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Joanne_Snow
5 years agoLegend
"SimmerGeorge;c-17597234" wrote:"SimTrippy;c-17597226" wrote:
But you're not seriously trying to argue that TS3 was cheaper are you? Because it really wasn't ? every SP cost 20 and I own almost none of them either because I think modders do a much better job with their CC than most TS3 packs ever did in terms of objects and clothing. The store, if real money is used, is also ridiculously expensive, and the EPs are the same price.
Also thanks for explaining basic economics to me as if I had no knowledge of these things. ? Your argument is : even if you enjoy it, don't buy it cause I think it's expensive! Yeah no thanks, as long as my purchase equals hours of entertainment I'll do as I please, thanks ;)
@SimTrippy Girl nobody is forcing you. Of course you do as you please. It's just a different point of view I think it is important to share with other people.
And yeah I am not implying The SIms 3 was cheaper (even though EPs did cost 35$ back in 2010 i think). I'm implying all packs came with more content which is what you pay for.
But do what you want. I'm just sharing.
Look I agree that TS3 packs were great content wise. No argument there. On the downside, I never thought they integrated well with each other. And back then, very few people could play all the packs they owned at once.
But to take out the sarcasm a bit: yes, I also think TS4 needs competition, and that a monopoly is never actually a good thing. But in that sense, everything you can possibly accuse 4 of (bugs, overpriced content, locking away items) has been there since TS2 ended. Do I think it needs changing? Yes. But I do find it very hard to put my finger on what exactly the correct price and content schedule for this type of game would be. Since I don't want empty packs any more than I want packs full of buggy stuff that doesn't work well together, because no, more isn't always better.
If anything, TS3 and TS4 make me wonder if simulation games with this level of free choice and this many interconnected content systems can ever be completely bug free unless everything is there from the beginning. And I don't want to know how expensive that game would be.
I mean, visually, a game like TLoU looks light-years ahead of TS, but it's also an extremely linear experience. TS is a very unique breed and I think that doesn't help. Makes me curious to see what exactly Paralives will bring to the table.
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