Forum Discussion
I do a lot of challenges, which tend to turn into legacy plays because I like to build families and then see what their kids looks like and move them out to create their own families. I do play rotationally, but I stay with one family for a long time, until the goals I set out for them are done, then move on. I keep my other played families not aging until I can get to them, but I leave the rest of the world aging and with neighborhood stories on so things are constantly changing around my active Sim. I also embrace randomness wherever I can. I randomize names, traits, clothing, roll dice for aspirations or some other decisions that don't have their own random button. I like to be surprised in my game. I try not to plan things out too strictly so there's room for the unexpected.
When a new pack comes out, I tend to create goals for my Sims based on new features of the pack so I can explore it thoroughly. That might be new traits or aspirations, new jobs, but also just new side quests like a collection or a new recipe etc. or trying out new game play objects. It varies, depending on what the new DLC offers.
In my current game I'm still working through Life and Death stuff, but have started a couple small businesses to begin exploring that pack as well.
About The Sims 4 General Discussion
Community Highlights
Recent Discussions
- 31 minutes ago
- 37 minutes ago
- 6 hours ago