Forum Discussion
5 years ago
I would like to see one or two more active careers than a whole heap of rabbit holes.
I'd like to see any of these (all of them would need to be tied to a pack of some sort):
Fire Fighter: Based at a fire station lot and gets called out to in game lots to put out fires.There could be an option to include played lots if you wanted that. Unplayed lots damage gets repaired after the fire. Played lots need to pay for replacements if the option for fires (other than what occur in normal gameplay) if that option is turned on.
Occult Hunter Ghost/Vampire/Spellcaster/Alien Active: From a base lot track down trouble causing occult townies and take them into custody. Include an occult hunter skill tree so the hunter can deal with progressively more difficult occults and/or specialise in certain types of occult troublemakers. Have skill based interactions for the apprehension of the occults, based on both sims skills and powers.
Psychologist: Work from home, treat sims with a variety of mental health issues. Also would add a collection of mental health traits that sims can pick up. There could be an option to include sims from played households obtaining these traits from time to time if you want to opt in.
Film Crew: Work your up through wardrobe, makeup, cinematographer scriptwriter to director. The ability to construct films from genre scenes that get released and do well according to quality of scenes and currently popular trends, similar to the way media production works, but more involved. Probably not realistic as it would need to be in a pack that required get famous, but would be cool.
Librarian: Run the circulation desk efficiently, help patrons with technical, study problems and book selection, fix broken down equipment, keep the library collection interesting with new books in currently popular genres. Make sure that the sims using the computers to play Sim Scuffle use headphones to keep the noise down. Could have a ratings system like restaurants and shops do that affects the popularity of the library.
There are some existing rabbit holes that would be great as active careers too:
Astronaut: Based at a mission control lot, work your way up to astronaut and go on space missions to sixam and a number of the choose your own adventure scenarios that the game currently has (or completely new ones). Including a space ship lot where emergencies might happen and require fixing to a time limit. Could be in an Into the Future/Sci Fi pack that also makes aliens a bit more fleshed out.
Secret Agent: Similar to the detective career, but with more emphasis on investigation using bugs and stopping enemy agents from completing their mission rather than arresting them. I don't know what sort of pack this would fit into, but would fun.
Criminal: Starting with pick pocketing on community lots. Then have a series of progressively harder burglary assignments. Then onto bigger crimes, involving hacking and other computer skill related activities.
I'd like to see any of these (all of them would need to be tied to a pack of some sort):
Fire Fighter: Based at a fire station lot and gets called out to in game lots to put out fires.There could be an option to include played lots if you wanted that. Unplayed lots damage gets repaired after the fire. Played lots need to pay for replacements if the option for fires (other than what occur in normal gameplay) if that option is turned on.
Occult Hunter Ghost/Vampire/Spellcaster/Alien Active: From a base lot track down trouble causing occult townies and take them into custody. Include an occult hunter skill tree so the hunter can deal with progressively more difficult occults and/or specialise in certain types of occult troublemakers. Have skill based interactions for the apprehension of the occults, based on both sims skills and powers.
Psychologist: Work from home, treat sims with a variety of mental health issues. Also would add a collection of mental health traits that sims can pick up. There could be an option to include sims from played households obtaining these traits from time to time if you want to opt in.
Film Crew: Work your up through wardrobe, makeup, cinematographer scriptwriter to director. The ability to construct films from genre scenes that get released and do well according to quality of scenes and currently popular trends, similar to the way media production works, but more involved. Probably not realistic as it would need to be in a pack that required get famous, but would be cool.
Librarian: Run the circulation desk efficiently, help patrons with technical, study problems and book selection, fix broken down equipment, keep the library collection interesting with new books in currently popular genres. Make sure that the sims using the computers to play Sim Scuffle use headphones to keep the noise down. Could have a ratings system like restaurants and shops do that affects the popularity of the library.
There are some existing rabbit holes that would be great as active careers too:
Astronaut: Based at a mission control lot, work your way up to astronaut and go on space missions to sixam and a number of the choose your own adventure scenarios that the game currently has (or completely new ones). Including a space ship lot where emergencies might happen and require fixing to a time limit. Could be in an Into the Future/Sci Fi pack that also makes aliens a bit more fleshed out.
Secret Agent: Similar to the detective career, but with more emphasis on investigation using bugs and stopping enemy agents from completing their mission rather than arresting them. I don't know what sort of pack this would fit into, but would fun.
Criminal: Starting with pick pocketing on community lots. Then have a series of progressively harder burglary assignments. Then onto bigger crimes, involving hacking and other computer skill related activities.
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