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8 years ago
"Neia;15376236" wrote:"drake_mccarty;15376223" wrote:"Neia;15376186" wrote:"Mstybl95;15376171" wrote:"Neia;15376149" wrote:"Mstybl95;15376049" wrote:
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However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
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No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews.
Where's your source then ?
I don't see how I can misinterpret a list of names in credits by the way. Just check yourselves for all the TS4 packs, there are only two people credited as FX artists. Just look when these two people have started working on the Sims.
https://plum.files.wordpress.com/2014/07/the-roast-of-graham-nardone-9.jpg
(Pls ignore website, couldn't find the direct link to MTS) Screenshot, Grahamns comments are in the quote.
FX people got whatever they wanted, because their work is cheap and doesn't take very long. I find it hilarious that Graham says they didn't have enough to do seeing how every world is completely made up of VFX. They had too much to do.
Either way, this interview is from before launch - you know when they deliberately lied, and misled ALL of us trying to sell this game. I wouldn't be surprised if even this explaination was inflated to sound better than reality.
Your link got "plum"-ed but I guess it was this comment on MTS : http://modthesims.info/m/showthread.php?p=4432554#post4432554 ?
SimGuruGraham never said they hired more FX artists for TS4 though. Yes FX artists were not scoped against, yes, they had their own list of suggestions of things to do. But they didn't hire more FX artists, they were already there ! And I'm glad they kept them, these are the guys who provided us with all the Seasons and other FX I loved in the past, and based on their work on TS4, I think they are getting even better. I want them for my TS4 Seasons too !
Semantics again...you deliberately misinterpret and disregard everything after what you decided to counter argue. Unfortunately for you, if semantics is your only talking point...you don't really have one.
Sorry I didn't use the appropriate wording for you, professor of language arts. But considering I'm not getting college credit for this...I really don't care.
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