Forum Discussion

SMAN292's avatar
4 years ago

Sacred Candle Question

Is there a way to keep the sacred candles from burning all the way down? Like we can with the candles that sims make at their candle making station that came in ELS.

28 Replies

  • Can I ask a quick Q that isn't necessarily related to candles, but I'll make it related, lol :)

    Is any spooky activity restricted to night hours? If so, what hours is prime time?

    To make it relevant; How many hours will my sleeping sim need protection from those sacred candles, and will each candle burn for those hours?
  • "Simmerville;c-17793879" wrote:
    Can I ask a quick Q that isn't necessarily related to candles, but I'll make it related, lol :)

    Is any spooky activity restricted to night hours? If so, what hours is prime time?

    To make it relevant; How many hours will my sleeping sim need protection from those sacred candles, and will each candle burn for those hours?


    I wasn't timing it, but they'll last for at least a Sim day, possibly two. And you can extinguish them and relight them to make them last longer too. Unfortunately, extinguishing and relighting isn't a radio action, so your sim will have to go do those things.

    Some specter activity can happen at any time, but 9pm to 6am is when most of it goes down, mostly in the midnight to ... I want to say two or three range.

    (My spellcaster sim just made it through her first week at Uni. Yes, she had to pop a few Potions of Plentiful needs early on, but by the end of the term, she could even sleep through the night. I even let her once. :wink: )
  • "DaWaterRat;c-17793903" wrote:
    "Simmerville;c-17793879" wrote:
    Can I ask a quick Q that isn't necessarily related to candles, but I'll make it related, lol :)

    Is any spooky activity restricted to night hours? If so, what hours is prime time?

    To make it relevant; How many hours will my sleeping sim need protection from those sacred candles, and will each candle burn for those hours?


    I wasn't timing it, but they'll last for at least a Sim day, possibly two. And you can extinguish them and relight them to make them last longer too. Unfortunately, extinguishing and relighting isn't a radio action, so your sim will have to go do those things.

    Some specter activity can happen at any time, but 9pm to 6am is when most of it goes down, mostly in the midnight to ... I want to say two or three range.

    (My spellcaster sim just made it through her first week at Uni. Yes, she had to pop a few Potions of Plentiful needs early on, but by the end of the term, she could even sleep through the night. I even let her once. :wink: )


    Thanks, that was useful! :)
  • They seem like a waste of aspiration points to me. I got some for my current family and they only lasted a very short time. Thinking about it I think it's just better to just save the aspiration points and buy the brave trait. It's expensive but permanent.
  • It does occur to me that Sacred Candles may burn down faster if the Spiritual Volatility of a residence is high. The more work they have to do, the faster they burn.

    Which is a nice little bit of tuning if true.

    I had my sim perform a ceremony at least every other day to keep things peaceful
  • "DaWaterRat;c-17793967" wrote:
    It does occur to me that Sacred Candles may burn down faster if the Spiritual Volatility of a residence is high. The more work they have to do, the faster they burn.

    Which is a nice little bit of tuning if true.

    I had my sim perform a ceremony at least every other day to keep things peaceful

    They will even extinguish the sacred candles when you are not looking.
  • GrumpyGlowfish's avatar
    GrumpyGlowfish
    Seasoned Newcomer
    4 years ago
    My haunted house dwellers usually have sacred candles in their bedrooms, but they're not burning unless a sim needs them, and I make sure to put them out once they've served their purpose. I don't find them particularly hard to come by, but as someone else said, I wish you could make them yourself with the candle-making station, just to have some cross pack compatibility where it's appropriate. Someone will probably come up with a mod for that sooner or later.

    As for what types of gifts spectres accept, it seems mostly random to me. One of my sims kept making knife blocks at the woodworking table, another wrote a book and made several copies of it (yes, you can give those copies to spectres, even though you can't publish them), both gifts were accepted sometimes, and sometimes not. I've also tried paintings, with the same results. Maybe you can't give the same type of object too many times in a row? Except your soul, I guess - that one never gets rejected in my experience, but you have to wait for the sad moodlet to disappear before you can offer it again, and that's probably for the best because it removes days from your sim's lifespan. (Then again, that seems like a good way to age up an annoying child prematurely without having to bake a cake, unless children can't offer their soul; I haven't tried that yet.)
  • In my current save, I've pretty consistently had luck with the Green Specters and Sugar Cookies. There have been one or two that turned them down, but they work more than they don't.

    The blue ones are less predictable, and I've only had two red ones to try to deal with and I think they just went away on their own.

    Now, these are all at the house and not on any gigs (Finishing Uni First) so Investigator gigs may be different.

    (And from what I saw on The English Simmer's Let's play, children cannot offer parts of their soul, but I could be wrong.)