Forum Discussion
6 years ago
I truly do like the idea of making the franchise more inclusive and realistic, but of course; This idea along with similar ideas are bound to stir up arguments and conflict.
Many players (especially those with disabilities and birth defects) would rather see The Sims as a means of escapism.
As in not having a game that reminds them of their obstacles and turmoil.
I'm certain that many would take great and personal offense from this idea and EA would do what they can as a business to dismiss any ideas regarding Deep, Heavy, and Emotionally challenging topics.
Note that I'm not intentionally criticizing EA and The Sims Team for dismissing these ideas though. It is quite rational for them to do so as a business. They do have a primary demographic with specific demands to serve after all.
An inevitable and unfortunate side effect of being an emotionally sensitive society.
That is why I've previously recommended on two (or perhaps three) discussions related to this idea for EA and The Sims Team to create a "Sibling Franchise" to The Sims. A game that shares the same idea, mechanics, and concepts of The Sims, but more Realistic, Deep, Heavy, Controversial, and Adult.
This came to me when I've heard about The Sims Medieval.
If they could implement Religion, Murder, and the word Alcohol in a game that shares the same name of the franchise, why not implement these ideas and more to a game that is similar to the base franchise?
Like I've stated before, I like this idea and would be open to as well as advocate for a more realistic and inclusive game, but now is not the time nor conditions.
Estimating that the current game's engine and present condition would make it immensely difficult for these ideas to be implemented.
Many are right to expect Bugs, Clipping Issues, and Uncanny Animations to occur.
Plus, the current theme to the game just wouldn't suit well to these ideas.
Many would argue that the current game's close to cartoony theme would conflict with these features.
Though don't take my word for it.
Responding to the comment that @Bettyboop55 posted, I'm not bothered by players who use the game to torture and murder their Sims. It is inevitable for a game like The Sims to receive those kinds of players. It doesn't matter anyway. Players have the right to play the game however they choose to play it. It is a Life Simulation after all. As long as they keep those violent and sociopathic tendencies in a game, I'm not concerned.
Though I do like your idea on the offspring developing personality traits and interests from the mother's actions during pregnancy.
I do hope that EA and The Sims Team are willing and able to create a sibling franchise that is more realistic, inclusive, and mature.
That way, many players won't feel left out and many ideas from the past may finally have the opportunity to be implemented.
For now though, at least we got Mods.
Many players (especially those with disabilities and birth defects) would rather see The Sims as a means of escapism.
As in not having a game that reminds them of their obstacles and turmoil.
I'm certain that many would take great and personal offense from this idea and EA would do what they can as a business to dismiss any ideas regarding Deep, Heavy, and Emotionally challenging topics.
Note that I'm not intentionally criticizing EA and The Sims Team for dismissing these ideas though. It is quite rational for them to do so as a business. They do have a primary demographic with specific demands to serve after all.
An inevitable and unfortunate side effect of being an emotionally sensitive society.
That is why I've previously recommended on two (or perhaps three) discussions related to this idea for EA and The Sims Team to create a "Sibling Franchise" to The Sims. A game that shares the same idea, mechanics, and concepts of The Sims, but more Realistic, Deep, Heavy, Controversial, and Adult.
This came to me when I've heard about The Sims Medieval.
If they could implement Religion, Murder, and the word Alcohol in a game that shares the same name of the franchise, why not implement these ideas and more to a game that is similar to the base franchise?
Like I've stated before, I like this idea and would be open to as well as advocate for a more realistic and inclusive game, but now is not the time nor conditions.
Estimating that the current game's engine and present condition would make it immensely difficult for these ideas to be implemented.
Many are right to expect Bugs, Clipping Issues, and Uncanny Animations to occur.
Plus, the current theme to the game just wouldn't suit well to these ideas.
Many would argue that the current game's close to cartoony theme would conflict with these features.
Though don't take my word for it.
Responding to the comment that @Bettyboop55 posted, I'm not bothered by players who use the game to torture and murder their Sims. It is inevitable for a game like The Sims to receive those kinds of players. It doesn't matter anyway. Players have the right to play the game however they choose to play it. It is a Life Simulation after all. As long as they keep those violent and sociopathic tendencies in a game, I'm not concerned.
Though I do like your idea on the offspring developing personality traits and interests from the mother's actions during pregnancy.
I do hope that EA and The Sims Team are willing and able to create a sibling franchise that is more realistic, inclusive, and mature.
That way, many players won't feel left out and many ideas from the past may finally have the opportunity to be implemented.
For now though, at least we got Mods.
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