Forum Discussion
4 years ago
I would like a heist pack, but I'd much rather have it focused solely on the heists themselves. You know, getting a crew together, planning, execution, the getaway...that sort of stuff! Bringing in managing your own security systems and taxes would just make things boring.
I'd also like to see different tiers of targets. Your gang can start small with home break-ins and "juice" store robberies, but as your gang gains experience and skill, you can target jewelry stores, banks, museums, casinos...maybe even a government installation or two...Make climbing up the ranks fun and challenging! There could always be a chance that the heist can fail. One false move, one failed charisma check, one fumbled handiness roll, and you may have to beat a hasty retreat without the loot or try and salvage things with a dicey maneuver! That's the heist gameplay I want to see! Meaty, tense, chaotic, tightly-coordinated, and exciting!
I'd also like to see different tiers of targets. Your gang can start small with home break-ins and "juice" store robberies, but as your gang gains experience and skill, you can target jewelry stores, banks, museums, casinos...maybe even a government installation or two...Make climbing up the ranks fun and challenging! There could always be a chance that the heist can fail. One false move, one failed charisma check, one fumbled handiness roll, and you may have to beat a hasty retreat without the loot or try and salvage things with a dicey maneuver! That's the heist gameplay I want to see! Meaty, tense, chaotic, tightly-coordinated, and exciting!
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