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7 years ago
Vampires (Enhanced)
Vampires are blood drinking creatures of myth. Little has been revealed about vampires, such as their organization, weaknesses and their origin - all vampires originate from the Vampire Royalty. A vampire's appearance is that of a normal human. However, they all have common features, such as sharp, pointed, retractable teeth that emerge from their gums and extend beyond their human teeth, and immortality. They live forever, and several depicted vampires are hundreds of years of age or older. Their diet is based strictly on blood, and while human blood is prefered, they can survive by ingesting the blood of other animals. Vampires are organized into nests, with eight to ten vampires residing in each, with a mate for life.
Types of Vampires
Moroi :are benevolent vampires. Opposed to the Strigoi, they are alive, mortal and born.
Moroi are said to be very beautiful. Moroi's skin is described as being very pale and their bodies are slim and tall. Moroi are much taller and slimmer than humans. Standing next to their Dhampir guardians they look very pale, very tall, but also less muscular. Which they are.
Due to their slim bodies, female Moroi in general have smaller breasts and slimmer hips than their Dhampir cousins, who are usually more curvaceous. These traits attract the attention of Moroi males. Moroi females and males are described as possessing a supernatural beauty. They have a pair of fangs that extended and retractable from canine teeth that use for feeding, which come out when about to bite, and angry.
Abilities
Elements - Moroi specializes in a certain element they are the strongest in whether it is earth, air, fire, water, and spirit yet they have low control over all the elements.
Regenerative Healing Factor -
Enhanced Senses - Moroi can see, hear, taste, and touch better than humans, but in movie adaptation there is a mistake because Natalie has eyeglasses. Moroi don't have glasses because they have excellent sight.
Enhanced Speed - Moroi are faster than humans, but aren't as fast as Strigoi and dhampirs.
Enhanced Intelligence -
Enhanced Memory -
Enhanced Charisma -
Social Magnetism -
Empathy - Moroi are very charismatic and empathic creatures. They loves animals.
Limited Darkness Adaptation - Moroi don't like a sunlight and they want live at night thanks to that their night vision.
Limited Daytime walking - Moroi are able to walk outside during the day, but the sun weakens them.
Strong persuasion -
Supernatural Beauty - Female and male moroi have beautiful faces, beautiful hair and slim bodies. They are immensely beautiful and tall and their skin is pale. They are more comely than dhampirs.
Self-control - Moroi do not have to kill to feed, unlike Strigoi, and take small bites to nourish themselves.
Compulsion - Moroi are able to control the minds of humans, dhampirs, and Moroi to certain degree; spirit users are the strongest in this ability.
Weakness
Sunlight - Moroi feel discomfort during a daytime walking.
Moroi's abilities - moroi's abilities are weaker than Strigoi's abilities. And Moroi are less strong, tough and nimble than Dhampirs.
Diet
A Moroi's diet consist of Human blood. Usually the school they attend provides human feeders for them to have daily feedings. Moroi bites contain endorphines that enduces emotional and physical euphoria that some say is better than sex and many of the feeders are addicted to the bites. The longest a Moroi can go without blood is two days, after which they start to weaken. Signs of this are their already pale skin becoming even paler, dark circles under their eyes, and their strength beginning to wane.
Royals
The Moroi have a King or Queen who is chosen and elected from one of the twelve royal families. The oldest in the family gets the title of "prince" or "princess". Royal Moroi are supposed to have at least two guardians. Since there are more Moroi than dhampirs, many Moroi have to make do without a guardian, but this does not apply to royals, who come first.
Strigoi are vampires that distinguish from moroi in many ways. They are undead, immortal, and are made as opposed to born
Humans, Dhampirs and Moroi can be turned forcibly into Strigoi. There is one way to forcibly make a Strigoi: If a Strigoi drinks blood from his or her victim and then forces that person to drink Strigoi blood then he or she becomes a Strigoi. The way to willingly become Strigoi is by choice, but only a choice to the Moroi. If a Moroi purposefully kills another person while feeding then that Moroi turns Strigoi, loses his or her magical ability, can no longer go into the sunlight, and cannot walk upon holy grounds
Strigoi
Strigoi are vampires that distinguish from moroi in many ways. They are undead, immortal, and are made as opposed to born.
Humans, Dhampirs and Moroi can be turned forcibly into Strigoi. There is one way to forcibly make a Strigoi: If a Strigoi drinks blood from his or her victim and then forces that person to drink Strigoi blood then he or she becomes a Strigoi. The way to willingly become Strigoi is by choice, but only a choice to the Moroi. If a Moroi purposefully kills another person while feeding then that Moroi turns Strigoi, loses his or her magical ability, can no longer go into the sunlight, and cannot walk upon holy grounds.
Attributes
Strigoi are stronger than dhampirs and Moroi and incredibly fast. A Strigoi's strength and immortality stemming from their diet of Moroi blood; It is Moroi blood that makes them so powerful. Newly changed Strigoi can still pose as threat with their great strength. Strigoi are strong and fast enough to swiftly snap the necks others if their victims don't take notice of them. Most of the younger novices are too inexperienced and often make mistakes, involving them underestimating Strigoi. Mason's death was an example. Trying to save Rose's life, he rushes in and the Strigoi easily stops him, snapping his neck right after. Mostly exceedingly well trained novices and guardians are the ones that can hope to match or even defeat a Strigoi. The senses they have are very acute, much more accurate than those of a Dhampirs or a Morois, making it very difficult for even the most experienced of guardians to sneak up on them. The bite of a Strigoi gives the victim an even greater high then that of a Moroi because of the endorphins in their bite being different and more potent. A Strigoi's movements are noticeably graceful.
When a Strigoi is first made, they are awkward with their new levels of strength and speed but as time goes by, they become accustomed to their enhanced abilities and become even more deadly.
Abilities
Supernatural Healing Factor -
Immortality - Strigoi are unable to be killed except by staking them in the heart with a silver stake, set on fire, or decapitated.
Superior Senses: They can see, taste, touch, and hear better than moroi and dhampirs.
Night vision -
Darkness Adaptation - Strigoi don't walk on day, sunlight kills them.
Superior Strength and Condition - Strigoi are significantly stronger and more fit than dhampir or moroi. A single strigoi can brutally beat even a well-trained dhampir into submission.
Superior Survavibility, Oxygen Independence, Superior Intelligence, Superior Memory, Superior Endurance, Superior Speed, Enhanced Bite, Sharp Teeth, Vampirization, Heightened compulsion, Enhanced Combat, Supernatural Self-Preservation
Species detection - With ease they are able to distinguish Strigoi dhampir, Moroi, the witch and ordinary people. Dhampirs although look almost as people it with ease are staying recognised by Strigoi via Enhanced Vision and Enhanced Smell.
Supernatural Beauty - Dhampir or human after the transformation is becoming extremely beautiful. How physically appealing their prey finds them is determined by how desirable they were as humans themselves. If an already attractive human were to be transformed, their physical beauty would be "beyond breathtaking" for example Dimitri. If they were of average interest, their attractiveness would be lower, but still stunningly beautiful. Strigoi is deathly pale and he/she has snow-white teeth. His/her skin is astonishingly smooth and perfect. For example Natalie as a Strigoi was breathtakingly comely with hypnotizing eyes and red lips. Dimitri as a dhampir is very handsome, after transformation to Strigoi he came most beautiful male Strigoi in the world.
Weaknesses
Sunlight - Strigoi burn when they are in direct sunlight. In movie adaptation Rosemarie has flashlight with UV light which causes pain of eyes.
Religious Symbols - Strigoi hate religion, holy water, saint cross and churches. They can't go to church and blessed earth.
Silver Stake - the weapon damages Strigoi's heart and kills him/her. Silver stake which has spirit magic can transform Strigoi for original form.
Fire - Fire is one of the 3 ways to kill a Strigoi, therefore they tend to avoid it, for fear of losing their immortality.
Sunlight
A Silver stake through the heart
Decapitation
Setting the Strigoi ablaze with deadly fire
Dhampirs are half-Moroi and half-human.
Dhampirs were originally born through the union of a Moroi and a human in the years before the Dark Ages. Through this union created a half-vampire and half-human. Today, they are born through a Moroi (male/female) and another Dhampir (male/female). Usually female Dhampir and male moroi.
Physical Abilities
Unlike the Moroi, Dhampirs don't have Element abilities (eg. fire, water etc). They are born with quicker reflexes, increased strength, heightened agility, greater flexibility and great endurance. With these superhuman physical strengths they are able to train to match that of Strigoi strength and agility.
Regenerative healing factor - Dhampirs heal better and quicker than a humans. They can heal wounds, burns and various injuries within a few hours. Also they have super metabolism. For example Mason the following day could already walk on breaking his leg and the consecutive day was taken for him plaster.
Disease Immunity - Thanks to enhanced metabolism dhampirs are resistant to diseases and most toxins, but dhampirs aren't resistant to alcohol.
Enhanced Senses - Dhampirs can see, hear, smell, touch and taste much better than humans. Dhampirs senses are nearly as strong and sensitive as a Moroi's :
Enhanced Vision, Enhanced Hearing, Enhanced Smell, Enhanced Touch, Enhanced Taste
Night vision - Dhampirs are able to see in the dark at night.
Enhanced Memory
Enhanced Strength and Condition - Dhampirs are very strong and powerful, thanks to that they can go toe to toe with a Strigoi. Their strength is huge, they can presslift beyond the triple weight of the own body. Their strength is greater than Moroi.
Enhanced Endurance and Stamina - The dhampir's highly advanced musculature produces less fatigue toxins during physical activity than that of a human.
Enhanced Durability - The dhampir's bodily tissues are harder and more resistant to certain types of injuries than the bodies of normal humans.
Enhanced Flexibility and Reflex -
Enhanced Agility - Dhampirs are more agile than Moroi, but not as agile as Strigoi. They obviously need a lot of training to achive the deadly agility though.
Enhanced Speed - Dhampirs are faster than human athletes and Moroi (their run is invisible for the human eyes, dhampirs during the run are "smeared") but they aren't as fast as a Strigoi.
Enhanced Combat -
Danger Intuition - Dhampirs can "sense" when danger is near. This is because of their strong instincts and sharp reflexes.
Species detection - Dhampirs are able to distinguish Strigoi, Moroi, witch and ordinary human via Enhanced Vision and Enhanced Smell. They can to state whether Strigoi before the transformation was Moroi, dhampir or human.
Daytime walking - Unlike the Strigoi, dhampirs can walk around during the day and in contrast to Moroi they don't feel any discomfort.
Enhanced Beauty - Dhampirs are very shapely, sexy and comely. They are shorter than Moroi but taller than humans. Their beauty is compared to that of a prince. But they aren't as beautiful as pure vampires. Except to are Dimitri Belikov and Rosemarie Hathaway because they are strikingly beautiful, even for a dhampirs.
Stealth Tactics -
Weapon Proficiency -
Reproduction
Both dhampirs (female dhampir and male dhampir) can't have any children. In Bloodlines it states that dhampirs can have children with humans, though it doesn't state what that child would be. This causes the Dhampir race to stay near the Moroi race so that they are able to reproduce with them.
Diet
Dhampirs don't need to drink blood, or even need it to survive unlike the Moroi or even Strigoi. They are able to eat any sort of food that humans consume on a everyday basis.
Other powers:
Powers & Abilities
★ Superstrength ★ Invulnerability
★ Superagility ★ Supersenses
Decelerated Aging or Semi-Immortality
Enhanced Condition or Supernatural Condition, Enhanced Agility, Enhanced Combat, Enhanced Durability, Enhanced Endurance, Enhanced Senses, Night Vision, Enhanced Speed, Enhanced Strength, Regenerative Healing Factor, Telepathy, Subjective precognition, Pathokinesis, Mental shield, Tactile telepathy, Sensory deprivation, Visual projection, Psychic electrokinesis, Elemental manipulation, Tracking sense, Variations, Blood Consumption, Blood Empowerment, Contaminant Immunity, Conversion, Vampirization, Daytime Walking, Darkness Manipulation, Defunct Physiology, Disease Immunity, Emotion Consumption, Energy Absorption, Enhanced Intelligence, Flight, Haemopotent Replication
, Illusion Manipulation, Invulnerability, Life-Force Absorption, Mind Control, Hypnosis, Natural Weaponry, Claw Retraction
, Fang Retraction, Enhanced Bite, Prehensile Tongue
, Psionic Energy Conversion, Shapeshifting, Air Mimicry, Animal Morphing, Bat Physiology, Human Disguise
, Size Manipulation, Soullessness, Supernatural Beauty, Supernatural Survivability, Unnatural Presence, Wallcrawling, Wing Manifestation, Wing Blades
Weaknesses:
★ Beheading: Beheading is the most used method to kill vampires.
★ Dead man's blood: The use of blood from the recently deceased can also be used as a method to incapacitate vampires briefly.
★ Sunlight: While sunlight can hurt them it's not lethal as it only causes pain to vampires. Other kinds of lights can be harming to their eyes, as they shine more to them than to normal humans.
★ The Colt: As it can kill almost anything, can be used against vampires.
★ Angels: Can can kill them without difficulty.
Werewolves
Werewolves were once human, but now have the power to transform into a wolf whenever there is a full moon. It has been stated that werewolves and skinwalkers are cousins, and that there is no known cure for a werewolf to turn back human. a person becomes a werewolf by being bitten by a one of them. After becoming one, they hunt down humans and they kill them to feed on their flesh. When they do so, they leave a recognizable trace on their victims that can be considered as a typical feature - they always eat the heart.
Powers & Abilities:
★ Shape shifting
★ Enhanced Strength
★ Infectous bite
★ Enhanced Agility
★ Enhanced Speed
★ Night Vision
Weaknesses:
A werewolf's only weakness is silver, as they can be killed with a silver knife or bullet to the heart.
Capabilities
User with this ability is a werewolf with the ability to transform into a wolf or an anthropomorphic wolf-like creature, either purposely or after being placed under a curse and/or lycanthropic affliction via a bite or scratch from a werewolf, or some other means. This transformation is often associated with the appearance of the full moon.
The user gains the traits of werewolves, most obvious being ability to change into a wolf with the natural characteristics inherent to both wolves and humans, including senses, stamina, agility, etc. In addition werewolves are often attributed strength and speed far beyond those of wolves or men and may have them in lesser amount even untransformed.
Other than this, details vary considerably: some are limited to single form which ranges from completely animal to man-wolf (humanoid with fur, claws and fangs); some can shift between human, wolf-man (humanoid wolf) and pure wolf; while others are able to choose to what extend they want to change and what parts. Their wolf-form may be completely natural wolf in form, something resembling Dire Wolf or even something directly from the darkest dredges of human fear for wolves. Although some wolfen instinct is likely to influence a werewolf in transformed state, this varies from completely animal mind to perfectly aware human, even to the stereotypical monster lusting for blood.
Although it is very commonly linked to werewolves, they aren't all vulnerable to silver or other traditional weaknesses. For some these are no more or less harmful than any other metal or substance, some are essentially un-killable for anything else.
Claw Retraction,
Contaminant Immunity, Poison Immunity, Enhanced Agility, Enhanced Reflexes, Enhanced Jump, Invulnerability, Lycanthropic Infection, Regenerative Healing Factor, Weather Adaptation, Wolf Physiology, Enhanced Bite, Enhanced Durability, Enhanced Endurance, Enhanced Senses, Enhanced Hearing, Enhanced Smell, Night Vision,Enhanced Speed, Enhanced Stamina, Enhanced Strength, Environmental Adaptation, Feral Mind, Fur Generation,Predator Instinct, Temperature Regulation, Variations,Lunar Empowerment, Lunar Mind,Semi-Immortality, Supernatural Condition, Rougarou Physiology,
Depending of what is the cause of the condition:
Curse Transformation: via magical influence, usually a curse.
Genetic Condition: inherited condition.
Spiritual Possession: possession by wolf spirit, becoming one being.
Reapers
Only someone who is dead or near-death can see Reapers. The Reaper can be controlled by Black Magic and was ultimately defeated by smashing the Rosario controlling it, upon which it turned on the person who was controlling it. Reapers will sometimes appear in mass gatherings in prelude to a great disaster such as the the eruption of Pompeii. They consider Death as their father.
Powers & Abilities:
★ A Reaper has the power to take lives and give life to anyone it chooses. However, when a life is resurrected, a life must end. The Reaper can also be controlled with a Rosario and Black Magic.
★ A Reaper can also stop time.
★ It is revealed that Reapers can alter human perception to make themselves appear any way they want.
★ They can fly in their true form and like ghosts, can teleport anywehere. They can teleport in spirit or human form.
Shapeshifters
Shapeshifters are common. Hunters seem to run into these creatures a lot. Shapershifters are humanlike creatures that start out human, but later learn how to change their form to look like anyone they want. Shapeshifting, also known as transformation or transmogrification, is a change in the form or shape of a person, especially a change from human form to animal form or a change in appearance form one person to another. When a Shapeshifter takes the shape of the person they chose to change into, they literally shed their skin, teeth and nails. When they change into the persons physical appearance, they access the thoughts of the person they are mimicking.
Powers & Abilities:
★ Shapeshifting ★ Superspeed
★ Superstrength
Weaknesses:
★ Identified by retinal flare that shows up when they are filmed.
★ Vulnerable to silver they can be killed by a bullet or blade to the heart.
Vampires are blood drinking creatures of myth. Little has been revealed about vampires, such as their organization, weaknesses and their origin - all vampires originate from the Vampire Royalty. A vampire's appearance is that of a normal human. However, they all have common features, such as sharp, pointed, retractable teeth that emerge from their gums and extend beyond their human teeth, and immortality. They live forever, and several depicted vampires are hundreds of years of age or older. Their diet is based strictly on blood, and while human blood is prefered, they can survive by ingesting the blood of other animals. Vampires are organized into nests, with eight to ten vampires residing in each, with a mate for life.
Types of Vampires
Moroi :are benevolent vampires. Opposed to the Strigoi, they are alive, mortal and born.
Moroi are said to be very beautiful. Moroi's skin is described as being very pale and their bodies are slim and tall. Moroi are much taller and slimmer than humans. Standing next to their Dhampir guardians they look very pale, very tall, but also less muscular. Which they are.
Due to their slim bodies, female Moroi in general have smaller breasts and slimmer hips than their Dhampir cousins, who are usually more curvaceous. These traits attract the attention of Moroi males. Moroi females and males are described as possessing a supernatural beauty. They have a pair of fangs that extended and retractable from canine teeth that use for feeding, which come out when about to bite, and angry.
Abilities
Elements - Moroi specializes in a certain element they are the strongest in whether it is earth, air, fire, water, and spirit yet they have low control over all the elements.
Regenerative Healing Factor -
Enhanced Senses - Moroi can see, hear, taste, and touch better than humans, but in movie adaptation there is a mistake because Natalie has eyeglasses. Moroi don't have glasses because they have excellent sight.
Enhanced Speed - Moroi are faster than humans, but aren't as fast as Strigoi and dhampirs.
Enhanced Intelligence -
Enhanced Memory -
Enhanced Charisma -
Social Magnetism -
Empathy - Moroi are very charismatic and empathic creatures. They loves animals.
Limited Darkness Adaptation - Moroi don't like a sunlight and they want live at night thanks to that their night vision.
Limited Daytime walking - Moroi are able to walk outside during the day, but the sun weakens them.
Strong persuasion -
Supernatural Beauty - Female and male moroi have beautiful faces, beautiful hair and slim bodies. They are immensely beautiful and tall and their skin is pale. They are more comely than dhampirs.
Self-control - Moroi do not have to kill to feed, unlike Strigoi, and take small bites to nourish themselves.
Compulsion - Moroi are able to control the minds of humans, dhampirs, and Moroi to certain degree; spirit users are the strongest in this ability.
Weakness
Sunlight - Moroi feel discomfort during a daytime walking.
Moroi's abilities - moroi's abilities are weaker than Strigoi's abilities. And Moroi are less strong, tough and nimble than Dhampirs.
Diet
A Moroi's diet consist of Human blood. Usually the school they attend provides human feeders for them to have daily feedings. Moroi bites contain endorphines that enduces emotional and physical euphoria that some say is better than sex and many of the feeders are addicted to the bites. The longest a Moroi can go without blood is two days, after which they start to weaken. Signs of this are their already pale skin becoming even paler, dark circles under their eyes, and their strength beginning to wane.
Royals
The Moroi have a King or Queen who is chosen and elected from one of the twelve royal families. The oldest in the family gets the title of "prince" or "princess". Royal Moroi are supposed to have at least two guardians. Since there are more Moroi than dhampirs, many Moroi have to make do without a guardian, but this does not apply to royals, who come first.
Strigoi are vampires that distinguish from moroi in many ways. They are undead, immortal, and are made as opposed to born
Humans, Dhampirs and Moroi can be turned forcibly into Strigoi. There is one way to forcibly make a Strigoi: If a Strigoi drinks blood from his or her victim and then forces that person to drink Strigoi blood then he or she becomes a Strigoi. The way to willingly become Strigoi is by choice, but only a choice to the Moroi. If a Moroi purposefully kills another person while feeding then that Moroi turns Strigoi, loses his or her magical ability, can no longer go into the sunlight, and cannot walk upon holy grounds
Strigoi
Strigoi are vampires that distinguish from moroi in many ways. They are undead, immortal, and are made as opposed to born.
Humans, Dhampirs and Moroi can be turned forcibly into Strigoi. There is one way to forcibly make a Strigoi: If a Strigoi drinks blood from his or her victim and then forces that person to drink Strigoi blood then he or she becomes a Strigoi. The way to willingly become Strigoi is by choice, but only a choice to the Moroi. If a Moroi purposefully kills another person while feeding then that Moroi turns Strigoi, loses his or her magical ability, can no longer go into the sunlight, and cannot walk upon holy grounds.
Attributes
Strigoi are stronger than dhampirs and Moroi and incredibly fast. A Strigoi's strength and immortality stemming from their diet of Moroi blood; It is Moroi blood that makes them so powerful. Newly changed Strigoi can still pose as threat with their great strength. Strigoi are strong and fast enough to swiftly snap the necks others if their victims don't take notice of them. Most of the younger novices are too inexperienced and often make mistakes, involving them underestimating Strigoi. Mason's death was an example. Trying to save Rose's life, he rushes in and the Strigoi easily stops him, snapping his neck right after. Mostly exceedingly well trained novices and guardians are the ones that can hope to match or even defeat a Strigoi. The senses they have are very acute, much more accurate than those of a Dhampirs or a Morois, making it very difficult for even the most experienced of guardians to sneak up on them. The bite of a Strigoi gives the victim an even greater high then that of a Moroi because of the endorphins in their bite being different and more potent. A Strigoi's movements are noticeably graceful.
When a Strigoi is first made, they are awkward with their new levels of strength and speed but as time goes by, they become accustomed to their enhanced abilities and become even more deadly.
Abilities
Supernatural Healing Factor -
Immortality - Strigoi are unable to be killed except by staking them in the heart with a silver stake, set on fire, or decapitated.
Superior Senses: They can see, taste, touch, and hear better than moroi and dhampirs.
Night vision -
Darkness Adaptation - Strigoi don't walk on day, sunlight kills them.
Superior Strength and Condition - Strigoi are significantly stronger and more fit than dhampir or moroi. A single strigoi can brutally beat even a well-trained dhampir into submission.
Superior Survavibility, Oxygen Independence, Superior Intelligence, Superior Memory, Superior Endurance, Superior Speed, Enhanced Bite, Sharp Teeth, Vampirization, Heightened compulsion, Enhanced Combat, Supernatural Self-Preservation
Species detection - With ease they are able to distinguish Strigoi dhampir, Moroi, the witch and ordinary people. Dhampirs although look almost as people it with ease are staying recognised by Strigoi via Enhanced Vision and Enhanced Smell.
Supernatural Beauty - Dhampir or human after the transformation is becoming extremely beautiful. How physically appealing their prey finds them is determined by how desirable they were as humans themselves. If an already attractive human were to be transformed, their physical beauty would be "beyond breathtaking" for example Dimitri. If they were of average interest, their attractiveness would be lower, but still stunningly beautiful. Strigoi is deathly pale and he/she has snow-white teeth. His/her skin is astonishingly smooth and perfect. For example Natalie as a Strigoi was breathtakingly comely with hypnotizing eyes and red lips. Dimitri as a dhampir is very handsome, after transformation to Strigoi he came most beautiful male Strigoi in the world.
Weaknesses
Sunlight - Strigoi burn when they are in direct sunlight. In movie adaptation Rosemarie has flashlight with UV light which causes pain of eyes.
Religious Symbols - Strigoi hate religion, holy water, saint cross and churches. They can't go to church and blessed earth.
Silver Stake - the weapon damages Strigoi's heart and kills him/her. Silver stake which has spirit magic can transform Strigoi for original form.
Fire - Fire is one of the 3 ways to kill a Strigoi, therefore they tend to avoid it, for fear of losing their immortality.
Sunlight
A Silver stake through the heart
Decapitation
Setting the Strigoi ablaze with deadly fire
Dhampirs are half-Moroi and half-human.
Dhampirs were originally born through the union of a Moroi and a human in the years before the Dark Ages. Through this union created a half-vampire and half-human. Today, they are born through a Moroi (male/female) and another Dhampir (male/female). Usually female Dhampir and male moroi.
Physical Abilities
Unlike the Moroi, Dhampirs don't have Element abilities (eg. fire, water etc). They are born with quicker reflexes, increased strength, heightened agility, greater flexibility and great endurance. With these superhuman physical strengths they are able to train to match that of Strigoi strength and agility.
Regenerative healing factor - Dhampirs heal better and quicker than a humans. They can heal wounds, burns and various injuries within a few hours. Also they have super metabolism. For example Mason the following day could already walk on breaking his leg and the consecutive day was taken for him plaster.
Disease Immunity - Thanks to enhanced metabolism dhampirs are resistant to diseases and most toxins, but dhampirs aren't resistant to alcohol.
Enhanced Senses - Dhampirs can see, hear, smell, touch and taste much better than humans. Dhampirs senses are nearly as strong and sensitive as a Moroi's :
Enhanced Vision, Enhanced Hearing, Enhanced Smell, Enhanced Touch, Enhanced Taste
Night vision - Dhampirs are able to see in the dark at night.
Enhanced Memory
Enhanced Strength and Condition - Dhampirs are very strong and powerful, thanks to that they can go toe to toe with a Strigoi. Their strength is huge, they can presslift beyond the triple weight of the own body. Their strength is greater than Moroi.
Enhanced Endurance and Stamina - The dhampir's highly advanced musculature produces less fatigue toxins during physical activity than that of a human.
Enhanced Durability - The dhampir's bodily tissues are harder and more resistant to certain types of injuries than the bodies of normal humans.
Enhanced Flexibility and Reflex -
Enhanced Agility - Dhampirs are more agile than Moroi, but not as agile as Strigoi. They obviously need a lot of training to achive the deadly agility though.
Enhanced Speed - Dhampirs are faster than human athletes and Moroi (their run is invisible for the human eyes, dhampirs during the run are "smeared") but they aren't as fast as a Strigoi.
Enhanced Combat -
Danger Intuition - Dhampirs can "sense" when danger is near. This is because of their strong instincts and sharp reflexes.
Species detection - Dhampirs are able to distinguish Strigoi, Moroi, witch and ordinary human via Enhanced Vision and Enhanced Smell. They can to state whether Strigoi before the transformation was Moroi, dhampir or human.
Daytime walking - Unlike the Strigoi, dhampirs can walk around during the day and in contrast to Moroi they don't feel any discomfort.
Enhanced Beauty - Dhampirs are very shapely, sexy and comely. They are shorter than Moroi but taller than humans. Their beauty is compared to that of a prince. But they aren't as beautiful as pure vampires. Except to are Dimitri Belikov and Rosemarie Hathaway because they are strikingly beautiful, even for a dhampirs.
Stealth Tactics -
Weapon Proficiency -
Reproduction
Both dhampirs (female dhampir and male dhampir) can't have any children. In Bloodlines it states that dhampirs can have children with humans, though it doesn't state what that child would be. This causes the Dhampir race to stay near the Moroi race so that they are able to reproduce with them.
Diet
Dhampirs don't need to drink blood, or even need it to survive unlike the Moroi or even Strigoi. They are able to eat any sort of food that humans consume on a everyday basis.
Other powers:
Powers & Abilities
★ Superstrength ★ Invulnerability
★ Superagility ★ Supersenses
Decelerated Aging or Semi-Immortality
Enhanced Condition or Supernatural Condition, Enhanced Agility, Enhanced Combat, Enhanced Durability, Enhanced Endurance, Enhanced Senses, Night Vision, Enhanced Speed, Enhanced Strength, Regenerative Healing Factor, Telepathy, Subjective precognition, Pathokinesis, Mental shield, Tactile telepathy, Sensory deprivation, Visual projection, Psychic electrokinesis, Elemental manipulation, Tracking sense, Variations, Blood Consumption, Blood Empowerment, Contaminant Immunity, Conversion, Vampirization, Daytime Walking, Darkness Manipulation, Defunct Physiology, Disease Immunity, Emotion Consumption, Energy Absorption, Enhanced Intelligence, Flight, Haemopotent Replication
, Illusion Manipulation, Invulnerability, Life-Force Absorption, Mind Control, Hypnosis, Natural Weaponry, Claw Retraction
, Fang Retraction, Enhanced Bite, Prehensile Tongue
, Psionic Energy Conversion, Shapeshifting, Air Mimicry, Animal Morphing, Bat Physiology, Human Disguise
, Size Manipulation, Soullessness, Supernatural Beauty, Supernatural Survivability, Unnatural Presence, Wallcrawling, Wing Manifestation, Wing Blades
Weaknesses:
★ Beheading: Beheading is the most used method to kill vampires.
★ Dead man's blood: The use of blood from the recently deceased can also be used as a method to incapacitate vampires briefly.
★ Sunlight: While sunlight can hurt them it's not lethal as it only causes pain to vampires. Other kinds of lights can be harming to their eyes, as they shine more to them than to normal humans.
★ The Colt: As it can kill almost anything, can be used against vampires.
★ Angels: Can can kill them without difficulty.
Werewolves
Werewolves were once human, but now have the power to transform into a wolf whenever there is a full moon. It has been stated that werewolves and skinwalkers are cousins, and that there is no known cure for a werewolf to turn back human. a person becomes a werewolf by being bitten by a one of them. After becoming one, they hunt down humans and they kill them to feed on their flesh. When they do so, they leave a recognizable trace on their victims that can be considered as a typical feature - they always eat the heart.
Powers & Abilities:
★ Shape shifting
★ Enhanced Strength
★ Infectous bite
★ Enhanced Agility
★ Enhanced Speed
★ Night Vision
Weaknesses:
A werewolf's only weakness is silver, as they can be killed with a silver knife or bullet to the heart.
Capabilities
User with this ability is a werewolf with the ability to transform into a wolf or an anthropomorphic wolf-like creature, either purposely or after being placed under a curse and/or lycanthropic affliction via a bite or scratch from a werewolf, or some other means. This transformation is often associated with the appearance of the full moon.
The user gains the traits of werewolves, most obvious being ability to change into a wolf with the natural characteristics inherent to both wolves and humans, including senses, stamina, agility, etc. In addition werewolves are often attributed strength and speed far beyond those of wolves or men and may have them in lesser amount even untransformed.
Other than this, details vary considerably: some are limited to single form which ranges from completely animal to man-wolf (humanoid with fur, claws and fangs); some can shift between human, wolf-man (humanoid wolf) and pure wolf; while others are able to choose to what extend they want to change and what parts. Their wolf-form may be completely natural wolf in form, something resembling Dire Wolf or even something directly from the darkest dredges of human fear for wolves. Although some wolfen instinct is likely to influence a werewolf in transformed state, this varies from completely animal mind to perfectly aware human, even to the stereotypical monster lusting for blood.
Although it is very commonly linked to werewolves, they aren't all vulnerable to silver or other traditional weaknesses. For some these are no more or less harmful than any other metal or substance, some are essentially un-killable for anything else.
Claw Retraction,
Contaminant Immunity, Poison Immunity, Enhanced Agility, Enhanced Reflexes, Enhanced Jump, Invulnerability, Lycanthropic Infection, Regenerative Healing Factor, Weather Adaptation, Wolf Physiology, Enhanced Bite, Enhanced Durability, Enhanced Endurance, Enhanced Senses, Enhanced Hearing, Enhanced Smell, Night Vision,Enhanced Speed, Enhanced Stamina, Enhanced Strength, Environmental Adaptation, Feral Mind, Fur Generation,Predator Instinct, Temperature Regulation, Variations,Lunar Empowerment, Lunar Mind,Semi-Immortality, Supernatural Condition, Rougarou Physiology,
Depending of what is the cause of the condition:
Curse Transformation: via magical influence, usually a curse.
Genetic Condition: inherited condition.
Spiritual Possession: possession by wolf spirit, becoming one being.
Reapers
Only someone who is dead or near-death can see Reapers. The Reaper can be controlled by Black Magic and was ultimately defeated by smashing the Rosario controlling it, upon which it turned on the person who was controlling it. Reapers will sometimes appear in mass gatherings in prelude to a great disaster such as the the eruption of Pompeii. They consider Death as their father.
Powers & Abilities:
★ A Reaper has the power to take lives and give life to anyone it chooses. However, when a life is resurrected, a life must end. The Reaper can also be controlled with a Rosario and Black Magic.
★ A Reaper can also stop time.
★ It is revealed that Reapers can alter human perception to make themselves appear any way they want.
★ They can fly in their true form and like ghosts, can teleport anywehere. They can teleport in spirit or human form.
Shapeshifters
Shapeshifters are common. Hunters seem to run into these creatures a lot. Shapershifters are humanlike creatures that start out human, but later learn how to change their form to look like anyone they want. Shapeshifting, also known as transformation or transmogrification, is a change in the form or shape of a person, especially a change from human form to animal form or a change in appearance form one person to another. When a Shapeshifter takes the shape of the person they chose to change into, they literally shed their skin, teeth and nails. When they change into the persons physical appearance, they access the thoughts of the person they are mimicking.
Powers & Abilities:
★ Shapeshifting ★ Superspeed
★ Superstrength
Weaknesses:
★ Identified by retinal flare that shows up when they are filmed.
★ Vulnerable to silver they can be killed by a bullet or blade to the heart.
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