Forum Discussion
5 years ago
"Simburian;c-17666073" wrote:"Beardedgeek;c-17662099" wrote:"Sk8rblaze;c-17662009" wrote:
It seems like this is the first year out of The Sims 4's lifespan where Maxis has implemented nothing but new, original ideas to the series. This comes at no surprise, given a guru has told us to expect that prior to this year. Is it a coincidence some are calling it TS4's worst year yet?
With that said, I personally feel these original concepts are pretty... unexciting, to put it kindly. Knitting, stuff for tiny homes (which was obviously meant to supplement the expansion), and eco-living, one of the most buggy and, well... blah ideas for a pack that has also clearly not been gameplay play-tested enough, otherwise people wouldn't have NPC Sims rampantly stealing from their lots and such. How could that have passed Q&A? Is there still Q&A at all for the series?
I swear, nothing has made me appreciate The Sims 3 more than seeing how low The Sims 4 has taken the series. World Adventures, Ambitions, Generations, horses in Pets, Supernatural, Island Paradise, Into The Future -- look at how many original ideas The Sims 3 introduced that turned out to be such fun additions to the series!! What happened???
Everybody would LOVE new stuff if we at least was up to have everything included in the Sims 3 base game. We're not there yet.
But every time they put in something we had before it is ???? as recycled. EA/Maxis don't seem to do anything right with this community do they?
People expect pets, cars, snow, weather, rain, heat, other life stages that aren't all the same size and or same Sim just named a different age, owning businesses, etc. because that is what people have in real life.
When I say recycled I mean exactly that within the same iteration. Using an asset's bhavs and sticking them on a reskinned mesh and calling it new gameplay. When, hello, no, I do the same thing and see the same animation as an object or interaction from the last pack or even in the core. I suppose I am the only one bothered by reused animations and assets in some cases, such as when a Sim does something on the Sim pc am really the only one that sees it is the same screen on the Sim pc? That they do the very same animation while using the Sim pc as they do when they are trolling on the Sim pc. Then Maxis takes a career and piecemeals it out piece by piece like how they hacked up a photographer free lance career into a thousand little pieces. Or a fashion career into dozens of little pieces when any stay at home job in TS4 could have been part of any other career of that genre. But they piecemealed them out and people squeal when I'm shaking my head and saying, no, it's part of a bigger job/career but you guys think it's special? And dang, half the time it is the same task/chore and same animation. Reused assets. Recycled animations and gameplay.
Or let's look at aspirations in TS4 (not that many compared to TS3) when most of them depend on 'workout', 'the Sim pc' 'painting' or 'writing'.
Over and over, again with the same sort of tasks duties, depending on the only things they can think to add (reused) same animations, same gameplay sold over and over in TS4 as new gameplay.
These are just a tip of a huge iceberg in TS4.
I'm not talking about pets to pets to pets, four times, I'm talking about reinstating the very same tasks, collecting, aspiration requirements, same animations, same couch just reskinned with a different fabric, same bhavs on objects, used to do the very same thing already in base game.