Forum Discussion
314 Replies
"AiHaou;802133" wrote:
The open world and create a style is part of the reason why sims 3 lagged so much.
Disagree. I have a 4 year-old computer and suffer no lag in The Sims 3. Because the lag is inconsistent across the user base, it cannot be the game that causes it. I believe the degree of lag depends on processor speed, available ram, graphic card, and the number of services that are running in the background.
I also believe that lag was not a issue until users started trying to play TS3 on laptops. It is my opinion that laptops are not powerful enough to run a desktop program. I have heard people say that they have a gaming laptop, but I dare to say there is no such thing. Laptops are not designed for desktop gaming. They do not have comparable processing/graphic power.
It is my believe they left out open world and CaSt is because they are heavy users of RAM and Processing power. It was necessary to "dumb down" the programming to allow laptop gamers to play without lag. Just my opinion...no one is required to agree."AiHaou;802133" wrote:
The open world and create a style is part of the reason why sims 3 lagged so much.
If that was true then my TS3 would have lagged , but it never has and thats probably cos I have a very good high -end computer- blewis82311 years agoSeasoned VeteranNot optimizing the game and bad coding was the lagging problem in Sims 3. Also creating worlds, homes and those plum horses that didn't route properly was an issue too. I never played Isla Paradiso because the work I would have to put in editing the lots so there wouldn't be any routing problems. Keeping the game as 32-bit didn't go over well either.
"blewis823;13013439" wrote:
Not optimizing the game and bad coding was the lagging problem in Sims 3. Also creating worlds, homes and those plum horses that didn't route properly was an issue too. I never played Isla Paradiso because the work I would have to put in editing the lots so there wouldn't be any routing problems. Keeping the game as 32-bit didn't go over well either.
Creating worlds and homes did not lag the game in my worlds. I have created many large worlds that do not lag. Or, were you referring to the worlds that were created by Maxis?- tryclyn11 years agoNew Spectator
"blewis823;13013439" wrote:
Not optimizing the game and bad coding was the lagging problem in Sims 3. Also creating worlds, homes and those plum horses that didn't route properly was an issue too. I never played Isla Paradiso because the work I would have to put in editing the lots so there wouldn't be any routing problems. Keeping the game as 32-bit didn't go over well either.
Ellacharm3d did do a lot to fix the Eaxis worlds.
http://modthesims.info/download.php?t=514909 - Man oh man do I ever hate this argument and it is indeed an argument geared towards a TS4 apologetics campaign.
Yes, they will manage produce substandard less that works this time, as long as you make it really easy for them.
The mentality of the argument is like a little kid who does a really crummy job at something so that their parents don't ask them to do it again.
Some of you people are like "oh yeah, this green screen pong game runs soo smooth and all this time all I had to do is settle for less!" - Minai929511 years agoSeasoned AceGrand Theft Auto has open worlds and there is no lag.
EA is just lazy. - The Sims 3 just had bad coding (like, say, Minecraft, and before anyone says anything, I love Minecraft, but the code is a mess). Open world does not automatically means lag. The lag is because the game is not optimized.
- xBob1811 years agoNew SpectatorIt doesn't lag for me. ;) But that might be from my countless mods and PC specs.
- blewis82311 years agoSeasoned Veteran
"Shadoza2;13013478" wrote:
"blewis823;13013439" wrote:
Not optimizing the game and bad coding was the lagging problem in Sims 3. Also creating worlds, homes and those plum horses that didn't route properly was an issue too. I never played Isla Paradiso because the work I would have to put in editing the lots so there wouldn't be any routing problems. Keeping the game as 32-bit didn't go over well either.
Creating worlds and homes did not lag the game in my worlds. I have created many large worlds that do not lag. Or, were you referring to the worlds that were created by Maxis?
I was writing about the worlds created by EA/Maxis. An user created world with those issues didn't get a 2nd look from me. :)