Forum Discussion
8 years ago
"JoAnne65;c-16413012" wrote:
@Erpe Yes, I see what you mean. And I’m curious (and concerned) as well. I consider myself part of the problem by the way, having bought a world like Aurora Skies just because I wanted that kids stuff. I never cheered Aurora Skies sold well though (if it did because of the toddler stuff), that in fact would be really sad and if I contributed to EA’s idea they can sell us anything, shame on me.
I don’t see you as part of the problem just because you bought one or two SPs. I would do the same if I found a SP that contained something I really wanted.
But this of course isn’t the reason why SPs sell better than EPs because this problem is caused by simmers who buy almost all the SPs and not all the EPs. Otherwise SPs couldn’t ever sell better than EPs. I can’t imagine adult simmers doing this because adult simmers can usually always just buy all the packs they want without caring about the prices and I am sure that almost everybody prefer EPs over SPs. Exactly therefore this problem must IMO have been created by simmers who are so young that they still need to ask their parents to pay for the packs for them.
The Sims games are different from other games because they are a mixture of different game types:
1. They are life simulations about raising a family and taking care of kids.
2. They are dating simulations.
3. They are dress up simulations about experimenting with hair, clothes etc
4. They are career simulations about having success in jobs or businesses.
5. They are building simulations about designing and building houses.
6. They are decorating simulations about decorating houses.
7. They are also guided games about doing quests.
8. They are simulations about having vacations and traveling.
9. They are supernatural simulations about magic and supernatural species.
So they appeal to many different types of gamers. But still not to hardcore gamers who want really hard and challenging games though. For me the problem also is that this kinds of games can’t really go into depth with any of the many game types that they are a mixture of. Each part of the game therefore can’t be as deep as a more pure game would be.
This is also what gives EA a lot of choices to make about what to focus on in each Sims games. I don’t like the focus on stuff, dress up, decorating and now also the extremely guided gameplay in the Sims Mobile where we mainly just get a daily todo list with a lot of quests and tasks to do every day. This makes me fear even more for TS5 which maybe could get some of the same things. But again I find it impossible to guess and predict anything about what TS5 will focus on when it can’t be either the open world from TS3 or the happiness and slow multitasking from TS4.