Forum Discussion
5 years ago
Q1: Seasons - craft cold weather accessories (hats scarves mittens etc)
Cats and dogs - the cats can play with the yarn ball
Realm of magic : magic needles that knit by themselves
Parenthood : knitting the newborn’s clothes when someone from your household is expecting a baby
Q2: ok
Q3: they can knit siting in front of the desk but don’t limit it to just that ( I prefer knitting sitting in a chair or bed ). Newbies in knitting can sit in front of the desk while watching tutorials on the pc (that’s what I did while learning)
How about a sewing machine for that desk ? Then we could have the option of “ripped jeans/socks” which would bring an embarrassment moodlet and will be gone by sewing your pants or changing clothes (something like the wet clothes from laundry pack). Something like that would make the sims clothes feel more real and part of the gameplay
Q4: depends on how big or complicated the item is. For the shake of realism in sims time it should take less time than writing a book or making an app and more than a painting - as you mentioned
Q5: I wouldn’t knit standing, it’s something that requires focus and time so doesn’t make sense to be standing
Q6: I used to help my grandma wind the yearn Into a ball, it’s something that kids can even help with and maybe some of them get a bored moodlet (?)
As for teaching in general, local shops that sale knitting supplies schedule weekly workshops of knitting lessons . Something like that would be cool to have in game
Q7 : Kids that join the scouts could make donations or yard sales of items them knit themselves or with their grandparents
Q8 : uncomfortable
Q9 : ?
Q10: I don’t like the idea of autonomous mentoring/teaching , unless there was a mechanism that would ensure the other sim’s reaction according to their personality/ gameplay (for example a sim who’s not a fan of knitting can reject to be taught). Otherwise everyone would pick up skills that may not match their personality
Cats and dogs - the cats can play with the yarn ball
Realm of magic : magic needles that knit by themselves
Parenthood : knitting the newborn’s clothes when someone from your household is expecting a baby
Q2: ok
Q3: they can knit siting in front of the desk but don’t limit it to just that ( I prefer knitting sitting in a chair or bed ). Newbies in knitting can sit in front of the desk while watching tutorials on the pc (that’s what I did while learning)
How about a sewing machine for that desk ? Then we could have the option of “ripped jeans/socks” which would bring an embarrassment moodlet and will be gone by sewing your pants or changing clothes (something like the wet clothes from laundry pack). Something like that would make the sims clothes feel more real and part of the gameplay
Q4: depends on how big or complicated the item is. For the shake of realism in sims time it should take less time than writing a book or making an app and more than a painting - as you mentioned
Q5: I wouldn’t knit standing, it’s something that requires focus and time so doesn’t make sense to be standing
Q6: I used to help my grandma wind the yearn Into a ball, it’s something that kids can even help with and maybe some of them get a bored moodlet (?)
As for teaching in general, local shops that sale knitting supplies schedule weekly workshops of knitting lessons . Something like that would be cool to have in game
Q7 : Kids that join the scouts could make donations or yard sales of items them knit themselves or with their grandparents
Q8 : uncomfortable
Q9 : ?
Q10: I don’t like the idea of autonomous mentoring/teaching , unless there was a mechanism that would ensure the other sim’s reaction according to their personality/ gameplay (for example a sim who’s not a fan of knitting can reject to be taught). Otherwise everyone would pick up skills that may not match their personality