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8 years ago
Probably routing issues, since the two Sims walking would essentially make them into one solid object that moves, and the Sims have never been the greatest when it comes to encountering a non-moving object, so I'd think they'd struggle with this one more.
But comparing it to Planet Coaster, all the guests in that game are randomly generated, and they don't really have much to them besides relationships and who their group is when you think about it. Hand-holding would just be Guest A and Guest B having that animation being programmed into their list of usable animations, while the Sims would sort of need more than that.
I think the main problems would be when to have Sims start to hold hands, what would necessitate them not holding hands besides the user choosing to (i.e. not enough space, actions requiring both hands), and ensuring that this is done smoothly, so that when two Sims are walking down a path holding hands, they don't just stop, do an animation where their hands pull apart and they go into their "standard Sim pose" and then continue walking.
But comparing it to Planet Coaster, all the guests in that game are randomly generated, and they don't really have much to them besides relationships and who their group is when you think about it. Hand-holding would just be Guest A and Guest B having that animation being programmed into their list of usable animations, while the Sims would sort of need more than that.
I think the main problems would be when to have Sims start to hold hands, what would necessitate them not holding hands besides the user choosing to (i.e. not enough space, actions requiring both hands), and ensuring that this is done smoothly, so that when two Sims are walking down a path holding hands, they don't just stop, do an animation where their hands pull apart and they go into their "standard Sim pose" and then continue walking.
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