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cyncie's avatar
cyncie
Seasoned Ace
4 years ago

Tales From The Myst Update: Touching Grass

These stories have evolved through my Sims 4 gameplay. After getting Realm of Magic, I was inspired to create a fantasy tale of legendary beings living in an epic world. The backstory below was played out in my first save, which unfortunately died with my old computer, so there are no screenshots. I relate the story here as a retrospective, to set the stage for my current storyline, which is ongoing in my current save. I hope you enjoy it. If there's interest, I will continue to post self contained Myst stories in this topic.

Tales From The Myst



It was a cold, dark evening in Glimmerbrook. Ordinarily, the weather had little effect on Mage Morgyn Ember. But, on this late autumn day, he found himself lost in a reverie, his mood matching the gray skies over his ancestral home at Glimmerbrook Watch. Gazing from his tower window, he could barely see the soft glow of the Portal in the distance, and his thoughts returned to the time when he first arrived in this place, his mystical powers freshly manifested, wide eyed in wonder and bound for the Realm of Magic to learn the secrets of the life he had inherited from his ancestors. A lot had changed since then. Some things for the better. Many not.

It the years since he first entered the Magic Realm, Morgyn felt he had lived a lifetime. And on this gray and drizzly day, he was feeling particularly alone. Outwardly, he looked exactly the same as he did in his more carefree days. Barring a catastrophic event, he was basically immortal, as were all of his people. But catastrophic events did occur, had occurred, and could certainly occur again. The race that made the Realm their home, the race that shared knowledge of magic with the Spellcasters, the race whose very presence kept the world in balance. That race. Morgyn’s race. The Ancients... were no more.

Morgan sighed a bit as he descended to the second floor. At the bottom of the stairs, he paused to listen to a familiar sound emanating from his study. It sounded like a soft, singing bowl calling to him. He smiled, knowing he was being directed to something of significance. On entering the room, his attention was drawn to the side table, where an ancient tome seemed to be the source of the soft hum. Morgyn approached it, cautious, but ready for whatever wisdom it might impart.

The book was large, bound in weathered leather with a key attached by a silken cord. Morgyn picked it up, his fingers tracing the rune etched in the cover. It had been given to him by his stepmother on the day his powers first began to manifest. A gift. A relic of his people. Of his past. Of his future.

Hugging the volume to his chest, Morgan made his way downstairs to the living room. After fixing a pot of tea, he lit the fireplace to ward of the chill and curled up on his couch. Smudge, his cat and favorite familiar, joined him at the fire and his attention returned to the book. Once again, he reverently traced the ancient rune with his fingers. The book had already taught him so much and still had much to share; but stubbornly, it refused to yield its secrets until the time was right. Inserting the key in the book, Morgyn leaned forward as it began to shimmer and levitate, the scenes of his past passing before him in the golden glow of its pages.

His childhood. Cloistered and hidden away by gypsies who feared for his destruction during the First Magic Purge. Living a nomadic life with these humans as the only family he would ever know. Discovering who he truly was: an Ancient whose race was neither male nor female*, neither human nor spellcaster.

His youth: Living on his own in Mooncrest at a cottage long ago prepared for him by his people as he first began to clumsily explore his powers. Finally finding a place to call home and making lifelong friends among the collection of fairies, elves and spellcasters who lived there and welcomed him into their world.

His training: Arriving at the Magic Realm, wide-eyed and eager. Yearning to know as much as magic could teach him. Learning all branches of magic. Training with Tess in the ways of the untamed. Content to be the student, until one day the student became the master.

Sage of Untamed Magic: Imparting his own knowledge of magic to other eager spellcasters, alongside Simeon and L. Faba. Even though the second purge would eventually claim them, their memories live on in Morgyn’s thoughts and the joy of their friendship continues to grace the pages of his book.

The Second Purge: On the run. Forced into hiding as fear of magic gripped human society, propelling them to ever increasing violence and destruction. After many attempts at reconciliation and with the disappointment of many betrayals, the outcome finally became obvious and inevitable. Coexistence with humans would not be theirs.

The Myst: A new land. Their land. A magic land created by the association of all magic beings. Fairies, merfolk, elves, gnomes, and others, living in relative peace with sympathetic humans, separated from the human world by a mist that cannot be penetrated by human effort or science. Even so, they, the humans, continue to try.


As the pages of the tome closed and it gently dropped into Morgyn’s hands, he thoughtfully leaned back into the cushions of the sofa. The Myst now had a government, but in its young state it still needed to grow and did not yet represent everyone. The Spirit World was petitioning for separate representation and some of the cursed citizens of Forgotten Hollow were interested in annexation into The Myst. Debates and opinions on all sides were strong. As a Mage, the last of The Ancients, Morgyn had the privilege of position. But, along with privilege and power comes responsibility. Something the Mage was feeling very strongly these days.

Morgyn leaned forward to pour another cup of tea. As he cradled the cup in his hand, the steam slowly circling above the rim, he thought about the images the book had shown him. So much was lost in the past. But so much of the future of The Myst was yet to be realized. Silently, he banked the fire and made his way to bed. As sleep settled like a blanket over his mind, he began to realize the wisdom the book was trying to impart. 

It was simple, really. In the end, you can never forget where you came from. But you must always remember where you’re going.

*In these stories, Morgyn can be considered androgynous and asexual. I believe this maintains some consistency with his programming in game. I do use the gender reference “he” however, because my Morgyn does lean slightly masculine and I don’t think Morgyn really cares, one way or the other.

50 Replies

  • cyncie's avatar
    cyncie
    Seasoned Ace
    3 years ago
    @GlacierSnow Thank you! I’ll probably do a few character vignettes like this that don’t really contribute to the larger story. I have quite a few favorites that aren’t major players in the scheme of things, but are part of what makes my world special to me.

    The screenshot of Rowan and Morgyn at the Festival was completely unstaged. I thought it was just Rowan’s luck that Tragic Clown decided to sit down with him!
  • Aw, sounds like Rowan had it rough. Getting banished because you’re suffering from a curse is kind of just adding insult to injury, isn’t it? You’d think the best place to get help to get rid of curses is… well, anywhere other than Forgotten Hollow. I’m glad that Morgyn could help him out. Heh, at least he has Bossy and Bossy 2 to keep him company. That last picture of them all dancing to pop music together is Peak Sims Energy ?
  • cyncie's avatar
    cyncie
    Seasoned Ace
    3 years ago
    @_sims_Yimi Thanks for reading! Rowan was banished from the human world before The Myst was formed as a haven for magical beings. As a spellcaster, he should now be eligible to apply for admission to The Myst, but his Watcher likes him just where he is. My in-story reason for why he stays is that he feels an odd kinship with the others there, and…well…he just hasn’t thought to ask.

    And, cow plant dance parties are definitely very Sim.
  • cyncie's avatar
    cyncie
    Seasoned Ace
    3 years ago
    I have no idea if anyone wants to read this. It's not really in a story format and is pretty cut and dry. This is my backstory and game timeline for my current save. I had it sketched out but wanted to fill in some blanks created by new material, so I've been working on it. Someone might find it interesting, and maybe helpful if you're following my game or my stories. Anyway, it's here if you want to read it.

    ********
    Reference Backstory and Game Timeline


    Backstory

    Ancient Times and Origins of Magic

    In early times, humans and other nature beings lived comfortably together in the Sim World. Human-like species included imps, elves, gnomes, finfolk, Yeti, and others, along with unique non-human species, such as sea creatures, dragons and unicorns. None of these beings possessed magic, yet.

    Separated from the human world, secreted away in another dimension, was Arcanum, the land of The Arcane. Powerful, magical energy permeated the Arcane world, and the Arcane, themselves, were masters of its power.

    The Arcane: These beings were human-like but were not human. Magical energy flowed through them and was the source of their lives, relationships and society. The Arcane engaged in relationships through their psychic energies, and so were asexual. Reproduction required a long process of psychic union. In appearance, the Arcane were androgynous, reflecting their nature. They were usually slight of build, of average height, with soft features that reflected both masculine and feminine characteristics. Their delicate appearance disguised the power that dwelt within, and their eyes held a faint glimmer of magic energy that intensified to a glow when they cast magic.

    Arcanum: The world the Arcane lived in was a celebration of their own achievement in harmony with nature. Flower stalks and buds, vine tendrils, insect wings, and other delicate and sinuous natural objects were woven into their architecture and art, melding with the symbols of their supernatural powers.

    Lifestyle: The Arcane were social with deep connections through their psychic bonds. As connections deepened, group relationships formed, such as psychic friendships, and deeper relationships could progress to bonding. An intensely paired bonding would establish a bond mate and could produce a child. Children were raised, not only by the parents, but by the community at large.

    The War with The Shadowland: At some point in history, the protective barrier around Arcanum was breached by the Shadows, a violent supernatural race from another dimension, and a war ensued. While the Arcane were able to drive the Shadows back to their world and restore the barrier, Arcanum suffered damage and the number of its citizens was greatly diminished. Although humans didn't know it, this barrier also protected their world from the Shadows. Since the barrier required magic to sustain it, the decline in Arcane numbers coupled with their slow rate of reproduction meant that magic needed to be disseminated into areas outside of Arcanum. So, the Arcane created a portal into the human Sim World.

    The First Magic Age

    Arcane “travelers” went into the Sim world to share limited magic with those who were receptive to it. Even though they were androgynous, the Arcane could present as male or female, if needed. In sim mythology, these travelers are referred to as wizards, enchanters, wise women, shaman, kahuna, etc in recognition of their mystical skills. Finfolk who could receive magic became merfolk. Imps became fairies. Humans became nature mages, alchemists or spellcasters, depending on their skills. Over time, these newly minted magical beings began to develop societies and customs of their own, centering on their magical gifts. As the use of magic increased, the barrier protecting the worlds was strengthened. Eventually, the Arcane allowed the most promising spellcasters to come through the portal to Arcanum to study directly with them. Spellcasters began to emulate some of the Arcane culture, art and style and incorporated it into their own.

    The First Purge

    Humans who could not receive the gift of magic began to see their own influence dwindling as the use of magic grew. Fear began to grip them, and they violently struck out at all magic beings, especially spellcasters and The Arcane. Many were killed during the purge, and the numbers of the remaining Arcane became critical. The violence resulted in magic beings retreating into their own “lands” for protection, with some spellcaster families hiding their skills for generations as humans asserted their dominance. Higher ranking spellcasters continued to train at Arcanum but began to dream of a more advanced magic that would allow them to resist the violence of the humans. On their own and with little guidance from what was left of The Arcane, their efforts backfired. Their attempts at Untamed Magic managed to create vampires, and in their attempt to protect themselves from the vampires, they became mooncasters and wound up creating werewolves. The vampires settled in Forgotten Hollow, which humans began using as a dumping ground for all cursed beings. Werewolves mostly stayed in Moonwood Mill, where the spellcasters that became mooncasters had originally lived. Realizing that they were not going to be successful, the rest of the spellcasters retreated to Glimmerbrook and the ruins of Arcanum, closing the portal to all but a select few.

    Morgyn Ember: Knowing that they were now a dying race, The Arcane began to plan for the survival of Full Magic as they hoped for just one more of their kind to be born. After centuries of human dominance with magic in hiding, the last of the Arcane arrived to the Ember bond mates. The child was named Morgyn, a name that could be used whether they chose to present as male or female. During a very energy intensive rite, the infant was imbued with immortality and all of the power of The Arcane. At that same time, every tome of high-level magic was sealed away, to only be opened by Morgyn as the child gained ever increasing power and self-control. The vastness of Arcane magic would live or die with Morgyn Ember.

    The Arcane trusted their most precious possession to Oberon Lazuli, a member of the Curators, an interdimensional race who used their knowledge of time and dimensional space to help direct the world's outcomes. Oberon placed Morgyn in the foster care of a nomadic family with nature magic, the Romas. Morgyn grew up traveling the world and gaining knowledge about humans until his powers manifested in his teenage years. He then spent a few years in Mooncrest, a magic sanctuary city. There he met and befriended other magical beings, including lifelong friends Musette and Eldon, a fairy and wood elf. Eventually, he found his way to Glimmerbrook and “The Magic Realm” as Arcanum was now called. Oberon continued to provide protection and mentoring as Morgyn's own people had faded out of existence.

    On arrival at The Magic Realm, Morgyn immediately proved to be an outstanding student. He did not hesitate to tackle Untamed Magic, with Tess Dyer, the Sage of Untamed, becoming his direct mentor. Once he had mastered that, he moved on to all other branches of magic, easily mastering them, as well.

    When Sages Tess, Keisha and Ethern chose to retire, Morgyn and his classmates, L. Faba and Simeon Silversweater, were named as their replacements. For quite a few years, they mentored a very select group of spellcasters in the ruins of Arcanum, thus secretly keeping the magic alive.

    (This is where my first game began. The following events resulted from my original game play with Morgyn.)

    The Magic Renaissance

    During the years that Morgyn was serving as Sage of Untamed Magic, the children and grandchildren of spellcasters that had gone underground during the purge began to reclaim their heritage. With no governmental support, a youth movement began on high school and college campuses with the goal to identify and train a new generation of spellcasters and open up the world to enable them to use magic freely.

    Nikki Song, a young spellcaster activist, and Jace Holder, a young computer programmer, met in their freshman year of college. Jace was smitten with the beautiful Nikki and became an immediate supporter of her cause. Nikki was training with Simeon Silversweater at The Magic Realm and sometimes acted as Morgyn's assistant. With Simeon's help, Jace wrote an adventure video game called “Realm of Magic” that featured the digital versions of the actual Sages as guides. The game was able to identify latent spellcaster traits and wound up starting many new spellcasters on the road to discovering basic skills. Realm of Magic was an instant success, with RoM clubs and cosplay groups springing up all over the world.

    With the Spellcaster movement out in the open and gaining traction, social and political support began to shift in the favor of Magic. President Alex Moyer declared a national Magic Heritage Day, communities began restoring areas that had been previously inhabited by magic beings, and all magic beings began to mingle freely with the human populations again. Moyer called her program the Renaissance of Magic. For several years, Arcane Chic was considered the “cool” fashion look.

    Unfortunately, in the next election cycle, magic friendly Alex Moyer lost to anti-magic Ron Bragg, thus ushering in the Second Magic Purge.

    The Second Purge and Shadow Intrusions

    Ron Bragg won his election with the assistance of a group of Sixam aliens hiding out in Oasis Springs and Strangerville. The planet Sixam isn't usually a threat, but these aliens were the descendants of an exploration group that crashed and were never rescued. They had lived several generations in disguise and were eager to take their own place among the people. A petition for inclusion in President Moyer's Renaissance Program had been denied, because President Moyer felt adding aliens to the mix at this time was a step too far for the public.

    The Sixams, perhaps under the influence of “Mother,” decided to back Bragg by providing access to alien technology. Using mass hypnosis techniques and a lot of misinformation, Bragg was able to convince people who had just been celebrating Spellcaster Chic that magic was a threat to their existence. He won the election, and thus began a second purge of magic beings, who once again retreated to their own lands. Bounties were placed on the heads of the most well-known magics, including Nikki and Jace, The Sages, and especially Morgyn Ember.

    As magic was repressed, the world began to experience intrusions of The Shadows into the human world. The intrusions threatened everyone and everything and caused a great deal of panic among the people. Bragg tried to blame the magics, and for a time, the public believed him. Many powerful people, however, were beginning to see that something else had to be done. Under public pressure, Bragg offered reconciliation to the magics by sending an offer to The Magic Realm. When the offer proved to be nothing more than a ruse, L Faba, Simeon and Morgyn went on the run to protect the integrity of The Magic Realm. Bragg pursued them using Sixam tracking and energy blocking technology.

    After a particularly strong intrusion in Sulani that claimed the lives of L Faba and Simeon, many influential people pointed out that the intrusions were not being caused by the magics but were the result of the magic weakening. The realization that persecuting magic beings was endangering everyone became more prevalent.

    Alex Moyer was able to win re-election in the next cycle, running on a pro-magic platform to shore up the magic barrier and shut down the intrusions. Once she gained office, she enlisted the help of Morgyn and the magic beings to recharge the barrier, thus ending the threat from The Shadows.

    Betrayal and Final Withdrawal

    The magic beings were happy that Alex Moyer was once again president, but Bragg still had a great deal of influence. He threatened to eliminate magic in his own way and mobilized para-military magic hunters that trained in the desert and staged violent responses to anything having to do with magic. Moyer's attempts to restart the Magic Renaissance were often met with violent confrontations and magic beings felt that they had targets on their backs.

    Morgyn's mentor and former Sage of the Untamed, Tess Dyer had stepped in to act as an ambassador between the magic world and the human one. She worked with Alex Moyer in an attempt to bring a peaceful resolution to the violence that Bragg continued to foment. But, when President Moyer sided with the Sixams in a conflict with the spellcasters, it was decided that magic beings could not co-exist with humans. The solution was the formation of The Myst.

    The Myst

    The Myst was created by an agreement among the areas of the world that had the most magic representation. The human government had no say in its formation. A Fact-Finding Committee was established to determine which regions might be interested in becoming part of an independent, magic centered land. Glimmerbrook and the adjacent villages of Henford on Bagley and Copperdale seemed a given, as was Silvan Glade and Mooncrest. Granite Falls' woodlands were fairy and elf residences, but the park was open to human travelers, which needed consideration. Sulani and San Myshuno were heavily human, but magic friendly. Forgotten Hollow was not in consideration. Moonwood Mill did not apply.

    The Fact-Finding Committee recommended Glimmerbrook, HoB, Copperdale, Silvan Glade, Granite Falls and Mooncrest for immediate inclusion, with Sulani and San Myshuno to be decided by residential vote. In the end, Sulani decided to become a full part of the new land, with San Myshuno choosing to become a neutral zone.

    A Formation Committee established a governing system and put it in place. Each region would have it's own elected representation in the Mystic Assembly, which was overseen by the Council of All Magic. Because of their great experience, the three former Sages, Tess, Keisha and Ethren, were appointed as the first Council, with Morgyn acting as a fourth advisory member.

    With a working government and a signed alliance between the regions, all magics were notified of the deadline to apply for admission. Applications were processed, and within a relatively short time, all those who wanted to live there were migrated to the new world and those who did not want to stay were relocated to the human world. The decision was made to allow new applications or re-applications once a year.

    With Morgyn and the Council of All Magic presiding, Arcane Magic was used to seal the land of the magics and permanently separate it from the human world behind an impenetrable wall of vapor. And, thus The Myst, and my current save, was born.



  • cyncie's avatar
    cyncie
    Seasoned Ace
    3 years ago
    Just a little tale for Halloween. A short story, no gameplay. Hope you enjoy it.

    A bit of backstory: In my first save with Morgyn, Realm of Magic was an actual game, created by Jace Holder and Simeon Silversweater to help identify latent spellcaster abilities. The actual sages, Simeon, L, and Morgyn made appearances in the game. It will be referenced in this story.


    Halloween


    Morgyn deftly stepped off of the curb to avoid colliding with the small child eagerly running up the sidewalk. She was dressed in a pink fairy costume, complete with wings, tiara and a magic wand. Morgyn chuckled as she grabbed her mother's hand.

    “Let's go, mama!” she exclaimed. “It's Halloween!”

    Or a typical Saturday Night in The Myst,” Morgyn mused.

    Willow Creek was buzzing. Children eagerly rushed from door to door as adults dressed in costumes handed out goodies. A group of teens met on the corner, dressed in dramatically dark outfits and over the top makeup, headed for a party. A few blocks down, Morgyn could hear the sounds of rowdy merry makers at the local watering hole.

    Morgyn Ember, Mage, Former Sage of Untamed Magic and the last of the ancients, usually avoided travel into Willow Creek these days. Once you've been hunted like a rabbit, the appeal of this charming riverfront town tends to lose its luster. But, curiosity being what it is, Morgyn was interested in how, or if, the creation of The Myst had impacted the way humans viewed its residents. Magical beings went in and out of style in the human world, alternating between adoration and persecution. Morgyn had often wondered what their isolation had done to the human perception of them, and there was no better time than Halloween to find out.

    Morgyn smiled and nodded at the passing parade of costumed humans. There were plenty TV and movie superheroes, some horror characters, lots of pretty child fairies, the occasional sheet clad ghost, and some vampires and werewolves that more closely resembled motion picture tropes than anyone he actually knew.

    And there were witches. Screaming, cackling, green-skinned, wart covered witches.

    Morgyn shuddered. He could count on one hand the number of Spellcasters in The Myst that resembled that stereotype and was pondering the persistence of this particular myth as he passed the Blue Velvet Nightclub. Suddenly a man spun through the door, out into the street and slammed into him, knocking him down.

    “Oh, hey dude! So sorry! I hope I didn't hurt ya'!” the slightly inebriated man exclaimed as he pulled Morgyn to his feet and dusted him off.

    “No, no. It's okay.”

    “You sure? Oh, hey! That's a great costume! Are you entering the contest?”

    “I'm sorry. What?”

    “The costume contest!” he explained, jerking a thumb toward the nightclub.

    “No. I'm not.”

    “Too bad. That's perfect! Realm of Magic, right? I'm a fan. Used to play it in college.”

    “Ah. That's... cool.”

    “Yeah, you're supposed to be... what's his name? The sage?”

    “Morgyn?”

    “No, that's not it. You know, the sage that taught the untamed magic in the realm... what's his name?”

    “Morgyn.”

    “No, not him. It's the one that narrates the trailer.”

    “Morgyn Ember.”

    “No, no. The other one!”

    “Simeon?”

    “That's it! Simeon Silversweater! You look just like him, dude! Retro game fans will eat that up! You should enter! They're giving away 500 simoleons.”

    “Thanks, but I'll pass this time.”

    “Hey, you do you,” the man said, as he slapped Morgyn on the back. “And Happy Halloween!”

    Morgyn shook his head as he watched his new acquaintance trot off down the street. With a sigh, he straightened his clothes and cracked his back. As he did, a black cloaked figure in a tall witch's hat and badly done green makeup emerged from the club, cackling and waving her fingers in his face.

    “I'll get you, my dearie!” she screeched, way too close for comfort. “I'll turn you into a toad!”

    Morgyn crossed his arms, seriously considering the merits of changing her into a planter.

    “You could do it, but it wouldn't be much of an improvement,” a gloomy, yet familiar voice spoke from the dark.

    Morgyn turned to see Cassandra Goth sitting curled up on a park bench a few feet away. Somewhat relieved to see someone he actually knew, he let the faux witch off with a smirk and approached the bench with a wave of his hand.

    “Mind?” he asked.

    “Nope. I'm glad for some company.” With that, Cassandra scooted over to allow the mage to sit next to her.

    “So, Morgyn Ember. What are you doing on this side of The Myst?”

    “People watching. What are you doing out here, alone?”

    “Same.”

    They sat for a time in companionable silence, enjoying the night air and the Halloween ambiance. Creepy music drifted out into the night from the club, mixed with the sounds of laughter and the chatter of the patrons. As the night grew deeper, the streetlights came on to cast an eerie glow on their surroundings. No doubt about it, the humans were having a good time celebrating and representing all that is supernatural. But it was a supernatural that they had rejected, some years ago.

    “These posers would blow a cork if the saw the real thing,” Cassandra commented, as a particularly discount representation of a werewolf passed them.

    Morgyn chuckled. “I suppose so.”

    Morgyn sat for a while in thoughtful silence before commenting again.

    “So, Cass,” Morgyn started. “You live here among them. Are they still as antagonistic as they used to be?”

    “It depends. Some of the young people are getting interested in magic all over again. Spellcasters that stayed on this side are beginning to have a voice. But the idiots are still out there. And they're still violent and they still have most of the power.”

    Morgyn sighed. “How are you doing?”

    “Oh, just peachy,” Cassandra replied in a deadpan voice. “I go to school with a bunch of normals who are very in tune with me. I might try out for homecoming queen next year.”

    Morgyn smiled. “I'm sorry.”

    Cassandra shrugged. “Don't be.”

    Cassandra turned to look at Morgyn with sudden intensity. “Morgyn, you know what it's like. Not fitting in. Not being like the rest.”

    “Yeah. A little.”

    “I feel homeless. A lot. Halloween's the only time I feel any connection with these people, and they're just faking it one day out the year for kicks and candy. I want more.”

    “More of what?”

    “I want to belong. Somewhere. Anywhere.”

    Morgyn nodded. He did understand.

    “You know what,” Cassandra continued. “I... I just wish we lived in The Myst. There are humans in The Myst, right?”

    “Yes.”

    “We should be there.”

    “Your family was invited.”

    “I know. Dad went all noble and decided he could do more good here.”

    “Well, he's not wrong. He's been a good ambassador for us.”

    “Yeah. Great.

    Cassandra stared at the ground in gloomy stillness as Morgyn glared at a trio of hideous pretend crones, laughing and flirting with a group of men dressed as wretched looking zombies. It seemed, at least at this point, that humans were coping with the supernatural the only way they knew how... by imitating it. Badly.

    “You know,” Morgyn said, finally breaking the silence. “I have this cottage in Mooncrest. I use it sometimes, but if you and your family wanted to visit...”

    Cassandra looked up, her eyes gleaming. “You mean, we could visit The Myst?”

    “I think that could be arranged.”

    “We... We could come to The Myst?”

    Morgyn nodded. “We do allow visitors. By invitation only, but yes. You could visit.”

    Cassandra closed her eyes and let out a slow, shuddering breath in an attempt to control the flood of emotions. She wasn't usually the emotional type, but this seemed like a dream come true. Something she had been wanting ever since The Myst was formed.

    “Thank you,” she whispered as she broke eye contact, embarrassed at her response.

    “You're very welcome,” Morgyn replied, sincerely.

    They sat quietly for a time, just people watching until the moon rose high in the sky. As the hour grew late and the revelers began to retreat to their homes, Morgyn finally stretched his legs and stood up, with a sigh.

    “Well, I guess I'd better go,” he said.

    “Yeah. Me too.”

    As Cassandra stood up to join him, he took her hand and pressed a portal glimmerstone into her palm.

    “Let me know when your family is coming. I'll send you directions to a portal. The stone is your ticket, so don't lose it.”

    “You really mean this? I can visit The Myst?”

    “Yeah. You really can.”

    “Thank you, again.”

    “Goodnight, Cassandra,” Morgyn replied, as he began to channel the energy for a transport spell. “I'll see you soon.”

    With a wave of his hands, the mage disappeared into the air, leaving only sparkles of magic energy behind as he returned to his home in The Myst.

    Cassandra stood in the light of the streetlamp, her fingers tracing the edges of the glimmerstone, her thoughts running ahead to the longed-for trip she now knew she'd finally be taking.

    “Hey Cassandra!” The black dressed teens, returning from their party, were passing on the other side of the street. “Trick or Treat!” they called, as they gave her a friendly wave.

    “Yeah,” Cassandra answered. “Trick or Treat. Trick or Treat!”

    But, as the teens hurried on their way, she looked down at the stone in her hand, a smile curling her lips as she traced the runes that were faintly glowing in the dark.

    “No. No tricks” she said, softly. “Just a treat. A wonderful Halloween treat.”

  • Nice! I like the spellcaster take on witch costumes and the guy mistaking Morgyn for Simeon.

    I hope we'll be seeing Casandra turning up in the Myst.
  • cyncie's avatar
    cyncie
    Seasoned Ace
    3 years ago
    "GlacierSnow;c-18198570" wrote:
    Nice! I like the spellcaster take on witch costumes and the guy mistaking Morgyn for Simeon.

    I hope we'll be seeing Casandra turning up in the Myst.


    Thanks! One of the things I appreciate about RoM is that the Spellcasters aren’t stereotypical witches and wizards. I’ve often wondered how Morgyn would react to the Halloween version of magic and decided to explore that in this little tale.

    I consider the Goths to be magic adjacent in this timeline. It’s in their lineage, but not necessarily active. It might be fun to follow Cassandra on a journey of magical self discovery.
  • Aw, so the Goth family stayed behind, against at least part of the family's wishes, it seems. Morgyn was really sweet to give Cassandra a way to visit. I wonder if Bella and Alexander would go with her when the time comes. Time will tell.
    I liked seeing how an actual spellcaster would react to halloween shenanigans, ha. The actual Morgyn being confused for Simeon over a retro game made me laugh ?
  • cyncie's avatar
    cyncie
    Seasoned Ace
    1 year ago

    Hey, all. I know it's been a while since I did one of these, but I began having migraines last year that were triggered by my games. I had to stop playing for a while, and when I got back to my save, I couldn't remember most of my story lines. Recently, I've mostly been building my world and playing dress up with CC, but the other day my game gave me a story nugget I could write up. If there's anyone still interested in this, I hope you enjoy it.


    Touching Grass



    Morgyn sighed wearily as the last person finally left his office. It had been a long day of mentoring for him, as the new sages were preparing to take their turn at becoming trainers in the Magic Realm. His position required that he sign off on the assignments, and he had spent all day conducting interviews and skill assessments to make sure the new group was ready for the job. Sages generally served for a defined time. The job was a bit demanding, and over time they had found that quality was maintained by rotating staff on a regular basis. The latest group of sages, Darius, Ella and Marcus, had served their terms and were retiring today.



    As he made his way downstairs to the portal, he checked the time on his phone. He was due at the Humor Festival to meet the retiring sages for a bit of a going-away party. It was a tradition that allowed everyone to just blow off a little steam and have a good time. Ella, the retiring Sage of Mischief Magic, was especially looking forward to it, since she was now engaged to marry some guy she met in Sulani.

    It was times like these that Morgyn was glad he had deactivated his social media accounts. Changes of any kind were fodder for the gossip mill, and The Myst had found itself in the middle of a lot of changes, recently. Most notably, the rejection of Forgotten Hollow's petition for annexation had triggered a backlash in that community. In retaliation, the Valley's residents began moving into human lands like San Myshuno and Willow Creek, and were threatening to do the same to The Myst, presuming they could find a way in. The humans were blaming The Myst in every news outlet they had access to. Never mind that they had put the “forgotten” in Forgotten Hollow in the first place. The residents of The Myst were also becoming concerned about the threat, with social media stoking the fear. The benignly named Social Bunny was becoming little more than an outrage factory, so Morgyn had pulled the plug months ago. He was looking forward to enjoying his evening out, uninterrupted by social messages. Time to get out of the whirlwind of rage and touch some grass.




    The Humor Festival was well underway when Morgyn arrived. Everyone was really enjoying the joking and camaraderie, and Morgyn was prepared to join in as fully as possible.




    “Say, Morgyn,” Darius said, as Morgyn took a big gulp from the Jokester Team fountain. “What are we going to do about the threat to the alliance with Moonwood Mill?”



    “What do you mean? We're still allies.”

    “Really? Because I heard that Greg was seriously angry with you and was trying to influence the packs to sever the treaty.”

    “Where in the world did you hear that?”

    “It's all over Social Bunny.”

    Morgyn shook his head with a sigh. “Greg and I are friends. The Myst and Moonwood Mill are solid allies. There's no reason to worry.”

    Darius nodded. “Good. I'm glad you think so.”

    For the rest of the evening, Morgyn's attempts to enjoy himself were clouded by the discontent and edge of fear he had heard in Darius' voice. As the events drew to a close and the crowd ooohed and ahhhed over the fireworks, Morgyn made the decision to absolutely get to the bottom of at least one bit of runaway internet gossip.

    ********

    Morgyn arrived in Moonwood Mill, the next day, secure in his knowledge that his friendship with Greg was solid. Before he had deactivated his Social Bunny account, the two had been joking about fashion faux pas, a topic which Morgyn found oddly hilarious coming from a rage driven werewolf who hadn't worn clothing in a few hundred years. As Morgyn neared Greg's home, he cast a soothing aura around himself. It was, after all, the way he was able to gain the werewolf's friendship to start with.

    “Greg? Hey buddy! You there?” Morgyn carefully approached the gate. With no response to his greeting, Morgyn proceeded to the shack.

    “Greg? It's Morgyn. I was wondering if...” Morgyn's words were cut off as he suddenly found himself being pummeled, then hurled across Greg's “lawn” to land with a violent thud in the grass.

    Morgyn gingerly picked himself up to face his friend. Greg stood in front of him, panting with rage. “All right,” Morgyn said, “Whatever it is, we should talk about it.”



    Greg grunted, crouching on the ground, red eyes glowing in the dark. Obviously the soothing aura wasn't working on the level of rage Greg inexplicably felt against Morgyn, but Morgyn still had another card to play. With a loud roar, Greg launched himself in Morgyn's direction just as the mage released a fury reducing spell. As the burst of magic energy hit him, Greg attempted to pull up and wound up just tackling Morgyn to the ground, landing with a whimper on top of him.

    Morgyn scrambled away and sat up, propping himself on a tree trunk while he caught his breath as Greg buried his face in the grass.

    “Want to tell me what this is about?” Morgyn said, as he rubbed the sore spot on the back of his head.

    “What do you care?” Greg sullenly muttered.

    “Well, since we're friends, I do care.”

    Greg sat up and glared in Morgyn's direction. “Friends, huh? I doubt it.”

    “Look, you may doubt it, but we're friends whether you like it or not!” Morgyn's voice was rising in frustration. “What is this about?”

    “Friends don't ignore friends when they try to communicate with them!”

    “Communicate? How? We don't communicate except on...” Morgyn broke off in realization.

    “On what?” Greg pushed.

    “On Social Bunny,” Morgyn finished.

    “Know how many friends I have on Social Bunny?” Greg asked, low and quiet. “One. I have one friend on Social Bunny. And he's gone.”

    Morgyn sighed, dropping his head in his arms. To him, social media had become a nightmare of rumor and rage. But, to Greg, it was a lifeline to his only friend and a way to somehow belong without having to actually get to like, or even get to know, people.

    Morgyn looked up and gave his friend a warm smile. “We can fix this. Let's talk over lunch.”




    ******

    Deep in the mountains of Oasis Springs, in the hidden worlds of the Fae, you can find the Forgotten Grotto and the ruins of the Arcane Library. The library was built by the Arcane for Morgyn's education in the more advanced things of magic. It was hidden away, intact, for centuries before a mine cave-in caused massive damage to the building. Most of the tomes were recovered and the ruins were cleaned up and managed by the residents of Sylvan Glade until Morgyn could claim his rightful place. The basement living quarters remained intact. The Library and the Magic Realm were the only reminders of his ancestors that Morgyn had. He always felt more grounded and in touch with his true nature when visiting them. So, still recovering from his bout with Greg, he spent a night there in the ruins.



    Over lunch and tea, Morgyn and Greg had reached an understanding. Morgyn promised to visit more. He and Greg exchanged personal contact information, and Greg was encouraged to text Morgyn whenever he wanted. Morgyn promised to always respond and Greg promised to be patient, in case Morgyn was busy with official Myst business. Even though Social Bunny might have become less than social, there are many other, mostly better, ways to maintain friendships.

    Morgyn breathed in the chill air of the Forgotten Grotto as he lowered his still aching body down on his meditation cushion. He was grateful for some time of solitude and a bit of a disconnect. It's not just social media that clutters the mind, and Morgyn felt the need to “touch grass” from all of the demands life had been throwing at him. As he began pranayama, he knew, with a little bit of time, he'd be ready to go back and face the rest of the world again.




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