Forum Discussion
MoonlightGraham
4 years agoSeasoned Ace
"SweetieWright_84;c-18026648" wrote:"MoonlightGraham;c-18026531" wrote:
Sage Estates had once been the Sage estate, the property of a single family. Theophilus Sage had made a fortune in the iron and steel industry in the late nineteenth century. His grandson, Samuel, sold part of the land—it was whispered that he had a mountain of gambling debts to cover—and a second large home was built there in the style of the Sage home itself.
I love the lore and explanation of Sage Estates. It fits so well. It's perfect *chef's kiss*.
@SweetieWright_84 Thank you so much! It means a lot to us to get the seal of approval from the neighborhood's creator. We hesitated before we introduced it into the story, because while it's our game, it takes place in your Simiverse. We would never presume to know what stories might have existed in your mind while you built it.
There's another look behind the scenes behind the spoiler tag. Short version: what happens when we play with MCCC (briefly) and add Realm of Magic to our collection.
Spoiler
We had heard so much about MCCC and all the features it can add to our game. When we discovered it would pull Sims from our Gallery to fill NPC roles, such as baristas, vendors, and retail employees, we were sold. We downloaded it and installed it. We then set ourselves to the task of customizing its settings. There are so many aspects of game play we can tweak with MCCC. That's what is amazing about it but, at the same time, that's why if you're not very careful, you can make changes you weren't going for.
We *thought* we had worked systematically enough to make sure we had things just the way we wanted them. We are careful enough to create copies of our story save so we can experiment with things, and that's what we did with MCCC. It seemed to work perfectly! Naturally we were excited about returning to our story save, which was now even more our own.
That's where the trouble started. We were too excited, and we missed a setting we wanted to adjust.
I believe it took two game days for the changes to occur, and we wouldn't have noticed them for a while had Z not been "nosy" and wondered where some of our Sims had gone on a beautiful late Spring day. She set Cameron up to Travel, and clicked on the house of his neighbors, the Petersens. You may remember a bit about them; they're a married couple with four daughters, named for trees. Well, the story progression feature of MCCC worked exactly as it is designed to work. It saw fit to break up the Petersens. Dad and one of the younger daughters were no longer in the household!
Z was alarmed. "What the heck?? They're DEAD! It KILLED them!"
"Honey, we have aging off. Nobody dies unless we say so." I had checked to make sure nothing I had done changed this feature of our world.
"Then WHERE DID THEY GO??" Z is very protective of her creations.
We opened up Manage Households and searched for the missing Steve and Rowan Petersen. We found them...as part of a new household! Steve and Bonnie had apparently divorced and, in the blink of an eye, Steve married a random Townie we had never seen before! She was a sight, a fashion disaster with a ghastly combination of physical features that made Rohan Rosenthal look absolutely conventional.
"Oh NO, you DON'T!" Z snarled. This threat was undoubtedly directed at MCCC. "We better check to make sure this didn't happen to anyone else."
We checked, and sure enough, the previous two days had been disastrous for Sims marriages.
Summer Holiday has always amused us, so we had decided to add her to our game. Z decided that in this version of her life, Summer still lived with her parents, Brooks and Leanna, and her Teen brother, Trent. The Holidays lived in a house in Pendula View, next to the Hortons and their housemates.
Correction. Not all the Holidays lived there. According to MCCC, Brooks apparently stole a page from Steve Petersen's playbook. His new wife was easily identifiable as a human Sim, which was an improvement. Still, we didn't want this kind of story progression, at least not yet.
We were able to turn back the hands of time and change that which MCCC had wrought. We deleted the Petersens and Holidays--all of them--and restored them, in their original states, to their homes.
There are Breakup Settings in MCCC that we had neglected to adjust to zero. MCCC worked precisely as it was created to work. The errors were ours, not Deaderpool's.
We also discovered there had been havoc in Henford-on-Bagley. In a massive upheaval of the heretofore peaceful village's human infrastructure, the Mayor, the Creature Keeper, and the shop owners all lost their positions. In their places were new Sims, clad in the customary uniforms of their trades. Only Sara Scott retained her place, behind the bar at the Gnome's Arms.
Fortunately, at least some of the ousted HoBsters were already starting to pick up the pieces of their lives. Kim Goldbloom moved to Willow Creek, where she was teaching yoga at the local fitness center. Agatha Crumplebottom found work as a barista. Michael Bell was spotted browsing at the Newcrest Shopping Center as he contemplated the next step in his life.
We're not sure what happened in Henford-on-Bagley. Nor are we sure what to do about it, if anything. However, we did decide that, for now, we're uninstalling MCCC to protect our game from ourselves. :)
Compared to that adventure, adding Realm of Magic to our game was a snap. We discovered that we needed to download a new copy of @SweetieWright_84's save file, save her Glimmerbrook lots to our Gallery, go into Build mode, and place them in our world. We evicted the game's premades, so when we're ready, we can add new Sims to the Glimmerbrook houses.
We *thought* we had worked systematically enough to make sure we had things just the way we wanted them. We are careful enough to create copies of our story save so we can experiment with things, and that's what we did with MCCC. It seemed to work perfectly! Naturally we were excited about returning to our story save, which was now even more our own.
That's where the trouble started. We were too excited, and we missed a setting we wanted to adjust.
I believe it took two game days for the changes to occur, and we wouldn't have noticed them for a while had Z not been "nosy" and wondered where some of our Sims had gone on a beautiful late Spring day. She set Cameron up to Travel, and clicked on the house of his neighbors, the Petersens. You may remember a bit about them; they're a married couple with four daughters, named for trees. Well, the story progression feature of MCCC worked exactly as it is designed to work. It saw fit to break up the Petersens. Dad and one of the younger daughters were no longer in the household!
Z was alarmed. "What the heck?? They're DEAD! It KILLED them!"
"Honey, we have aging off. Nobody dies unless we say so." I had checked to make sure nothing I had done changed this feature of our world.
"Then WHERE DID THEY GO??" Z is very protective of her creations.
We opened up Manage Households and searched for the missing Steve and Rowan Petersen. We found them...as part of a new household! Steve and Bonnie had apparently divorced and, in the blink of an eye, Steve married a random Townie we had never seen before! She was a sight, a fashion disaster with a ghastly combination of physical features that made Rohan Rosenthal look absolutely conventional.
"Oh NO, you DON'T!" Z snarled. This threat was undoubtedly directed at MCCC. "We better check to make sure this didn't happen to anyone else."
We checked, and sure enough, the previous two days had been disastrous for Sims marriages.
Summer Holiday has always amused us, so we had decided to add her to our game. Z decided that in this version of her life, Summer still lived with her parents, Brooks and Leanna, and her Teen brother, Trent. The Holidays lived in a house in Pendula View, next to the Hortons and their housemates.
Correction. Not all the Holidays lived there. According to MCCC, Brooks apparently stole a page from Steve Petersen's playbook. His new wife was easily identifiable as a human Sim, which was an improvement. Still, we didn't want this kind of story progression, at least not yet.
We were able to turn back the hands of time and change that which MCCC had wrought. We deleted the Petersens and Holidays--all of them--and restored them, in their original states, to their homes.
There are Breakup Settings in MCCC that we had neglected to adjust to zero. MCCC worked precisely as it was created to work. The errors were ours, not Deaderpool's.
We also discovered there had been havoc in Henford-on-Bagley. In a massive upheaval of the heretofore peaceful village's human infrastructure, the Mayor, the Creature Keeper, and the shop owners all lost their positions. In their places were new Sims, clad in the customary uniforms of their trades. Only Sara Scott retained her place, behind the bar at the Gnome's Arms.
Fortunately, at least some of the ousted HoBsters were already starting to pick up the pieces of their lives. Kim Goldbloom moved to Willow Creek, where she was teaching yoga at the local fitness center. Agatha Crumplebottom found work as a barista. Michael Bell was spotted browsing at the Newcrest Shopping Center as he contemplated the next step in his life.
We're not sure what happened in Henford-on-Bagley. Nor are we sure what to do about it, if anything. However, we did decide that, for now, we're uninstalling MCCC to protect our game from ourselves. :)
Compared to that adventure, adding Realm of Magic to our game was a snap. We discovered that we needed to download a new copy of @SweetieWright_84's save file, save her Glimmerbrook lots to our Gallery, go into Build mode, and place them in our world. We evicted the game's premades, so when we're ready, we can add new Sims to the Glimmerbrook houses.