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DaraviWell, the original rules were ridiculous. All men go, half of them die???? Seriously, the country would have been entirely crippled if they lost half of its male population in the space of a year and a half! The US male population in 1917 was 52 million, 28 million of those were between the ages of 18-65, imagine if 14 million of those just died! In reality 116 516 men died in war related deaths, and that was enough to put a dent in the population for years to come.
My numbers when I roll are not anywhere near accurate, but as close as you can get with the roll of a dice. I could, of course, use some website and add the 0,02% that was the real death toll of US soldiers (116 516 dead out of 4,2 million soldiers), but in a game that risk is so ridiculously low that it would make no impact on the game. My French roll is much closer to reality, but then their war lasted longer, it was on French soil and the trenches were horrible places where illness and infection killed as indiscriminately as bombs and bullets did.
Speaking of things that makes no sense in the game, I have thought about aging and years. I have aging on long, with slight adjustments, making sure everyone has the same birthday each year. Unfortunately with 5 years/sim year, and birthdays one the same days, kids grow up way too fast. They become children at age 5 which is fine, but then teens at age 10 and YA at 15. It doesn't really make sense. So I've decided that starting now, kids will be kids for two sim years, aka 10 years. It's a bit too long (they'll become teenagers as they turn 15), but that way they still get to keep their birthdays.
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