"bixters;c-17950470" wrote:
I would definitely like a Difficulty setting in game.
Some people like to play as an easy Sandbox/Creative style game, and others like to play the game as a Management Simulation. It seems like the Sims team only caters to people who want the game to be a casual, sandbox game, and not to people who want the game to be more challenging.
If we had different Difficulty settings for the game, it could satisfy everyone.
And no, I don't think Lot Challenges will magically solve everything. I can't imagine how annoying it would be to have 20+ Lot Challenges just to make the game challenging. Lot Challenge for burglars, Lot Challenges for disease, Lot Challenge for higher Skill Difficulty, Lot Challenge for Lower Wages, Lot Challenge for Daycare costs, Lot Challenge for Higher Bills, etc.
It's too much! Some of it just needs to be controlled by toggles. Where the heck are toggles for this game? It's been 7 years..
I mean that's true it would probably be a rediculous amount of challenges but we could say the same for toggles. Scrolling through the option menu to check and uncheck 50 toggles??
If anything they could do some toggles and some Challenges maybe?
It makes sense for the smaller more controversial features to be Challenges like burgerlers. No need to turn them off as an all or nothing when you could just choose which lot you want them to appear on. The kraken could not even appear in every world. Would sense to turn it on or off for a sulani lot (or new under water world)
And I might want it to appear on only select lots.
The challenges actually give us more control than toggles which is all or nothing. Even it it adds up to a lot of challenges. And most likely we wouldn't be using 100 Challenges at once on a normal day lol
But yes I could see toggles for bigger features like the pollution system.