Forum Discussion
7 years ago
Sit back relax grab a snack because this is a lot:
I want Sorcerers, witches okay, but not the style of magic I want.
A Sorcerer is born with the innate arcane ability to manipulate the world around them by their own will.
I'm Hoping for a Magic System that I would love and find Challenging.
First, Magic Relying on the Sim's Energy Need. I don't want to see any of the six vitals removed to make room for another, especially a "Magic Meter" So the sim will have Energy, Hunger, Hygiene, Bladder, Fun, & Social, the only difference Magic expends from mostly Energy and partially from Hunger. so be sure to rest up and eat well.
Emotions, should play a part in how powerful/Successful Spells are:
When a Sorcerer does magic they will earn Magic Points (MP), similar to the Vampire Tiers of Strengths and Weaknesses.
Sorcerers will have a Spell Book, in which the plater can access and Spend MP on powers and skills they wish their sim to have and utilize.
They Will start at Chapter I By Default, the Chapters/ Pages are non linear.
Chapter I – Intro to Arcane
Chapter II – Two sides of the same Coin {Light, Dark Magic}
Chapter III – Methods of Transportation {(Customizable) Cloud of Smoke/Materializing}
Chapter IV – Potions, Curses, and Alchemy
Chapter V – Elemental Magic {Study of the 5 Elements, Fire, Water, Earth, Wind, & Spirit}
Chapter VI – Conjuring & Summoning {Call fourth people, pets, objects}
Chapter VII – Enchanting {from upgrading furniture, to making your broomsticks come to life, Golems, enchant mirrors and trap sims inside with an Isolation Curse to create a personalized Magic Mirror.}
Chapter VIII – Transformation {with other game packs/expansions, you can turn others into different life states.
Chapter IX – Blood Magic {Placing Blood locks on spells, only allowing family to undo/cast your spells}
Chapter X – Forbidden Magic {Time Travel, Necromancy, Controlling Another's Heart}
I really want Magic to have a sort of serious tone. Mainly in the case of Potion/Curse ingredients.
It's called a "Curse" and "Dark Magic" for a reason, So it begs the question, How far are you willing to go to better or worsen someone's life?
For me I had plan have a sim to cast a Curse of Infertility on a certain sims. ruining the chances of a couple of ever conceiving a child.
and I was pondering the ingredients that would go into such a curse.
One was, the Tears of a Toddler/Child. Don't judge me, Might as well put Toddlers to good use. truthfully my Sorcerer would make a toddler cry to cast this curse. Especially if Family was their aspiration.
I really want Sims to be able to Rip out Hearts, its one of my favorite Spells from Once Upon a Time. I don't think it would go against the ratings, there's no blood. it may hurt the sim for a second, or two, but it's like plucking an apple after you phase through the ribcage, and lo' you now hold the enchanted heart of your victim, and the victim rendered heartless, unable to feel, and a slave to you.
I want Sorcerers, witches okay, but not the style of magic I want.
A Sorcerer is born with the innate arcane ability to manipulate the world around them by their own will.
I'm Hoping for a Magic System that I would love and find Challenging.
First, Magic Relying on the Sim's Energy Need. I don't want to see any of the six vitals removed to make room for another, especially a "Magic Meter" So the sim will have Energy, Hunger, Hygiene, Bladder, Fun, & Social, the only difference Magic expends from mostly Energy and partially from Hunger. so be sure to rest up and eat well.
Emotions, should play a part in how powerful/Successful Spells are:
- Focused, Energized, Inspired, Confident: yield Stronger/powerful results.
- Happy, Fine; yield decent results.
- Flirty/Lustful, Playful/Hysterical, Dazed, Tense; yields a 50% rate it could go either way, because sim is distracted/disoriented.
- Sad/Depressed, Embarrassed/Mortfied; Yields weak spells.
- Anger; yields powerful results, however no self control allows great chances of error. and may lead to harm to others, if not onto self.
When a Sorcerer does magic they will earn Magic Points (MP), similar to the Vampire Tiers of Strengths and Weaknesses.
Sorcerers will have a Spell Book, in which the plater can access and Spend MP on powers and skills they wish their sim to have and utilize.
They Will start at Chapter I By Default, the Chapters/ Pages are non linear.
Chapter I – Intro to Arcane
Chapter II – Two sides of the same Coin {Light, Dark Magic}
Chapter III – Methods of Transportation {(Customizable) Cloud of Smoke/Materializing}
Chapter IV – Potions, Curses, and Alchemy
Chapter V – Elemental Magic {Study of the 5 Elements, Fire, Water, Earth, Wind, & Spirit}
Chapter VI – Conjuring & Summoning {Call fourth people, pets, objects}
Chapter VII – Enchanting {from upgrading furniture, to making your broomsticks come to life, Golems, enchant mirrors and trap sims inside with an Isolation Curse to create a personalized Magic Mirror.}
Chapter VIII – Transformation {with other game packs/expansions, you can turn others into different life states.
Chapter IX – Blood Magic {Placing Blood locks on spells, only allowing family to undo/cast your spells}
Chapter X – Forbidden Magic {Time Travel, Necromancy, Controlling Another's Heart}
I really want Magic to have a sort of serious tone. Mainly in the case of Potion/Curse ingredients.
It's called a "Curse" and "Dark Magic" for a reason, So it begs the question, How far are you willing to go to better or worsen someone's life?
For me I had plan have a sim to cast a Curse of Infertility on a certain sims. ruining the chances of a couple of ever conceiving a child.
and I was pondering the ingredients that would go into such a curse.
One was, the Tears of a Toddler/Child. Don't judge me, Might as well put Toddlers to good use. truthfully my Sorcerer would make a toddler cry to cast this curse. Especially if Family was their aspiration.
I really want Sims to be able to Rip out Hearts, its one of my favorite Spells from Once Upon a Time. I don't think it would go against the ratings, there's no blood. it may hurt the sim for a second, or two, but it's like plucking an apple after you phase through the ribcage, and lo' you now hold the enchanted heart of your victim, and the victim rendered heartless, unable to feel, and a slave to you.
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