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pandacookiesims's avatar
pandacookiesims
Seasoned Veteran
4 months ago

New venues, more business - related content, and new career branches

Now that business and hobbies has been released, I've thought of some suggestions for content updates that could be added to enhance the business experience.

1.) Sim operated market stalls. If your sim is an entrepreneur, there are various ways for them to earn money: listing on plopsy, selling at the flea market, doing freelance work or odd jobs, setting up a food sales table, opening a retail store, or setting up a small business. However, I think we can add even more options. For the time being, sims can place market stalls on their venues and hire vendors to tend them. Some mods have been created to allow sims to tend stalls instead of hiring a vendor. However, I think EA should add portable market stalls that sims can purchase, stock with ingredients, tend, and operate to make money. Some suggestions include: shaved ice cart, balloon animal wagon (utilizes handiness skill), crepe market stall, caricature stall (utilizes painting skill), lemonade stand (child sims can tend), temporary tattoo stall (allows sims to offer henna tattoos and face painting/these will disappear after a few days). Sims can tend the stall and sell items or provide a service. If they stock the stall with ingredients, the crafting cost will be reduced, and they earn more profits. If no ingredients are provided or they run out, regular crafting cost will apply. These portable market stalls will function similarly to the food sales table. This allows entrepreneur sims to have more flexibility. They can run a business from a market stall and later expand to a retail store or small business. They don't have to reply of the flea market or use plopsy if they prefer to stay off the grid.
2.) Refresh to the base game business career and snowy escape salesperson career. The business and salesperson careers always seemed boring to me. Here are my suggestions for a refresh: add traveling salesperson branch to salesperson career. This branch will add a dynamic, semi - active career option. Sims who enter the traveling salesperson branch will be tasked with selling products door to door to NPC households. The sim will receive business emails each day, giving them a list of NPC households to visit. Sims will receive work tasks to visit these household and makes sells by offering them a variety of products. Sims can sell standard company merchandise (a box of random goods which will be mailed to the sim's household each day) or they can sell hand crafted objects made using any crafting station. Sims will receive bonuses for selling all of the company merchandise and may receive a deficit to their salary if there is too much unsold stock left over. Add a manager branch to the business career. This branch will add a dynamic active career experience. Sims who enter the manager branch can become the manager of a nearby community venue or business. They will have the responsibilities of a business owner, without the financial investment of owning, stocking, and staffing the business. 
3.) New hobbies. Blacksmithing, glassblowing, stone carving, and sculpting. All of which will allow sims to make new craftables, which will be compatible with get to work and business and hobbies.
4.) New community venues: Carnival, circus, and amusement park. All these venues will provide a variety of new activities and food stalls for sims to enjoy. The carnival will feature clowns, acrobats, jugglers, and carnival food, the circus will feature various animals such as lions and elephants, and the amusement park will feature a teacup, roller coaster, and new arcade games.

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