Forum Discussion
SappySifaka
5 years agoNew Veteran
"logion;c-17947733" wrote:"SappySifaka;c-17947679" wrote:"logion;c-17947599" wrote:
Do you mean being able to place objects outside the lot? We have seen that it's possible with TOOL and it doesn't look like it's breaking saves. I think that's just a question of priorities and budget.
If you mean being able to remove things in the neighborhood, like houses or trees, then I think the bugs that players have seen in Evergreen Harbor are an indication why that would be difficult, it could probably result in the ground disappearing or break saves.
I mean both of these things, as it was in the Sims 2 and Sims 3. Being able to move, delete, and add objects (mostly decor) outside of lots.
From what I understood, when they added the eco footprints in all worlds with Eco Lifestyle people couldn't load their old saves for a while and they had to make a hotfix so that's why I think we can't edit the worlds too much.
Then again, TOOL seems to work just fine and you can add loads of trees, cars, benches, basketball hoops and other things in the area but I'm guessing the game saves that info like lot info or something in your saves...we are gonna have to ask twistedmexi about that one.
Eco Footprints breaking some players saves would be a quality assurance/playtesting issue (I didn't know this happened bc my saves were fine). It easily could have not/should have not happened (clearly, because they were able to quickly fix it). Potential bugs/game breaking from poorly tested rollouts aren't a good excuse. The only acceptable reason for a feature not being viable is if the game infrastructure can not handle it technically (which I don't buy in this case). As has been said, they've updated the worlds/added objects with seasons, and most recently, Sims Sessions (which added quite a lot).
And you're right. TOOL has proven even more so that it is possible AND that there is a strong player desire for this ability. The team just needs to listen ya know
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