Re: Suggestions for an improved Build Mode
@MeltingPenguins Hi! I know that your wish list items are (nice!)suggestions, but I had a few times when reading them that I was considering a comment, if you don't mind. I apologize ahead of time if nothing is helpful here...
1. I was wondering what issue you were having with wonky friezes and similar? I have had an issue with wall trims sometimes coming inside the house (such as on a stair opening against a wall), exterior wall trims, etc not placing over stairs in areas, and times when these items would not place on an outer wall for no reason that I could figure out. Is this what you mean or something else?
4. I'm not sure what a half-length wall is, but there are half-walls?
5. You don't need a cheat to free-rotate an item. Just enable Sims 3 Camera, hold down the alt/option key, hold and drag the object with your mouse and it should spin freely on the tile. Directions here if this doesn't make senes.
6. I think this is probably not what you mean, but certain stairs have an open under-area, and on stairs with the wall under them you can use the sledgehammer to remove the wall that auto-places under them. You could experiment with adding adjustable-height columns under the end of the stairs if you want a 'stilted look'? (If you experiment with this you may need MOO enabled to place them in certain spots, and you would want to thoroughly placement test and play test them afterward.)
7. I'm also unclear what you are asking for with roofing adjustments? I absolutely agree that the 5-8 sided roofing is a real pain to use in most cases, and if it would evenly drag to resize that would at least help a bit. I actually have the least issue with round roofs (out of the special dimension roofing). Could you clarify what you mean about removing walls of a round glass roof? The ceiling automatically becomes transparent/deletes where the glass roofing is added.
8. I absolutely agree that being able to make a sunken room without an imperfect and temperamental workaround would be wonderful! I'm not positive what all else you're referring to with adjusting levels more easily inside (doing bi-levels, etc), but it sounds great to me!
9. I also agree 100% that it would be wonderful if there was a review of objects and the way they occupy 'slots' on surfaces, walls, etc. so there would be a more logical amount of space needed per object for items the sim doesn't need to interact with. Wow, this would greatly reduce my use of MOO and my need for so much placement and play testing. 😉