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crocobaura
4 years agoSeasoned Ace
"waterywatermelon;c-17805401" wrote:"crocobaura;c-17805353" wrote:
TS3 had most of the activities, hobby and skill objects stuck in the Sims 3 store so you had to buy them additionally. It was expensive and some of them were never released as standalone objects. You could buy the football net and the basketball hoop in TS2, not sure why it made it special that you could buy the ball itself in TS3. Personally I don't find collectibles so interesting, there is nothing much to do with them apart from display or sell them. TS3 had some good points, but for me at least was a very underwhelming experience.
There is no football net in The Sims 2. There is a soccer goal. Though, it's football if you live outside the USA. Since the Sims Franchise is American, it is really called soccer, not (American) football.
The soccer goal is also available in The Sims 3 Seasons EP, and you can take your Sims to the Festival Grounds to play soccer. If you have University Life, then you can get an independent soccer ball and stick that into the Sim's inventory. The Sims 2, on the other hand, attaches the soccer ball to the soccer goal, while The Sims 3 has 2 different ways to play soccer - one with the goal and one without.
Yes, the basketball is in The Sims 3 Store, and if you buy that on sale on the Daily Deals, then the Basketball Hoop will just cost 130 SimPoints. Once you acquire that, the next deal is to get Level Up Collection for free, and after that, the Man Cave Compilation will come free as well.
Buy/Build Mode is one of the strong points of The Sims 3, compared with The Sims 2. Building is very similar to TS2, but there are tons of upgrades. The sledgehammer tool is available in an EP of TS2, but returns as part of the base game in TS3. TS2 patches revolve around fixes, but TS3 patches will include cool stuff like the basement/tomb tool from World Adventures. In TS2, if you want a recolor, then you have to go into Bodyshop or SimPE and make a CAS item recolor or object recolor, and it's a time-consuming task because you have to make the textures look good and seamless. But in TS3, you can just do everything with Create-A-Style. It's that easy. Also, with all EPs installed, there is a big overhaul to the arrangement of items in CAS. Personally, I think this new overhaul of CAS shortens up the list of items and makes the game load faster. BuyDebug cheat is introduced in TS3. In TS2, if you want a hidden object, then you have to extract it or download the extracted item.
Actually, if you have the Sims 3 Ambitions, you can collect scrap from the junkyard and sell the scrap at the consignment shop. Alternatively, you can purchase scrap or gather scrap from the junkyard and use the Inventing table to invent something using the scraps, but if you detonate public property, you may get fined! If you have The Sims 3 Supernatural, that comes with the gem cutter and the werewolf. The werewolf from Supernatural and pets from Sims 3 Pets can search for gems, bring them in, and the gems can be used in the gem cutter.
Personally, I find that The Sims 2 makes up for the lack of gameplay by having the whole story component. The Sims 3 makes up for the lack of story by having an expansive gameplay.TS3 had most of the activities, hobby and skill objects stuck in the Sims 3 store
Um... most of the skills come from the EPs, and once you collect all of the EPs, there are lot of skill books that you can study from and classes that you can take.
Also, The Sims 3 comes with its own activities and hobbies stuff, and you don't have to use the Store at all.
Gameplay is linked to the object. I really have no use for a skill book if they cannot practice it. Sims can read the fiction books for all I care, from the gameplay point of view they just read. You cannot have gameplay when most activities are stuck in the store and all you can do in the worlds provided with the game is run from one empty venue to the next. World Adventure EP was so popular because you actually had something you could do on your own in the tombs. Shops were basically a vending machine, restaurants were another self service warm food vending machine type venue, and hotels were a rabbit hole. Bars were always empty. If you met a sim in the park and wanted to talk to them they had no time for you because the game sent them off the lot. I sent gems to a gem cutter, all I could do with them is display them because the jewelry bench was in the store. Running around the world to get stuff done was a nuisance because CASt was constantly loading textures and sims looked like plastic regardless of the texture you put on their clothes, and they never fixed the very bright sunlight in the game which made it strainful to look at. Like I said, TS3 was an underwhelming experience FOR ME. I am happy you had fun playing it.
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