Forum Discussion
Sigzy_29
10 years agoNew Spectator
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It would be a special interaction through the telescope with that chance like in previous games, you wouldn't have to put it in your inventory. As for the meteors and spaceship sure because you put one in all the houses you make and carry meteors in the inventory of all your sims all the time. Your just trying to be difficult but whatever darling. Another option would be a not very expensive perk trait that would make sims more vulnerable to abductions.
I'd just prefer to have more detailed gameplay rather than slide an UI.
I didn't said that.
"LoveMcQueen5683;14414648" wrote:"Sigzy05;14414630" wrote:"MDianaSanders;14414616" wrote:
I would welcome an off switch, but I'd rather have these options:
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- Add an on/off switch for ghosts and aliens and whenever any new supernatural is added, one for them too.
- Advanced options for aliens:
- Adjustable abduction frequency (zero, low, medium, high, extreme)
- Adjustable post-abduction-pregnancy frequency (never, low, medium, high, always) and an option to enable female Sims to become pregnant after abduction.
- On/off switch for male pregnancy, with a ‘male aliens only’ option (meaning male aliens can get pregnant, but male Sims can’t).
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With these options every player can choose the flavour they like - and they should be able to pick different settings for each of their save games and be able to change the settings at will.
Honestly, the Sims 4 would improve so much for so many players if we simply got options - it's not a "one size fits all" game.
I disagree, that would be the easy and lazy way, why not be smart and put hands at work and like in previous games add a telescope that isn't the size of a house and have sims explore space or make it so that if you have meteors/space rocks in your inventory or a space ship in you house you get more probability to get abducted? I think that would be more like it.
How would adding sliders be lazy? What @MDianaSanders suggested was brilliant and her ideas would allow players to have full control of how they want aliens to behave in their game.
And maybe I want to have a telescope and space rocks in my inventory and NOT get abducted? Maybe I want a rocket ship without risk of being whisked away by aliens? Didn't think about that, now did you?
It would be a special interaction through the telescope with that chance like in previous games, you wouldn't have to put it in your inventory. As for the meteors and spaceship sure because you put one in all the houses you make and carry meteors in the inventory of all your sims all the time. Your just trying to be difficult but whatever darling. Another option would be a not very expensive perk trait that would make sims more vulnerable to abductions.
I'd just prefer to have more detailed gameplay rather than slide an UI.
"Astro;14414671" wrote:"Sigzy05;14414602" wrote:"martymart128;14414576" wrote:
I completely understand that, it ruins the gameplay.
Not to me it doesn't. And because of selfish players, people who like lifestates are forced to barely see any in fact GT didn't even brought one which is something that is part of the sims and every pack used to bring one. Now I don't completely disagree on having this as an option but just so you know aliens aren't the type of lifestate that can be turned off especially when it's tied to a career.
And since we don't know how future packs will be, if there will be any more lifestates for a matter of fact or not I say let's wait first rather than rush things off the bat.
Where was it said that it was 'selfish' players fault that we didn't get a new life state in GT?
I didn't said that.
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