Forum Discussion
11 years ago
@FusionsFang7 I agree with most on your list but here are some of my additions:
- I do not fully like a pre-teen stage but perhaps a geriatric one so that the other life stages can be distributed better?
- Each life stage should have plenty of (unique) interactions to flesh them out.
- Locking/Unlocking doors is great, but perhaps an improvement over this would be room-assignment? So sims have their own room and everything in it is theirs to use (no more browsing the internet in your child's bedroom while he sleeps, or watching tv in your grandma's room, but they could still take visitors into their rooms.
- Tone down the emotions (there are too many) emotions should be an influencial factor in personality, not the personality itself.
- Commands should be re-orderable (drag-drop the activities).
- In addition a schedule would be fun. Each sims has a set time for work/school and sleep and all other base activities could be placed around that. For example some sims like to shower before going to work, others after coming home. Some sims have the task to cook dinner (other sims should not initiate cooking/eating around dinner time but wait for the appointed sims to cook unless that sims is not on the lot or takes too long). This opens up possibilities to try and make sims meet their schedule demands and if they continuously fail this results in tense (frustration/overworked) and conflict (other sims critiquing). This schedule can also be used to divide chores among the household. The way I see it, fixed activities (like sleep, work, cooking, etc.) from the schedule should enter the activity stream automatically. If something happens that is important, those fit in between. As a player you can rearrange them and add more or remove.
- But above all we need sims to respond more realistic and diverse to their surroundings, situations and other sims.
- I do not fully like a pre-teen stage but perhaps a geriatric one so that the other life stages can be distributed better?
- Each life stage should have plenty of (unique) interactions to flesh them out.
- Locking/Unlocking doors is great, but perhaps an improvement over this would be room-assignment? So sims have their own room and everything in it is theirs to use (no more browsing the internet in your child's bedroom while he sleeps, or watching tv in your grandma's room, but they could still take visitors into their rooms.
- Tone down the emotions (there are too many) emotions should be an influencial factor in personality, not the personality itself.
- Commands should be re-orderable (drag-drop the activities).
- In addition a schedule would be fun. Each sims has a set time for work/school and sleep and all other base activities could be placed around that. For example some sims like to shower before going to work, others after coming home. Some sims have the task to cook dinner (other sims should not initiate cooking/eating around dinner time but wait for the appointed sims to cook unless that sims is not on the lot or takes too long). This opens up possibilities to try and make sims meet their schedule demands and if they continuously fail this results in tense (frustration/overworked) and conflict (other sims critiquing). This schedule can also be used to divide chores among the household. The way I see it, fixed activities (like sleep, work, cooking, etc.) from the schedule should enter the activity stream automatically. If something happens that is important, those fit in between. As a player you can rearrange them and add more or remove.
- But above all we need sims to respond more realistic and diverse to their surroundings, situations and other sims.