Forum Discussion
EmberDahl
11 years agoNew Spectator
I think the thing I find a problem with regarding the lack of open neighbourhood and loading screens between locations, is not the fact that it pulls you out of the game and you have to wait a while to continue playing, it just that if you play with a family of characters and you have set them tasks to do (level up painting - do homework etc) if one character gets a call to visit a friend's lot or something all the other's business just gets cancelled.
I feel guilty about not allowing my kid character visit her best friend when asked, because I know her Mom is in the middle of writing a comedy routine that will be instantly cancelled the second the loading screen kicks in - and she only has 2 hours left to finish the task before she has to go to work.
So, do I want the child's friendship bond to disappear because of the ridiculously fast way relationships deplete, just because she doesn't visit, or should I let her Mom get demoted because she hasn't finished her tasks?
In the end the obvious answer is stay on the lot and never go anywhere as usual, and hope that when the kid rings her friend straight back to invite her over she still remembers she exists.
I feel guilty about not allowing my kid character visit her best friend when asked, because I know her Mom is in the middle of writing a comedy routine that will be instantly cancelled the second the loading screen kicks in - and she only has 2 hours left to finish the task before she has to go to work.
So, do I want the child's friendship bond to disappear because of the ridiculously fast way relationships deplete, just because she doesn't visit, or should I let her Mom get demoted because she hasn't finished her tasks?
In the end the obvious answer is stay on the lot and never go anywhere as usual, and hope that when the kid rings her friend straight back to invite her over she still remembers she exists.