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JacquesDeLalaing's avatar
7 years ago

Ideas to make the game (realistically) challenging

My apologies if a similar topic already exists. All the existing and past "challenges" (a la rags to riches) make searching for such a topic rather difficult.

As I find it boring just to play out stories that I've made up, and sims are devoid of any inner character, I was wondering about ways to add some challenge to the game. I know that some people like to set themselves very unrealistic/funny goals. But I'd rather prefer to keep the game a bit more realistic and "serious". So here are a few thoughts. Let me know what you think or add your own ideas/suggestions!


  • keep "normal" aging or even choose "fast" aging
  • increase the time it takes to increase skills (via MCC)
  • increase the cost for living (increase bills via MCC)
  • don't manually put dishes into the sink
  • don't buy reward traits/potions
  • when you sell/get rid of objects, reduce your money accordingly . Right now, the game gives you back 80% of the sold object's original price, which is pretty insane.
  • when splitting households, get rid of the free extra 20.000 Simoleons that you get for some magical reason
  • keep the budgets of sims who live on the same lot but are not family seperate (this requires you to take manual notes...)
  • Restrict social interactions to realistic durations. Don't just chat with someone for 3 hours. Don't spam interactions until you reach the desired outcome; 2-3 interactions are enough for an ordinary chatting situation. Also: allow the target sim to do one interaction of his own before you trigger another social interaction. Relationships should build up more slowly and the outcome of a single social interaction should matter more.
  • Buying clothes: Either go to a retail store, where buying clothes will cost actual money, or pay for any new outfit you create and use.
  • Use a mod that disables all the positive moodles that you get from environment objects. A mod I can suggest in general is this one: https://roburky.itch.io/sims4-meaningful-stories


As you can see, the ways that these suggestions increase the challenge is either by reducing the time available to a sim (he can't accomplish all his goals in life before he dies; he has to make decisions) or his money.

13 Replies

  • "Wenzel;c-17168156" wrote:
    "Beardedgeek;c-17168120" wrote:
    then get a job she really don't want,


    Afaik, sims don't have preferences for particular jobs? I'd love if they had those.

    make sure you don't get any promotions and then gets laid off after awhile then repeat...


    I'd have to actively try NOT to get promoted. ^^ Part of my problem is that getting promotions is quite easy.





    That's the point, I was making a social commentary based joke ;)
  • Have you ever played original The Sims? It's not what you were asking about but to me it sounds like you might enjoy that one. Or perhaps The Sims 2 since the earlier iterations were a lot harder.
  • I made a point of not using blood packs or ask to drink while playing with vampires... It makes things really hard since I'm currently playing with Caleb Vatore (hard for him, mostly)... I also have Vampirism is fun installed, that makes the deep drink interaction deadly.. this for people who like realism while playing with supernaturals (which may be a little strange but whatever)

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