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7 years ago
"SimGuruHouts;c-16966054" wrote:
Our aim was/is to create a story that embraces the open-ended sandbox nature of The Sims rather than trying to ram some highly scripted linear experience through. Ideally, you'll be able to tell your Sim's story within the situations we serve up while staying true to the stories and personas you've created. It's not perfect (it's our first time trying something like this), but I'm proud of it and hoping it's something we can develop further in future releases.
@SimGuruHouts I really hope you will create more packs with a story (or side-story). For example a Time Travel expansion with a story or an interesting "coverup" side-story in a Farming expansion, such as farmers using (radioactive) fertilizer that makes them grow GIANT harvestables, which bring you more money.
StrangerVille is a perfect pack for storytellers! :)
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