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fancygirlElle's avatar
6 years ago

Script mods breaking the game?

Is anyone else having issues with script mods? My game works great without custom content / mods. When I add just custom content but no script mods, the game says it can’t load but it loads. When I add script mods, the game can’t load at all (like I can get into the worlds but whenever I try to click on a family to play, their image won’t show up and I can’t load any farther than that. If anyone else is having similar issues or has advice please let me know :)

20 Replies

  • Actually, can anyone tell me how to back up my mods folder? I tried to make a copy of it but it’s not working, thanks again!
  • "Mindsimscreate;c-17348335" wrote:
    Actually, can anyone tell me how to back up my mods folder? I tried to make a copy of it but it’s not working, thanks again!

    Honestly I just use a cloud system for that such as Google Drive.

    Also helps making the resource file five layers deep so that the mods/CC work that deep, by entering and saving:

    Priority 500
    PackedFile *.package
    PackedFile */*.package
    PackedFile */*/*.package
    PackedFile */*/*/*.package
    PackedFile */*/*/*/*.package
    PackedFile */*/*/*/*/*.package
  • "AriaMad2;c-17348514" wrote:
    I don't use mods in any form for this very reason.


    I see why you say that, but now that I have the issue fixed and am playing my family again with mods I couldn’t imagine the game without them! ?
  • "Mindsimscreate;c-17348698" wrote:
    "AriaMad2;c-17348514" wrote:
    I don't use mods in any form for this very reason.


    I see why you say that, but now that I have the issue fixed and am playing my family again with mods I couldn’t imagine the game without them! ?


    So which one was it that was causing your trouble? I haven't found my problem mod yet.
  • "Catzilla;c-17348951" wrote:
    "Mindsimscreate;c-17348698" wrote:
    "AriaMad2;c-17348514" wrote:
    I don't use mods in any form for this very reason.


    I see why you say that, but now that I have the issue fixed and am playing my family again with mods I couldn’t imagine the game without them! ?


    So which one was it that was causing your trouble? I haven't found my problem mod yet.


    I believe it was a mod called “Meaningful Stories” mod? By somebody by the name of Roburky, or something along those lines? Idk, if this sounds like one that might be your problem I can google it if you’d like.
  • "Mindsimscreate;c-17349149" wrote:

    So which one was it that was causing your trouble? I haven't found my problem mod yet.


    I believe it was a mod called “Meaningful Stories” mod? By somebody by the name of Roburky, or something along those lines? Idk, if this sounds like one that might be your problem I can google it if you’d like.

    Ok, cool, thanks. I don't have very many mods installed and I don't have that one (it sounds like it would be interesting when it isn't broken. lol). I think it might be a bad cc somewhere in my case.

  • Instead of testing each mod, one at a time (wow. I can't imagine personally doing that. I have over 300 mods and thousands of CC. Imagine testing that one at a time). Do the 50/50 method.

    First separate Mods from CC. Test once with all mods, take those out then test with only CC.

    If the problem occurs in one, not the other. The one the problem didn't occur in is fine and should be kept out of testing but in a separate - safe - location.

    Then take the problem mods (or CC) and split them in half. Test first one half, then proceed to test the other half. Even if the first half causes the problem, go ahead and test the second half, as sometimes issues are more than one mod.

    Proceed to half and test batches of your mods or CC. When you know a group is safe, place them all in their own safe location, outside the mods folder (I generally keep them in a folder on my desktop named "SAFE").
  • @DivieOwl You've just explained that better than anyone else and it makes more sense, thanks. I've been doing the remove cc by date added because I can track problems by the date I first noticed them, that cleared up a couple of weird things. The current issues have been harder to troubleshoot because they're only happening after I've been playing a while and during certain events or activities so trial and error is going to be slooooow.
  • "DivieOwl;c-17349197" wrote:
    Instead of testing each mod, one at a time (wow. I can't imagine personally doing that. I have over 300 mods and thousands of CC. Imagine testing that one at a time). Do the 50/50 method.

    First separate Mods from CC. Test once with all mods, take those out then test with only CC.

    If the problem occurs in one, not the other. The one the problem didn't occur in is fine and should be kept out of testing but in a separate - safe - location.

    Then take the problem mods (or CC) and split them in half. Test first one half, then proceed to test the other half. Even if the first half causes the problem, go ahead and test the second half, as sometimes issues are more than one mod.

    Proceed to half and test batches of your mods or CC. When you know a group is safe, place them all in their own safe location, outside the mods folder (I generally keep them in a folder on my desktop named "SAFE").


    Wow, what a great suggestion! Yes, if you guys use a lot of mods this sounds like an amazing suggestion. I don’t use very many at all, so testing each 2 or 3 at a time is kinda what I did.

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