Maybe it's just my impression, but I think that realism-preferring vs. paranormal-loving players are about half to half. The recent stuff pack voting proved that. Despite that, I can't help feeling that the occult players are being neglected - we have very few occults and nearly none magical items (- e.g. wishing well that kinda serves as a "genie").
I believe that we need a full-fledged occult EP that would bring in new occults (werewolves and fairies are a must) and improved on the already existing ones. Specifically:
GHOSTS - Yes, they are playable, but they are only able to scare people, possess objects and talk about death. Otherwise, they behave like normal sims, they even have dropping needs! And people do not fear them, there is no special reaction to their appearance, they have normal relationships with everyone else! (they don't even hate the person who killed them!)
Seriously, this needs to change! We need vengeful ghosts, mischievous poltergeists, kindly spirits who help people...this could be represented by a skill tree with evil, good and mischievous branches. And an active ghost-hunting career, that's a must.
ALIENS, SERVOS - I don't use them much myself and they don't really fit into a fantasy theme, so I leave their possible adjustments to players who actually play them.
VAMPIRES - Could use some improvements, but overall, their gameplay is engaging and fun, no major changes needed imho.
SPELLCASTERS - Yup, they have a skill tree and a spellbook but the effects of many spells and especially potions were already in the game in one way or another... We could use some more spells that actually make a difference in the gameplay, it's no accident that the most popular spells are the most extreme ones :).
MERMAIDS - They are very pretty to look at, talking to dolphins is fun, but their special powers are nearly non-existent. Please, make a skill tree for my poor mermaids!
BTW: Didn't TS3:Supernatural add new things for pre-existing vampires as well? Improving already existing occults should be a possibility!
New occults:
WEREWOLVES - We need them so badly! And they need to be able to change into a large wolf as well, not just a hairy, teethy human!
FAIRIES - They could be the most ethereal and the most reclusive beings, who keep to themselves, take care of nature and only occasionally interact with normal humans.
Also:
- We need some special interactions between the various occults. What happens when a vampire drinks from a mermaid and how the spellcasters view aliens?
- We need the occult children to have some powers! They are somehow always omitted (no mermaid tails for them, no spellcasting for them). I am angry about this and I am not even a family player.
- We need more paranormal/magic interactions and items in general. Crystal balls, ghost invoking, tarot card reading, having special spots around the worlds where supernatural things can happen (e.g. in Sylvan Glades) etc.
Thank you for your attention :).