Forum Discussion
11 years ago
"steve7859;13013306" wrote:"Cinebar;13013290" wrote:"06Bon06;13013282" wrote:
No, it's not that.
EA's employees do not do the best coding, therefore all their games are extremely buggy and that will also cause lag. They needed a few simple alteration to cut the lag by at least half, thought they wouldn't do that ever.
If they coded the game better it would run better, a better PC doesn't do harm either.
Please, just stop believing the nonsense these developers spread, they get paid to say those things -_-
It's funny when the TS3 was being announced those same gurus told us how the open world would be the game we wanted to play and they would be the best Sims ever, right? then they come out with the TS4 and they start telling us No, no, the open world isn't the game you want to play, you need to go back to closed worlds and these are the best Sims ever. It's all marketing one day the gurus are telling us the TS3 is the best game they ever created and the next day no, no the TS4 is the best game we have ever created and people keep falling from the very same lines they use with each and every release.
I was very cautious with the sims 4, i didn't buy it having any expectations for it as i didn't really know all that much about it due to the terrible marketing campaign and complete lack of information on the game i had prior to release. Im glad i love it tho! Where as i agree with you on the sims 3 it was over hyped and yet the sims were plain and boring and robotic. I hated the open world from the get go
No, it seems to me you didn't actually hate 'open world' but the Sim in the game. There is a difference. I didn't like the unexpressive Sim in the TS3 either. But I enjoyed very much clicking on my Sim and following with the camera to ride along or walk along with my Sims through their huge worlds. It's really sad sometimes when people blame the open world for other things they didn't like about the game. Open world is not the reason I fussed in I&F about I didn't like if I sat two Sims on a couch they didn't talk unless I made them talk. But they talked in the TS2, see? So, I may blame the focus of the open world for the problem, but no that was just a lack of coding to make the Sims more interactive while seated at the dinner table and or the couch. EA's focus wasn't really on the worlds or the Sims but the micro transactions and that is where the real problem lies with the new and improved EA. This is something they do to all their games now, all of them. Kill them with micro transactions instead of focusing on gameplay and the player.