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The-2-Ls
10 years agoNew Spectator
@Neia
Yeah, that was sloppy wording, sorry about that :)
What I mean is...the idea of an open world was amazing, but coded poorly. Same goes for multitasking in this iteration. It seems to me that there's always these fabulous ideas, but in actuality, it all proves a bit too much for the team to handle in terms of stable & immersive gameplay.
I guess I'd just prefer simplicity-done-well over complexity-that-causes-unnecessary-issues. Solely IMO, of course ;)
Edit: grammar :D
Yeah, that was sloppy wording, sorry about that :)
What I mean is...the idea of an open world was amazing, but coded poorly. Same goes for multitasking in this iteration. It seems to me that there's always these fabulous ideas, but in actuality, it all proves a bit too much for the team to handle in terms of stable & immersive gameplay.
I guess I'd just prefer simplicity-done-well over complexity-that-causes-unnecessary-issues. Solely IMO, of course ;)
Edit: grammar :D
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