Forum Discussion
sblackrose
11 years agoSeasoned Ace
"FusionFang7;807825" wrote:
Hey guys, (lurker here), I think it's obvious by now that the community is not entirely happy with the game as it stands now; and those who say they are still could have better feelings about the game.
I've read the majority of the "disappointment thread" and the general consensus is that we want TS2 sims in a TS3 world with the improvments TS4 has made like CAS. Obviously a lot of that is no longer possible to implement like Create-A-Style or a fully open world without a complete overhaul of the game engine which we know EA is not willing to make.So here's my question to you all: what changes CAN be made to make TS4 a game you would like to play? (Try to keep your answers restricted to what you think is necessary for a "base game")
Let's make a concise list that the Devs can use as a guide for direction in the future.
LIST OF SUGGESTED IMPROVEMENTS
CASBody hair category Way to hide undesired CAS assets Way to disable CAS assets for random townie generating Random Trait generator More trait slots Turn ons/offs Favorites and Astrological signs Way to set relationship as Boy/Girlfirend or fiancee Piercings Scroll bar for traits More variety of natural hair colors More ethnic hairstyles
BUILD/BUYBasements Hip-roofs with overhangs Smaller Telescopes Auto-roofs Vehicles (with animations) More color option (especially ones that match) Dishwashers, trash compactors, landline phones Slides and diving boards for pools Hot Tubs Terrain elevation tools
WORLD MAPOption to display map in color instead of white as it is now. Town Editor (especially way to add lots) Lots bigger than 50x50 Larger neighborhoods (more than 5 lots) Way to split funds when merging/splitting households Way to manage townie generation amounts by lifestage More venue types (grocery stores, movie theaters, restaurants, clothing stores, hospital, cemetery, arcade) Option to control culling of townies when limit is reached Option to pause townie generation
LIVE MODEFamily Tree Way to lock doors Way to paint custom pictures (TS2 style) Memories Alert for multiple births (for better naming) Urns/Graves and ghosts for sims that die off-lot Service Sims (firefighters/police/burglar/newsie/nanny) Reactions to events (cheating/death/divorce) Better tuning for time-consuming multitasking (like eating and talking) Medical career Allow babies to be removed from bassinets Option to change last name after marriage Option to change babies' clothes NPC's generated for bartenders, maids, and mailmen. (explicitly shown in townie listing for editing) Game consoles
GALLERYOption to enable the display of CC in "my library" by default.
OTHERFully adjustable lifespans Toddler lifestage Pre-teen lifestage Story Progression Remove load screens between lots (if possible) Increase population cap Increase 20 sim load limit
These all seem like a really good rounded base game features. You might want to look at my family play thread-there are some really good ideas from some very articulate simmers on there :smile: you'll find it in the feedback section http://forums.thesims.com/en_US/discussion/801025/ea-silence-on-family-play-and-family-play-fans/p1
For me a better family play provision is above all else. I find it absurd that we have such advancements in pregnancy (tests, work options) only to have a baby stuck in a bassinet last seen in sims 1 15 years ago! And better provision for children but they poof from the bassinet babies also like in sims 1 from 15 years ago.
I cannot get my head around the 'feasible' arguments when the sims has generated huge profits over the years-especially the sims3 store. Why are we suddenly unable to be given the budget for a full and finished base game exactly? Why is it not feasible to see staple base game features that have existed for up to ten years in a next generation sims game?!