7 years ago
University Life -> Get Smart
Ignoring my bad attempt at a title, I know a lot of the community is anticipating and is excited for a University EP. Though I also know that the other half doesn't care either way or can really do without it, so I thought it would be cool to instead of just focus on university, how about a whole Education Expansion?
There would still be a bigger focus on university, but just to cater to those wouldn't just want college life in their game, opening the doors a little wider for different age groups.
Gameplay features:
CAS:
Build Mode:
Thoughts? Opinions and criticism, or any additions/subtractions? I know this is a lot already, but it's more of an idea board that's in the realm of "this would be a cool general direction" rather than "all of this has to be included or im quitting". :smiley: Happy simming!
There would still be a bigger focus on university, but just to cater to those wouldn't just want college life in their game, opening the doors a little wider for different age groups.
Gameplay features:
- Option to enroll toddlers into preschool/kindergarten to help raise their skills (depending on their traits, this could affect their emotions (ie, independent toddlers could gain happy moodlets). With the Parenthood GP, doing well/poorly in preschool can slightly affect the characteristic meters as a child.
- New Education career, with branches that can go into Teacher (playable) and Department of Education.
- Dropout option for high school/college.
- High schoolers with good grades can be offered extra college courses that can benefit their future academics in Uni (and be a possible scholarship opportunity)
- Grade and High schoolers have art and science fairs where they bring in projects they made at home (extra credit)!
- High schoolers (and you!) can attend prom.
- Instead of different colleges, there would be one, but you would be applying for a major; they'll have certain requirements to fulfill to be able to apply
- A test and application system that can better your chances of getting into Uni-they wouldn't be mandatory, but can grant scholarships and better the chances of being accepted rather than just crossing your fingers your grades are good enough.
- Earned degrees can benefit jobs that correlate with it, with higher average pay and faster promotion rates.
- Living on or off campus; 'On Campus' can be a destination world in a small college town (dorms, sorority/frats, etc). Off campus, you can just stay where you live now.
- College classes can be set up like jobs that offer a "Work from Home" option.
- New party options, only available to hosts that are in college themselves, or part of greek life.
CAS:
- Varsity jackets specific for high school and different colleges.
- General college apparel such as hats and sweaters.
- An overall 90s themed outfit selection
- New aspirations: Smart Cookie (doing exceptionally well in all academics, earning more than one degree), A Good Apple (corresponds with teacher career), Dropout Dream (not earning a degree, but becoming successful anyways)
- New traits: Distracted (just cant ever seem to pay attention at school or work...building relationships with other sims is difficult too, your sim is just always off in their own world), Studious (your sim is just naturally good at logic and academic based things, though can become frustrated with creative activities)
Build Mode:
- Kegs (you know)
- footballs, soccer balls, mini golf...just small sport items to add a little more pass time when class is over! (and different ways to gain athletics!)
- I'm not really sure what else could be a good little thing to add (interaction wise)
Thoughts? Opinions and criticism, or any additions/subtractions? I know this is a lot already, but it's more of an idea board that's in the realm of "this would be a cool general direction" rather than "all of this has to be included or im quitting". :smiley: Happy simming!