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EnkiSchmidt
3 years agoHero
No story this time, but I documented my daily progress.
My scenario sim, Emil, tries to become a millionaire by gardening and brewing/juice fizzing. He starts in Newcrest with easy access to several public barbecues and Lilys (for floral kombucha). Everything that fits Emil’s theme is allowed, everything else strongly discouraged, but still allowed. Sims that move in must not bring money.
Before reaching the money goal Emil wants to have perfect specimens of every flower in the game and own at least one servo (to keep the garden running when he retires to his millionaire estate).
Day by day breakdown of the first season
https://abload.de/img/09.12.21_22-07-15tqjbc.png
The combined office/workshop/showers because I'm reluctant to invest some of my money.
https://abload.de/img/09.12.21_22-26-42o1kws.png
The greenhouse and distillery at the end of summer. The ladder leads up to two sleeping chambers.
My scenario sim, Emil, tries to become a millionaire by gardening and brewing/juice fizzing. He starts in Newcrest with easy access to several public barbecues and Lilys (for floral kombucha). Everything that fits Emil’s theme is allowed, everything else strongly discouraged, but still allowed. Sims that move in must not bring money.
Before reaching the money goal Emil wants to have perfect specimens of every flower in the game and own at least one servo (to keep the garden running when he retires to his millionaire estate).
Day by day breakdown of the first season
Spoiler
Day 1 : 54 $
Logic 2, Fishing 2
Temporarily employed as gardener in the Science Lab. With access to the chemical analyzer Emil can upgrade seeds by one full tier before planting.
Day 2: 2,360
Heatwave, Mischief-Festival
Logic 3, Gardening 1, Mischief 4
Day 3: 127
Added a custom holiday, the Sommerfest (a summer party with gnomes for easy access to seeds).
Gardening 4, Cooking 2, Juice Fizzing 1
Day 4: 534
Thunderstorm, vampire attack
Gardening 5, Logic 4
Day 5: 1,655
Juice Fizzing 2
Day 6: 3,879
Thunderstorm
Cooking 4, Juice Fizzing 3
Day 7: 3,658
Thunderstorm
Cooking 5, Gardening 6, Juice fizzing 4
Day 8: 9,213
Thunderstorm
Cooking 5, Gardening 7, full row of 9 juice fizzers
Day 9: 13,274
Heatwave, perfected carrots (to subsequently graft cuttings to for quick perfecting), moved in Cameron Fletcher, bought him a Robotics workbench
Day 10: 20,864
Moved in Ulrike Faust, bought computer, bookcase and bar, added an attic (with beds)
Ulrike got offered (and accepted) Criminal Career 5, also started in Vampire Lore
Day 11: 42,464
Thunderstorm
Gardening 8, Cooking 6 and Ulrike maxed out Vampire lore already
Day 12: 48,836
Soulmates aspiration completed for both Emil and Cameron (married now)
Day 13: 64,247
Ulrike promoted to Boss
Day 14: 90,249 (lowered to 82,296 after remodeling)
Last day of Summer!
Built a greenhouse
Day 15: 92,050
First vampire cure sold (profit: 7,625)
New skill day
Ulrike now Mixology 5, Cameron now Robotics 5
Emil maximized Gardening, but it didn’t count. Luckily a distillery broke down, and from repairing it he reached Handyness 3
Day 16: 102,572
Second vampire cure sold
Filled the whole greenhouse with Lilys
Day 17: 119,571
Everyone worked in the garden until 14:00, always needing food, sleep or a shower, and the distillery stood empty. I had to move a fourth sim, Ulrike’s friend (soon also girlfriend?) Lilith Pleasant. Lily turned out to still be actively enrolled in Villainy, two credits away from graduating
Looking back at those two weeks I see that I made many mistakes. I should have filled the lot with flowers first and only later started on juice fizzing. Should have foraged for more valuable flowers. Moved in helpers earlier. Bought Marketable for everyone earlier instead of letting the game intimidate me into buying the weatherproof traits (still new to Seasons).
So many “should have”s…
Bonus traits:
Emil: Steel Bladder, Marketable, Early riser, Waterproof, Stormchaser
Cameron: Frugal, Marketable, Steel Bladder
Ulrike: Steel Bladder
Lilith: -
Day 1 : 54 $
Logic 2, Fishing 2
Temporarily employed as gardener in the Science Lab. With access to the chemical analyzer Emil can upgrade seeds by one full tier before planting.
Day 2: 2,360
Heatwave, Mischief-Festival
Logic 3, Gardening 1, Mischief 4
Day 3: 127
Added a custom holiday, the Sommerfest (a summer party with gnomes for easy access to seeds).
Gardening 4, Cooking 2, Juice Fizzing 1
Day 4: 534
Thunderstorm, vampire attack
Gardening 5, Logic 4
Day 5: 1,655
Juice Fizzing 2
Day 6: 3,879
Thunderstorm
Cooking 4, Juice Fizzing 3
Day 7: 3,658
Thunderstorm
Cooking 5, Gardening 6, Juice fizzing 4
Day 8: 9,213
Thunderstorm
Cooking 5, Gardening 7, full row of 9 juice fizzers
Day 9: 13,274
Heatwave, perfected carrots (to subsequently graft cuttings to for quick perfecting), moved in Cameron Fletcher, bought him a Robotics workbench
Day 10: 20,864
Moved in Ulrike Faust, bought computer, bookcase and bar, added an attic (with beds)
Ulrike got offered (and accepted) Criminal Career 5, also started in Vampire Lore
Day 11: 42,464
Thunderstorm
Gardening 8, Cooking 6 and Ulrike maxed out Vampire lore already
Day 12: 48,836
Soulmates aspiration completed for both Emil and Cameron (married now)
Day 13: 64,247
Ulrike promoted to Boss
Day 14: 90,249 (lowered to 82,296 after remodeling)
Last day of Summer!
Built a greenhouse
Day 15: 92,050
First vampire cure sold (profit: 7,625)
New skill day
Ulrike now Mixology 5, Cameron now Robotics 5
Emil maximized Gardening, but it didn’t count. Luckily a distillery broke down, and from repairing it he reached Handyness 3
Day 16: 102,572
Second vampire cure sold
Filled the whole greenhouse with Lilys
Day 17: 119,571
Everyone worked in the garden until 14:00, always needing food, sleep or a shower, and the distillery stood empty. I had to move a fourth sim, Ulrike’s friend (soon also girlfriend?) Lilith Pleasant. Lily turned out to still be actively enrolled in Villainy, two credits away from graduating
Looking back at those two weeks I see that I made many mistakes. I should have filled the lot with flowers first and only later started on juice fizzing. Should have foraged for more valuable flowers. Moved in helpers earlier. Bought Marketable for everyone earlier instead of letting the game intimidate me into buying the weatherproof traits (still new to Seasons).
So many “should have”s…
Bonus traits:
Emil: Steel Bladder, Marketable, Early riser, Waterproof, Stormchaser
Cameron: Frugal, Marketable, Steel Bladder
Ulrike: Steel Bladder
Lilith: -
https://abload.de/img/09.12.21_22-07-15tqjbc.png
The combined office/workshop/showers because I'm reluctant to invest some of my money.
https://abload.de/img/09.12.21_22-26-42o1kws.png
The greenhouse and distillery at the end of summer. The ladder leads up to two sleeping chambers.
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