Forum Discussion
Metior_Ice
4 years agoHero
"Bluebeard45;c-17902551" wrote:
Having a idea is good but not when it comes to a game with a Model T engine. We need serious fixes not adding more broken stuff and not everyone uses Mods to solve there issues. My Sims still can not Knit on there own and the Eco thing is a hot mess then there is Bust the Dust mess.
I don't disagree with this. I love thinking about different ideas for new content, but there are still so many bugs and incomplete feeling content.
I admit that I want content more focused on merfolk. Island Living introduced merfolk, but it didn't do enough with them. They really focused more on Island Life instead of Ocean Living. Merfolk would benefit from more development and improvements with water activities, specifically the ability to follow merfolk underwater. Many things would be much better received if they were updates to the expansion pack. I'm thinking that they at least need underwater lots updated to the deepwater buoys. Depending on how that works, they could introduce underwater residential lots that are a special lot type similar to haunted houses or micro homes.
One kit I would buy in a heartbeat is a kit that gives occult children their occult form and occult items.
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