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8 years ago
"blueturtleotter;15371581" wrote:"Zeldaboy180;15371203" wrote:"king_of_simcity7;15371176" wrote:
GTA has cars, why are they not in TS4?
Fallout 4 has real grass, why is that not in TS4?
TS3 has toddlers, why are they not in TS4?
Neatherless no Sims game has hand holding yet, but it would be awesome to see them in the future. Maybe in TS5 :smile:
The biggest flaw is comparing one game series to another. Each series has its own engine and different possibilities.
For example, gta can do hyper realistic graphics but Sims series as of yet cannot as it Involves different stuff. Sims are different than npcs because they're constantly being simulated. That's why Sims 3 especially required rendering so much.
Even comparing Sims 3 to 4 isn't perfect as they both have limits.
Things like toddlers there's no excuse. But hand holding is different than other games due to routing multi tasking etc.
Planet coaster has routing too. Those npcs holding hands autonomously walk all round the themepark and pass by other nps. They shop at vendors, queue for rides and have to respond to all the other npcs doing the same.
Also don't forget it is a sandbox game so the developers will not have set predefined routes like in The Sims 4's fixed worlds; the player makes the park and the npc's A.I. is advanced enough to cope with this. These npc have needs. They eat and drink. They have to use the toilet. They respond to rides, the layout of the park and the facilities. They even respond to the price. Very complicated stuff and appropriate to compare to The Sims 4.
This look familiar?
https://facebook.com/PlanetCoaster/videos/358153264308810/
With regards to GTA, it has masses of cars and npcs simulated all at once and, unlike The Sims 4, these assets are not stuck to the ground with fixed animations as it has a real-time physics system in conjunction with collision detection. It's possibly a more complicated game than The Sims 4.
You can compare one game to another. A game's engine being different from another is no excuse not to compare games. The developer is responsible for the engine they decide to make their game with. If they use an engine that does not allow x feature, that is their fault. If such and such a game can do this, but this game can't, players are right to ask questions.
Games released at a high price point post 2014 are expected to be more complex than games even released a year earlier. They are expected to have a certain quality, complexity and modern features. If a game cannot do what its predecessor did; if a game is not as complex as other games released the same year as it at the same price, players are going to complain and ask why.
Nearly everything you said is false. Grand Theft auto has loading zones unlike Sims 3. Every SINGLE sim IN Sims 3 is constantly being simulated with their own unique personalities, behaviors etc. No two Sims are the same. Most in gta are scripted without things like world editing tools and houses.
It is apples to oranges. I've never played the roller coaster planet so I can't comment on if what you said is true, but can they get married, have babies, get in fights, work out, multi task?
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