Forum Discussion

guilhermesvf's avatar
4 years ago

I love the new "likes & dislikes" system, but...

https://assets.change.org/photos/9/vt/kp/hsvtkpUKzRLBOMN-800x450-noPad.jpg?1622067367

As a community, we need to be organized and precise if we wan't something. I loved the sentiments, I'm loving the idea of the likes & dislikes, but no matter the subject... if they add proper memories, or gossip, or attraction... Its always going to be overpowered by the emotions system. Its a waste of time for us to be askign for all of thsoe things when the base of it all isn't working as intended. And yes, they can say its not broken and doesn't need fixing, but I DOUBT they intended this system to work like this and obstructing everything else that is added to the game.
I haven't seen any influencers, cc creator or simmer takign the charge and leading us to the change, and I don't know if I have the ability or knowledge to make it work, but I'm the one that decided I won't be heard anymore. If you want to be heard, join me in this petition and lets make this game change for good.
In less than a year lilsimsie influenced them to add names to cowplants, the same happened to plumbella and Bonehilda. As much as I love those things, you're not seeing the power you have to make this game good. In less than six months the black lives matter movement forced the sims team to hear a major complaint from the black simmer community and fixed the skin tones, and thats what I'm talking about. I don't want emotions to be fixed next year or 2 years from now, I wan't it NOW and i NEED it now before I give up on this game AGAIN and go on hiatus again. I never had those "phases" in SIms 2 and 3 and I think the emotions system overpowering everything is the reason why.
Here is a petition I created: http://chng.it/yyyynVhPPf
And I also want to start a hashtag #FixEmotionsEqualsFixingSims4
And for our voices to be heard worldwide I invite you to translate the petition, but share the link of the og one so that the numbers stay organized in one place only.
I hope we can work together to improve our beloved Sims.

Edit.: LilSimsie, Plumbella, English Simmer, PleasantSims, James Turner, Iron Seagull, Springsims and every other amazing streamers and videomakers aroudn this big world to join me and make a video about it. It needs to be discussed as fast as possible. If you can showcase the issue with examples of how the emotions can be op in the game and present solutions it would be great.
  • ck213's avatar
    ck213
    Seasoned Scout
    "TS1299;c-17892780" wrote:
    Emotions are a big problem in The Sims 4. That is why Meaningful Stories Mod are essential in the game. Now if Maxis will improve the game I would love them to take some features from that mod for example if a sim has a happy buff then suddenly got tense because of a certain action, The Happy Buff should fade away rather than overpower the negative emotions.

    They really need to fix this. Also more negative buffs. I mean everytime a pack comes out we got like A maltitude Happy Buffs but not so much in negative buff aside from uncomfortable. I can't even remember if the latest packs have Angry or Sad Buffs because it is very rare.

    They need more negative buffs in the game


    This game is so close to greatness if EA would just address a few key areas.

    -Emotion balancing (emotions need prioritization and time adjustments.)
    -Chemistry and Attraction
    -Whims overhaul.
    -Autonomous Interactions based on Traits, Moods, Conversations & Relationships

    I added mods to reduce happy-all-the-time emotions, make whims more interesting, assign chemistry and attraction between sims, and make them perform autonomous actions that makes sense for the sim and the situation. I had so much fun with my sims. Until I had to take out the mods because of the latest patch. I left them out because I really don't enjoy tracking mods for compatibility and being updated and then only get to play for a few weeks before I had to do it all over again.

    I will wait to see what modders do with the Likes/Dislikes system before I add then in again.
  • The Bespoke and randomly generated townies should each have at least some likes and dislikes randomly generated. A household having some personality is not much good if all the other sims in the game are the same. I would much rather have Mortimer Goth like Tween Pop with Pink as his favourite colour than to have to go in and manually add some to each npc sim in each save. It also means that I know which sims are compatible with my household members, rather than getting to discover it as I play.
  • I've said this a lot of times. I still feel like the emotions are the major problem of The Sims 4 and in my honest opinion, the stupidest idea to ever occur in The Sims franchise! I'm really sorry to say this but It really bothers me that a system that was supposed to be a step foward in comparison to the other games is the same system that makes The Sims 4 the worst game of them all.
  • Lonewolf1044's avatar
    Lonewolf1044
    Seasoned Spectator
    For me the likes and dislikes are nice but it is not an motivator for me as I want the the other features that would increase my creativity and the likes and dislikes does not for me. It is so sad for me that Sims 4 got the raw end of the deal almost on everything, so much controversy exists for this game. Sims 4 should have been on the same level as Sims 2 and 3 in respect to old and new features which Sims 4 never had an chance to get and EA/Maxis is doing piecemeal and it is not the same as they tend to be gimped in some fashion looking at CL with the Apartments.
  • I've though for a long time that most buffs are too powerful, and many too long. Especially ones for stupid things like cooking pancakes. In my opinion, most should be dropped down to plus one, except for truly emotional ones (deaths, weddings, someone throwing a drink in your face, etc). Then if a sim got mad it would take a lot of little things to over power it, not just vacuuming the floor. And most don't need to last 4 hours, either. Seriously, they do one little thing and they are happy, inspired, focused for the next 8 hours.
  • "LeGardePourpre;c-17894953" wrote:
    There are 50 skills in the game but only 31 are available in the Preferences.

    These skills are banned :

  • Archaeology
  • Charisma
  • Flower arranging
  • Vampire lore
  • Gourmet cooking
  • Local culture (Selvadorada)
  • Dog training
  • Parenting
  • Climbing wall (SP11 Fitness Stuff)
  • Fabrication
  • Herbalism
  • Juice pong
  • Logic (Chess)
  • Skating
  • Juice fizzing
  • Ping pong
  • Knitting
  • Veterinarian
  • Medium


  • There's some other activities that don't necessarily have skills, but would be cool to see as a hobby/activity in this list.

    "LeGardePourpre;c-17901725" wrote:
    In fact The Sims Studio recycle the Preferences from TS3 (Color and Music) and TS2 (Skill).
    They never planned to do something better than earlier.

    FAVORITES COMPARED! Sims 2 vs. Sims 3 vs. Sims 4
    https://www.youtube.com/watch?v=5epkAixo5vU


    @LeGardePourpre i have to disagree. The options in the favorite system from Sims 3 is so basic, the first thing that comes when you think of preferences is your favorite music genre, food and colors. It doesn't surprise me that we have that in Sims 4 now, when games like Stardew Valley and Harvest Moon have something similar.
    When it comes to favorite colors, it has way more meaning than it had in SIms 3. We have many more options to pick favorite music genre.
    The hobby system from Sims 2 was cool, but it was really shallow in options... it was just a general topic with levels (like a skill_ and each level unlocked a interaction. Some of those interactions we do have in SIms 4 as trait characteristics and wouldn't make sense to add them to a hobby system anymore.
    My problem with it all is just the emotions overpowering the meaning of this and any other new system.
  • "LeGardePourpre;c-17901650" wrote:
    It won't be updated because it can break Dream Home Decorator.


    No, it won't, you can't break something thats broke already.
  • I am also disappointed with the options for decor style likes and dislikes included with the new pack. There are five different ways to say you like modern decor: modern/contemporary/cosmolux/mid-century/suburban contemporary (whatever that is), which take up a lot of slots for sims who I would like to mark as preferring a modern style, but no categories at all for several styles WE HAVE IN THE GAME! Where is the preference for industrial decor? Or how about art deco? Craftsman? Eastern traditional? I mean, we just got an entire pack about that last one. Please, sim gurus, if you are reading this forum, go back and create categories for all the styles your furniture art team has developed in the past, both as bb tags and as likes/dislikes. Under the current system, the interior decorator career encourages the player to simply makeover the entire world in the contemporary styles that came with the pack, which is actually antithetical to the artistry of interior decoration as a careful selection process from a variety of unique styles for what suits each home best. Unless you collapse modern back into the one category it should be and replace its redundancies with the other decor styles that exist in game but have been sidelined by the pack, half the beautiful furniture your art team has made will languish, forgotten, unasked-for, and untagged, in the bb catalogue while the worlds get ever more uniform and bland.