who was annoyed that magic was a public thing. I loved the idea of it being a secret that must be kept from ordinary Sims.
  • Look at these personal powers I got from the Superpower Wiki that a page of superpowers. And it's those powers I want for witches. Spells create food, drinks, spells to change hair color. Spells to evoke and create any kind of object of purchase mode. Fertility magic. Healing spells and causing illness. Elemental spells, fire magic, ice magic. Charms to banish ghosts. Spells to evoke ghosts. Sorry for my English I wanted to give my ideas.

    Hair Color Manipulation
    Change the hair color.
    Capabilities
    The user with this power can change hair color, either of oneself and others.

    Eye Color Manipulation
    Capabilities
    The user is able to change eye color, varying from realistic colors (i.e. blue, green, brown) to fantastic colors (i.e. red or yellow).

    Skin Color Manipulation
    Modify the color of skin
    Capabilities
    The user can control and alter the color (including natural and completely unnatural ones), pigmentation, brightness, shade, saturation, intensity, tone and etc. of the skin of oneself and others either permanently or temporarily.

    Food Generation
    Generate food.
    Capabilities
    The user can generate any kind of food, including meat, vegetables, dairy, drinks, candy or any other possible consumable substance, whether by drawing them from already existing sources, or by manifesting them anywhere they want. They can create the food as either raw ingredients or fully prepared and presented meal.

    Drink Generation
    Generate drinks.
    Capabilities
    User is able to generate any drink (milk, alcohols, soda, etc.)

    Object Repairing
    Repair objects.
    Capabilities
    The user can repair broken objects.

    Love Inducement
    Induce love into others.
    Capabilities
    The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another.

    Fertility Magic
    Use fertility magic.
    Capabilities
    The user is able use a form of magic that allows them to cast spells dealing with Fertility and Reproduction. They can make land, living beings and plants fertile, allowing them to reproduce or grow, or make them infertile, making them unable to reproduce or grow.

    Day Inducement
    Induce day/daytime.
    Capabilities
    The user is able to induce day/daytime on any area they are in, even during night, despite which part of the Earth is facing the sun.

    Night Inducement
    Induce night/nighttime.
    Capabilities
    The user is able to induce night/nighttime in an area, regardless of which side of the Earth is facing the sun.

    Luck Bestowal
    Make people lucky.
    Capabilities
    The user is technically a living luck charm. They are able to make other people beings luckier, whether the user themselves or other people. The effects are either increased luck in gambling, avoid being hit by a car, or falling from the rooftops into a trampoline

    Jinx
    Make other people unlucky.
    Capabilities
    User is a living bad luck charm, causing other people to have accidents, misfortune or other bad luck.

    Plant Growth
    Accelerate plant growth.
    Capabilities
    The user can influence and accelerate the growth of plants causing flowers and other plants to bloom instantaneously, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. The user can cause plants to grow from seeds to mature plants in moments, cause them to flower and produce fruits, seeds, etc. outside season, cause a cut plant to grow roots and other similar feats.

    Emotion Magic
    Use emotion magic.
    Capabilities
    The user is capable of magic based in some kind of emotion, including its augmentation, elimination, and other manipulations.

    Time Stopping
    Freeze time.
    Capabilities
    User can stop time while being unaffected themselves, or may also allow others to be unaffected. If the user moves before this ability ceases, it would appear to everyone that the user teleported.

    Magiportation
    Teleport using magic/magical energy.
    Capabilities
    The user can teleport via magic/magical energy, either utilizing transportation spells or transforming into magical energy and appearing in a new location.

    Body Immobilization
    Freeze people in space in their position.
    Capabilities
    The user can cause people freeze within their current state in space. The person/people may have their motor and cognitive functions being frozen as well, so have no idea that it happened as it just goes by and skips over the time they were frozen in time according to their perception of things.

    Transmutation
    Alter the forms/structure of beings/objects.
    Capabilities
    The user can transform, alter or transmute matter, energy, elements, objects, beings (animals, aliens, mythical beings, etc.), etc into anything else, either completely or partially, permanently or temporarily.

    Furniture Creation
    Capabilities
    The user is able to create furniture including tables, beds, bookcases, chairs desks, stands, etc. This can be decorate a whole room or just create something to sit on or put objects on when needed.

    Animation
    Manipulate inanimate objects.
    Capabilities
    User can create, shape and manipulate any sort of inanimate objects, products/finished goods, ie. physical objects that have been manufactured from either natural or artificial materials, including anything from nano-technology, to tools, weapons, vehicles and up to architecture.

    Curing
    Remove various conditions.
    Capabilities
    The user can remove various conditions from themselves or others, returning to the original, unmodified state and/or gain a pure condition free from all outside conditions. This is a variation of healing that restores their normal condition by removing any form of illness, diseases, mutation, obtained powers or skills or behavioral shifts which are caused by spells, hypnosis and mind control.

    Disease Inducement
    Induce disease/sickness.
    Capabilities
    User can induce any disease/sickness in others. The exact length of the effect depends on both the users skill and power and the targets current state.

    Ice Magic
    Use ice magic.
    Capabilities
    The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through ice. In cold regions or the cold season, the user is capable of utilizing unlimited magical powers unless removed from the cold region or the cold season as passed. Most people who use this power is called an ice wizard/witch.

    Fire Magic
    Use fire magic.
    Capabilities
    The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through fire.

    Electricity Magic
    Use electricity magic.
    Capabilities
    The user is able perform a legendary form of magic that allows the user to cast magical spells feats through electricity, thunder and lightning.

    Animal Transmutation
    Capabilities
    Users can turn others into any animal they desire, effects can be permanent or temporary depending on what level of power the user is. The user can reverse the effect if they so choose to.

    Zombification
    Convert others into zombies.
    Capabilities
    The user can convert/turn others (usually dead, sometimes living) into zombies (walking corpses) either by scientific or magical means.

    Soul Banishment
    Banish souls from a specific place.
    Capabilities
    User can banish souls and spirits from specific place to either certain place/area they choose or into the area the target is most connected.

    Soul Summoning
    Capabilities
    The user can summon spirits from beyond the grave in order to commune or serve the user.
    I also want to be able to bless and curse the Sims. It would also be nice if each Sim had a spell based on his dash.
    Sims Neats can cast a spell to clear the whole lot, restoring it to the state it was before it got dirty.
    Sims Slob can cast a spell to make the whole site dirty and rotten.

    Cleanliness Inducement
    Induce cleanliness on anything or anyone.
    Capabilities
    The user is capable of cleaning up any dirty or messy situation. Any substance is cleaned up such as oil, garbage, and mud can be cleaned up in an instant and the user can even induce the same state to another. To simplify the user's ability allows them to vanish, purify and clean anything that is dirty.

    Dirtiness Inducement
    Induce a state of dirtiness on anything or anyone
    Capabilities
    The user is capable dirtying up anything and create giant messes as well by using mud, foods, garbage and various stenches as well. The user can also induce the same state to others as well.

    Curse Inducement
    Lay a curse on anyone or anything.
    Capabilities
    User can place a curse on whatever they wish (people, places, objects, etc.). The exact effects can be nearly anything the user desires, ranging from minor annoyances to tortuously extended death.

    Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into an animal/monster that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshapen/inhuman offspring, and a whole host of other effects.

    Blessing Inducement
    Induce blessings.
    Capabilities
    The user can bless anything including people, places, objects etc. and produce positive effects. This can include bringing good luck to people, or something as little as Emotion Augmentation as long as it is the happy emotions.

    What this power does is entirely up to the user as long as it isn't malevolent in nature, like giving people bad luck or causing deaths. The most traditional effects are granting long life, fertility, health, success and wealth or suppressing negative emotions and memories. Most blessing deal with negating/removing misfortune or other negative effects.

    These powers are also from the Superpower

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