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Cinderellimouse's avatar
8 years ago

Preferences for Neighbourhood Layouts?

Hi all.

I wanted to ask what people's preferences are for the way neighbourhoods are created in the worlds. Do you have favourite neighbourhoods in the game? What do you like about them?

Something I'm personally not keen on in Brindleton Bay is that while the docks area is very run-down and almost quite low-end, they have that massive lounge area that is really massive and conspicuous. I think I understand the idea, that the area is undergoing some gentrification and maybe it's a social comment on big investors that buy up chunks of land in poorer areas, pushing out the lower-income households. However the placement of it really bothers me. I really love the feel of the docks area and I wish that was the feel of the whole zone and that they had a separate 'rich' area in another part of the map. Perhaps if it was positioned slightly further away it wouldn't be so out of place. I just feel like it ruins the story of that area a little. What do you think?

If I compare Brindleton Bay to Windenburg or San Myshuno: those worlds have very clearly defined areas. San Myshuno in particular has areas that are quite economically consistent. The Spice Market appears to be the lowest income area and Uptown is the richest. I really like that clear definition. Windenburg perhaps has more mixed areas, like on the island where there is a huge 64x64 lot and there are smaller lots by the beach, but since the surrounding area is woodland and the lots are spaced more widely apart, the contrast doesn't jar as much.

I'm just not really keen on all the extra 'stuff' around the lounge in BB because I feel like it restricts how creative I can be with that lot. And it's just so out of place with the rest of the area. I just wish they'd placed it elsewhere, maybe on that large lot in Cavalier Cove. I'd have really liked them to have had the 'rich' area with the lots as its own separate zone with a couple of lots for houses. Because I think I could have really told a lot of stories around that. It currently feels like they squashed two zones into one.

Other than that, I really love the style of BB! So I'm not complaining about the whole thing. I'm just thinking that I'd like them to keep the theme of the neighbourhoods more tightly themed for future worlds. I think the base game worlds did have those areas defined by prosperity and I like that more.

What about you? Which areas do you like? And how do you like the neighbourhoods to be themed inside the worlds?

26 Replies

  • "Cabelle1863;c-16228043" wrote:
    Preferences for neighborhood layouts?


    • Size of Sims 2 neighborhoods. I need room!
    • Ability to place lots where I want
    • Ability to change the backdrop. The same backdrops all the time gets old.
    • CAW so we can make our own worlds. Would help with the variety I need

    I want this
  • I want to be able to make my own areas within the neighborhood. I started in a neighborhood that had a playground and it was AWESOME for the kids to make new friends without having to change my current lot (I forgot which one it was).

    Then I moved when Pets came out because I wanted a beach but man, I really miss that playground. We really need more options like that with places where Sims can socialize without having to actually travel anywhere.
  • Ugh well all of them! You want an un-interactable apathy of a creek, desert or city? They're all so unique!
  • "Cabelle1863;c-16228043" wrote:
    Preferences for neighborhood layouts?


    • Size of Sims 2 neighborhoods. I need room!
    • Ability to place lots where I want
    • Ability to change the backdrop. The same backdrops all the time gets old.
    • CAW so we can make our own worlds. Would help with the variety I need


    Pretty much this.

    I prefer the base game world's if I had to choose. Not a fan of the limitations of San Myshuno and the back drops and if I'm honest I really don't like Brindleton Bay. It's pretty. But the strays walking by constantly get old real fast. And again so much back drop and not a lot to do.
  • Yeah I am not a fan of having the original static Sims 1 neighborhood design back with the Sims 4. The confined space with the Sims 4 I notice was the same issue SimCity 2013 had as well and both have similar design with UI and neighborhood size.

    I'm actually ok with not having CAW, but wouldn't mind if it came back. I think it could be expanded so much more with scope and everything especially with games like Planet Coaster in the simulation market now that provide an vast range of building options now.

    Sims 2 worlds I admit I liked the best which the Sims 3 somewhat adopted. I was able to edit the neighborhood and place and rotate and pick my own lot size. When the next iteration comes, I hope they don't repeat the Sims 4 design mostly. The one thing I do like having I admit is the subhoods, but it would be nice to make my own area of five or 10 lots. I want more control for my building than what the Sims 4 offers.

    If I had to pick a neighborhood, I would pick Windenburg. It has the most interesting backstory to it, I haven't had any bugs with the design, although the routing could use some work. I noticed like the Sims 3 Sims 4 has quite a bit of lets run forever to get to work with some worlds. Not sure if it is because of lack of transportation and just poor routing design with some of the subhoods. I prefer having neighborhoods with larger lots especially when majority of Gallery uploads are 30x40. I know people like having small lots, but it isn't what Gallery stats show with seeing larger lot builds whenever I'm searching the Gallery. It was like that when I got the game in 2014 and hasn't changed since. I think my biggest problem with the Sims 4 is that although the presets hoods offer water and terrain tools, we do not have access to those tools yet and that really stinks especially when the first Sims games had them. Why they still don't have them over 3 years in, I don't know, but it doesn't help the Sims 4 any with trying that "modern game" appeal with bringing it back to the stone age not having those tools anymore.

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