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elelunicy
6 years agoNew Spectator
"Goosey;c-17182998" wrote:"elelunicy;c-17172685" wrote:"MarvinKosh;c-17172394" wrote:
I get conflicting stories about how many people actually work on The Sims 4 - I could understand there being a problem keeping up with bugfixes if there is just ten people working on the game, but not if there's several dozen.
There are well over 100 working on the game.
ROFL. There are 100 people working on Sims 4 and this is the quality they produce? My god, my god. I've seen games with a small handful of people fix bugs within days of a patch, and it takes the Sims 4 "special" team months to fix 1 bug.
I'm still waiting for them to fix this awful flooring dirt bug for basement floor cutouts which has ruined all my houses. Its been since June and they haven't done anything to fix it. I fear the special team they got is too special and won't be able to figure it out, so I quit the game since then. I may have to permanently stick to the pre June patch for good.
The vast majority of people on the team do not work on bug fixing. For example an animator is only hired to animate stuff. A concept artist is only hired to draw concepts. An audio editor is only hired to edit audio. These people cannot and will not fix your bugs. Even those who are capable of fixing your bugs, most of them are tasked to work on new content. They also do not fix your bugs.
Also there are over 100 working at Maxis’ main studio in Bay Area alone. EA also has QA teams in both Louisiana and India working on the game. The total number of people working on the game is close to 200, just like Grant said.
https://www.twitter.com/SimGuruGrant/status/1105151201438425092
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