Forum Discussion
jannaeddie
4 years agoSeasoned Hotshot
My plan to "fix" the base game:
All service NPC jobs become an option for played sims' career - bartender, director, maid, mailman, etc - they then show up in that role when the lot is visited by other sims and could even get paid for visiting the lot and doing those actions like an active career!
Ability to set starting funds and career level for each sim in CAS.
Ability to "approve" of and build relationship or "disapprove" of and lesson relationship with other sims based on their performing actions that the sim does or does not like - would require adding to likes and dislikes system but would add depth by creating potential for uneven relationships.
Sims build or lesson relationship with other sims after ingesting, reading, viewing, listening to, poorly or well crafted food, art, music, books, etc. which would create another chance to build uneven relationships.
Relationships provide monetary and other incentives by having friendship bar increase likelihood that sim will send card with money, send food, rare items, other small gifts, etc.
Sims leave assets to sims left behind in their will proportional to their relationship towards that sim.
Flowers lesson in resale value so offer more challenge.
Ability to restrict walk-by and visitor sims to "in-world sims only" through lot trait.
Ability to "forget" sims in the relationship panel.
Ability to "leave out" sims during group conversations.
Make destination worlds livable.
Make all finances individual with option to combine resources to purchase home.
Ability to rent all lots.
Ability to own residential lots and charge rent.
Ability to own commercial lots and charge usage.
Add curator NPC to museums who gives tours which increases skills.
Make lot traits that increase skill builds only applicable to commercial lots.
Make inventories individual so sims who move out can bring their own furniture/heirlooms.
Decorative items gain value over time so there is more incentive to purchase and hold on to decorations and family heirlooms.
Add more events and aspirations so no part of the game is left untouched by the aspiration system.
Update whims to include all DLC.
Sims can be given up for adoption and adopted by other families.
Ability to make sim leave lot or change outfit even if they are unknown to the sim.
Inability to drag and drop plates or rubbish.
Editable personal bio for each sim that is shared after interaction: deep conversation, created in CAS, updated in manage worlds, and accessed via the notebook during live mode.
All service NPC jobs become an option for played sims' career - bartender, director, maid, mailman, etc - they then show up in that role when the lot is visited by other sims and could even get paid for visiting the lot and doing those actions like an active career!
Ability to set starting funds and career level for each sim in CAS.
Ability to "approve" of and build relationship or "disapprove" of and lesson relationship with other sims based on their performing actions that the sim does or does not like - would require adding to likes and dislikes system but would add depth by creating potential for uneven relationships.
Sims build or lesson relationship with other sims after ingesting, reading, viewing, listening to, poorly or well crafted food, art, music, books, etc. which would create another chance to build uneven relationships.
Relationships provide monetary and other incentives by having friendship bar increase likelihood that sim will send card with money, send food, rare items, other small gifts, etc.
Sims leave assets to sims left behind in their will proportional to their relationship towards that sim.
Flowers lesson in resale value so offer more challenge.
Ability to restrict walk-by and visitor sims to "in-world sims only" through lot trait.
Ability to "forget" sims in the relationship panel.
Ability to "leave out" sims during group conversations.
Make destination worlds livable.
Make all finances individual with option to combine resources to purchase home.
Ability to rent all lots.
Ability to own residential lots and charge rent.
Ability to own commercial lots and charge usage.
Add curator NPC to museums who gives tours which increases skills.
Make lot traits that increase skill builds only applicable to commercial lots.
Make inventories individual so sims who move out can bring their own furniture/heirlooms.
Decorative items gain value over time so there is more incentive to purchase and hold on to decorations and family heirlooms.
Add more events and aspirations so no part of the game is left untouched by the aspiration system.
Update whims to include all DLC.
Sims can be given up for adoption and adopted by other families.
Ability to make sim leave lot or change outfit even if they are unknown to the sim.
Inability to drag and drop plates or rubbish.
Editable personal bio for each sim that is shared after interaction: deep conversation, created in CAS, updated in manage worlds, and accessed via the notebook during live mode.
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