Forum Discussion
Simalleyaile
4 years agoSeasoned Newcomer
Wow, this has been so interesting. So it turns out, that putting the Grim Reaper, Ghosts and Werewolves and Fairies in the same pack is not a far-fetched idea at all!
Grim Reaper became European folklore during the 14th Century, when the Black Plague killed so many people. His long flowing cloak was because that's what FUNERAL DIRECTORS wore when conducting a funeral! So FUNERALS most definitely need to be a feature!
https://i.imgur.com/DeKeZSJ.jpg
Scottish folklore has a GIANT DOG known as Cu-Sith.
https://i.imgur.com/uhB4fGf.jpg
Here's a direct quote from Wikipedia: The cù-sìth(e) (Scottish Gaelic pronunciation: ), plural coin-shìth(e)
(Scottish Gaelic pronunciation: ) is a mythological hound found in the folklore of Scotland. The cù-sìth is thought to make its home in the clefts of rocks and to roam the moors of the Highlands. It is usually described as having a shaggy, dark green coat and being as large as a small cow.
According to legend, the creature was capable of hunting silently, but would occasionally let out three terrifying barks, and only three, that could be heard for miles by those listening for it, even far out at sea. Those who hear the barking of the Cù-Sìth must reach safety by the third bark or
be overcome with terror to the point of death."
So here's where our first new ghost comes from: FRIGHTENED TO DEATH/ DEATH BY FEAR! A fear emotion MUST finally be included. (Sorry for shouting, bit excited about this!) Our sims could hear a horrifying howl, and those with the superstitious trait would die of fright if they were not indoors! So if we want to play a ghost who has died of fright, take a walk along the Scottish moors and remain outside until they hear the howl.
When sims without the superstitious trait see a Cu-Sith out in the moors, they have the option to "Follow home" where they come across a cave. This will load into a secret lot: the Grim Reaper's Lair, where they can meet the Grim Reaper, and there, be offered a career of soul-reaping! If the sim agrees, the Soul-Reaping Career will be unlocked for them and they become the Grim Reaper's Assistant.
Back to the Cu-Sith. If a sim chooses the FIGHT option and loses the fight, they'll become a werewolf - they'll find themselves with the ability to change from human form into wolf form.
When Cats and Dogs was released, many people said they really wanted to play as a cat/dog, so here's their chance. A sim - in dog/wolf form - could be completely controllable.
And as for Fairies, it is said that the Cu-Sithe would drag nursing mothers away as milk for the Fae Folk. So it's actually this dog-like creature that could tie the whole supernatural part of this pack together. While I don't think this would be something to add to the game (a hound dragging off a new mother), it definitely suggests a very strong bond between the Cu-Sithe and Fairies. A strong friendship between the two.
I'm starting to think Happy Haunts could turn into a very awesome EXPANSION PACK called Superstitions. B)
Grim Reaper became European folklore during the 14th Century, when the Black Plague killed so many people. His long flowing cloak was because that's what FUNERAL DIRECTORS wore when conducting a funeral! So FUNERALS most definitely need to be a feature!
https://i.imgur.com/DeKeZSJ.jpg
Scottish folklore has a GIANT DOG known as Cu-Sith.
https://i.imgur.com/uhB4fGf.jpg
Here's a direct quote from Wikipedia: The cù-sìth(e) (Scottish Gaelic pronunciation: ), plural coin-shìth(e)
(Scottish Gaelic pronunciation: ) is a mythological hound found in the folklore of Scotland. The cù-sìth is thought to make its home in the clefts of rocks and to roam the moors of the Highlands. It is usually described as having a shaggy, dark green coat and being as large as a small cow.
According to legend, the creature was capable of hunting silently, but would occasionally let out three terrifying barks, and only three, that could be heard for miles by those listening for it, even far out at sea. Those who hear the barking of the Cù-Sìth must reach safety by the third bark or
be overcome with terror to the point of death."
So here's where our first new ghost comes from: FRIGHTENED TO DEATH/ DEATH BY FEAR! A fear emotion MUST finally be included. (Sorry for shouting, bit excited about this!) Our sims could hear a horrifying howl, and those with the superstitious trait would die of fright if they were not indoors! So if we want to play a ghost who has died of fright, take a walk along the Scottish moors and remain outside until they hear the howl.
When sims without the superstitious trait see a Cu-Sith out in the moors, they have the option to "Follow home" where they come across a cave. This will load into a secret lot: the Grim Reaper's Lair, where they can meet the Grim Reaper, and there, be offered a career of soul-reaping! If the sim agrees, the Soul-Reaping Career will be unlocked for them and they become the Grim Reaper's Assistant.
Back to the Cu-Sith. If a sim chooses the FIGHT option and loses the fight, they'll become a werewolf - they'll find themselves with the ability to change from human form into wolf form.
When Cats and Dogs was released, many people said they really wanted to play as a cat/dog, so here's their chance. A sim - in dog/wolf form - could be completely controllable.
And as for Fairies, it is said that the Cu-Sithe would drag nursing mothers away as milk for the Fae Folk. So it's actually this dog-like creature that could tie the whole supernatural part of this pack together. While I don't think this would be something to add to the game (a hound dragging off a new mother), it definitely suggests a very strong bond between the Cu-Sithe and Fairies. A strong friendship between the two.
I'm starting to think Happy Haunts could turn into a very awesome EXPANSION PACK called Superstitions. B)
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