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7 years ago
"Writin_Reg;c-16356675" wrote:"Felicity;c-16356492" wrote:
Most of Sims 4 is a rabbit hole, really, at least in function, with only the active lot, well, active. I'm not sure I would call the warp zones on the path rabbit holes.
Well like Sims 1, 2 and 3 - so of course it also has chance cards. Sims always does. They are nothing the game hasn't always had. Are you just now noticing that? I find that hard to believe. At least this time they made it cute and even have little pictures. Bon Voyage just left us standing there as the sims took off with the tour guides - then sims came back either all injured or happy depending on how we answered their chance cards. Sims 3 even had it in regular play - at sims jobs, at kids field trips and tons of other ways. And in that case we couldn't see much of anything. At least in this one we have game play and we get to see and go with the sims. I'd say this time they are the best chance cards ever. Up there with the ones in Sims 1 Making Magic and their Sims 1 vacations that Will Wright made. Will Wright tends to like chance cards judging from many of his games.
Sims 4 does not really have rabbit hole per sec - technically . Again - these are chance cards. A rabbit hole is a space the character goes into and then comes back out of. When sims in Sims 4 goes into somewhere they come out some where else that you can explore with them - so not really a rabbithole. A rabbithole would be like Sims 3 mausuleum in the graveyard or the sims work places in Sims 3, or the tours in Bon Voyage in Sims 2. Those are rabbitholes.
(Keep in mind I love all the sims games - so I am not judging one against the other - Just telling it like it is.)
The only real difference between what Sims 4 has and what Sims 3 has is that Sims 3 has the actual buildings which you travel to rather than just teleporting into the nether, though Sims 4 has some actual rabbit holes if you want to get into the strict definition (rockets are rabbit holes). I agree with you on the chance cards which is why I said I didn't think I would consider the warp points rabbit holes.
But I was using the term rabbithole not so much in the literal sense but in the behavior sense. If you're not on the active lot, you are in the nether. It's different from Sims 2 in the way time works -- Sims 2, you get back to the sims not on the active lot (which has its own advantages and disadvantages). It's just the way Sims 4 works, so it struck me as a strange criticism, even if it had been spot on.
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