I love having supernatural sims, and witches are my favorites(fairies are a close second). I also have a ton of ideas, some of them are agreeing with other people and extended versions of other peoples ideas.
My own #1 wish for Witches is the ability to "form coven." However, instead of it being like the temporary werewolf packs in Sims 3 (LAME EA! lol) it would be permanent and set up rather like the bands are formed and maintained in Late Night. So your Witch would actually have to ask other witches to join their coven. Once a coven is established (dare I hope for 13? I'll settle for 5 I suppose)they could then gather together to perform/unlock magics that are unavailable to witches acting alone. I'm open on the kind of spells they could cast, please feel free to make suggestions!
Covens are a must! Maybe not only can they unlock magic, but create super strong new magic. Also, there could be coven rivalry (ex:the coven of good witches hates the evil coven). All people of one coven could have the same familiars (ex: The Cat Coven only has cat familiars.)Also coven symbols would be nice (ex: Cats, fish, gold, and black are one covens symbols).
Maybe the witch adults can use magic to cook and clean things without needing to supervise it (however that could take practice and if too low in experience can result in a fire)
I totally agree! If a schedule for cooking and cleaning was also part of this it would be cooler (ex: make a grilled cheese for lunch at 4:00, then cook waffles for the kids at 6:20, then cook me a plate of french toast, followed by cleaning the house when I am eating breakfast) How I would want to happen would be to put a spell over the stove and cleaning supplies, and have it work. You can do the spell starting at level 1, but if you cast it at a higher level it will work better.
I'd really like for child witches to be able to cast spells and charms again, like they could in TS1. It doesn't have to be anything major. But, a small amount of spells, perhaps "kiddie" versions of regular witch spells would be cool. Like there could be a spell to finish homework faster, a spell to boost friendship, maybe even a spell to animate his or her toys (how cute would that be? )
I would love that! They would be able to level up like an adult witch, but do no harm! Maybe when a child witch ages up they would get a neutral wand where they can do any adult spell in their levels (which makes children practicing magic important). Then once they are young adults they must pick a side (good or evil), and start on the path of good or evil magic! They could be influenced by their parents or other witches to go to one side. If 2 sides ask, the teen could get a "Torn" moodlet. If they pick a side, a friend or family member from the other side will hate you forever.
As you may see, I agree with good and bad witches.
Yes to having all sorts of pets as familiars! I think a Witch should be able to choose her familiar, it could be ANY animal, and then she casts a spell on it to bind it to her as her familiar. One familiar per witch. Once bound as a familiar the pet should take on special properties and have additional animations. I would like it if its presence was required in order to cast some higher order spells and, of course, merely having a familiar would make ALL of a witch's spells more powerful and less prone to failure or backfire. Indeed, the spell "bind familiar" should be a higher level spell in its own right to begin with and should not be available immediately. And let's have proper OWLS instead of those silly looking Sixams eh? Gotta keep the crows too!
Yes! Also, if familiars could be a little more magical, I would like that. Say your witch has a frog as a familiar. Once they get to a high enough level they could cast a spell on the frog so whenever a sim comes to hurt the sim that cast the spell, the frog would turn into a dragon or something!I agree that it should help with magic, and maybe even give them hints on how to do a spell well!
Now one of my ideas is a little weird and could be over powering, but I like it so I will put it here:
The Superlative Witch! A single witch in town that hides in a hidden hut incredibly far away. She has the power of both top good and evil witches (in this idea she has both, but because no one had seen her as herself, they have top good and evil witches as well). She can do more than any witch and any coven combined! She has shape shifting abilities as well, so you never know if you are flirting with her at a bar.She is usually seen as a young adult woman with tangled brown hair, black eyes, and looks incredibly poor, she may even ask you for some spare simoleons! She is believed to control the weather, the environment, and is the embodiment of destiny itself. You can't play as her normally, but there are a few ways to gain her powers.
1. Marrying her or letting her join your household! She will sometimes go into town. If you happen to befriend her, she will reveal herself. After that you can marry her, or just move her in. She may later realize that you are using her, and if you do watch out! If your sims ignore her, she may catch on, kill your sims, and move back to her hut where you start from scratch trying to get her again. If you are mean to her not knowing who she is, you may get your own personal tombstone!
2. Fighting her! Once you get to level 10 of magic, your familiar (or if you don't have one, an owl) will find you a map which reveals where she lives. Then practice your death spells and good luck! You have to walk or fly up to her hut. Then you have to fight her familiar, a cat that turns into a dragon! If you succeed, then you can go inside and attempt to burn a magic book, the book keeping her alive. She will use all of her spells against you, and death is likely if you don't practice. If you do kill her, then you must write a new magic book then leave your family to become the superlative witch. Be careful! The witch will be reborn and will get a moodlet called "My Destiny" which will influence the witch to kill you and gain her powers. A way around this is to get your sim pregnant,fight the witch, then have the baby. The baby will be the future witch, but will not overthrow you. Instead, when you die the baby will become the witch.
3. Negotiate! If your sim was a good witch and cannot do death spells, or is a normal sim,they can still become the witch! All they have to do is ask around for a map, get their charisma skill up to 10, and walk up to the witch. You first befriend the familiar, which may take a while because they are trained to fight you. Then you come inside and negotiate with the witch. If you aren't prepared she may curse you and banish you from the hut. If you are prepared she will ask you to read the magic book aloud. Sparkle Sparkle and you have switched bodies! The witch goes to your home and lives out your life, when you live out being the witch!
I would find that neat.
I have another idea that I can tell that may of you will like:
Magic School! It is only seen by witches, and it can not only be a day school, but a boarding school as well! You can join one of the schools covens and go to classes and live in that area. Young adults are welcome instead of university. You will be taught magic in an open class room, and cast spells on your classmates! If you board there, you can interact with their old household and the sim! They may pull pranks on other covens and even start a prank war! You may use magic to make your area nicer and neater, or treat it as a space to read or paint, entirely ignore your abilities. There are uniforms for each coven. If you start a coven you will get a building built for you with no cost. It will only have the necessities, so the rest is coming out of your pocket and your roommate's pockets! You are the leader and you make all the rules. If you want your sim to be a great witch (maybe even one who will become the superlative witch), it is a good idea to board at school. You will meet more witches and help your magic in the long term.
I will probably get more ideas, so I will post them here. Tell me what you think!