Welcome to a Halloween story with my police sims! It starts out with a murder case, and ends as… time travel? Or are things not as they seem? This chart shows the characters with their current life...
Hank picks it up from the desk, closed, with a bookmark shoved in at the actual start of the story, after the preliminary poems and author’s musings. But just like Pip, the book itself doesn’t register as magical. The captives haven’t really been inside a book, but in a self-contained universe inspired by the Captain Ahab story.
“Maybe next time the Dreamers should get her something more age appropriate”, Hank says. “There must be child-friendly versions of this story aplenty?”
“I think it was a great version!” Gavin protests. “With the pirate gold, a fire mage and a necromancer! I’d buy a copy for our own children, if only all of them weren’t cursed at the moment! The books, I mean, not my kids.”
WHAM!
Hank playfully slaps the younger Captain with the book.
“They’re cursed with having you for their father, goofball!”
Gavin recognizes the mockery as friendly, but protests again nonetheless: “Hey!!!”
“That was the original goofball! You and Sigstein only made it sound like fantasy, because you never deigned actually reading it and so all you knew was Ahab bad, Moby bad, Starbuck exists.”
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Hank has a point, of course, but that point isn’t helping them now.
Sigstein looks around… Somewhere in this room might be the solution to their case. But how is he to find it? In a little girl’s domain? The spellcaster never was a little girl himself.
“That’s exactly it”, Scheisserle supplies. “Look for something that’s out of place.”
“How? If I can’t even tell what would be in-of-place here?”
“Look for something that speaks to YOU.”
“Ah, makes sense. Thank you.”
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While searching the room, Sigstein briefly wonders whether Scheisserle had children in life, and where their descendants might be now. The human genome does contain a quantifiable amount of neanderthal dna, after all. What, if anything, would those descendants be to him…? The spellcaster’s train of thought is interrupted, when he finds something that both speaks to him and is definitely out of place.
“Say, Pip, St. Niklaus brought you’re your lump of coal awfully early this year, no?”
Proudly displaying the ultimate testament of being a misbehaving child would be something the Villareal children might do, but not this girl. So why does the coal have such a prominent place in the room?
“Oh, no”, Pip giggles. “That’s my wishing rock! Aunt Angela gifted it to me, not Santa Claus!”
“Your wishing rock?” Sigstein sputters. “You mean the rock you used to create the Pequod scenario to play in?”
“Yes!”
“But why didn’t you tell us so?”
“Did, too! I TOLD you I WISHED for it!”
Ah, right. And to make wishes come true, one needed a wishing rock. The fact that Pip’s wishes had come true already implied that she owned a wishing rock. From the child’s perspective that was perfectly clear. Silly adults not to understand that simple logic!
“And your auntie Angela is…?”
“She’s navigator on a freighter, together with uncle Dustin! Everytime they come home to Detroit, they bring us gifts. The wishing rock they bought at a market in Lani St. Taz.”
“Lani St. Taz…” Sigstein whispers. “But the rock itself doesn’t come from that island, correct? It was found further inland? Like, on the main island? In the Belomisia jungle?”
Selvadorada in my lore is the largest of the four Sulani islands. The nowadays very different Sulani, Selvadoradan and Omiscan cultures have the same roots.
“Yes!”
“Okay, I think I need to take a seat.”
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