Forum Discussion
5 years ago
While the major features of both this eps don't work the way i was expecting, i can work around DU's issues with mods while EL's i can't, so i ended up disabling or just ignoring those features in this pack.
I play DU with a mod that only allows the acess to the higher positions in a career if having a degree and i have another mod to decrease the number of credits needed to get the degree. So, it ends up being realistic and a must in my gameplay but only with mods.
Eco lifestyle was kind of a disapointment. The eco footprint is always changing to the point it doesn't make sense and it depends a lot in building and not only in our sim's houses but also in all the neighbourhood's. Having to tweak all the neighbourhood's houses is a chore! I would prefer if it depended more in gameplay. In the other hand Naps are impossible to play. It's just having the neighbours act like robots. I thought it would spawn stuff related to the winning nap in the neighbourhood, so that it looked different and offered more stuff to do related to the naps, but it's just a mess...
There are, of course, other features in each expansion that can make or break it for you. It would take me forever to analyse that.
But in what concerns to main features both need tweaking. It's just that DU's issues are not really issues, but preferences that can be worked around while EL has big issues that can break immersion and i haven't found any work arounds...
I play DU with a mod that only allows the acess to the higher positions in a career if having a degree and i have another mod to decrease the number of credits needed to get the degree. So, it ends up being realistic and a must in my gameplay but only with mods.
Eco lifestyle was kind of a disapointment. The eco footprint is always changing to the point it doesn't make sense and it depends a lot in building and not only in our sim's houses but also in all the neighbourhood's. Having to tweak all the neighbourhood's houses is a chore! I would prefer if it depended more in gameplay. In the other hand Naps are impossible to play. It's just having the neighbours act like robots. I thought it would spawn stuff related to the winning nap in the neighbourhood, so that it looked different and offered more stuff to do related to the naps, but it's just a mess...
There are, of course, other features in each expansion that can make or break it for you. It would take me forever to analyse that.
But in what concerns to main features both need tweaking. It's just that DU's issues are not really issues, but preferences that can be worked around while EL has big issues that can break immersion and i haven't found any work arounds...
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